I've just rented a host from LFS, and am having the same problem.
How was it sorted?
Also. When I put my user name in the 'Assign web-admins for this game server' box for Access Control, and then submit changes, my user name disappears and the box goes blank again.
Edit: As a test, changed host location to USA, and server started working. Changed back to Netherlands, and node error back. So I've got server set to USA again.
Updated my original layout slightly - added the extra 600 objects now available in V7 (up from 2,400 to 3,000), and slightly re-profiled a couple of the slower corners (not that you'd really notice - more aesthetic than anything else).
Then drove 3 of the GT3 cars around. This time I used a wheel.
Surprised myself by how close the lap times were between the 3 cars.
Layouts and the config file need to be amended slightly, as LFS doesn't recognise the names without a track abbreviation, so;
static.lyt should be LA1_static.lyt
dynamic.lyt should be LA1_dynamic.lyt.
Layouts need to be kept in same folder as the files in the example file (eg ../Layout Streamer) as they won't be seen if the layouts are put in the usual ../data/layouts folder.
I tried the layouts, but they were so tight and complicated, that I gave up trying to find out how the dynamic part of the layout would work. I would suggest a much simpler layout as an example - even a simple oval would do.
I was going to try amending one of my old layouts, but didn't have time today. Maybe later.
But other than that, overall, I appreciate the concept of this.
Why not just put buttons on a timer so they disappear themselves?
And if you search, you should find a couple of lapper drag systems on this forum already. I did one about 10 years ago that could be used on Blackwood.
Slabs, ramps and wedges are not the most widely used or supported. That would be concrete walls,armco, banners and barriers (at least by me in my layouts). And these are the hardest to position.
Slabs, ramps and wedges are the easiest to do, even by hand/eye.
What's hard, is trying to get a nice curve (especially inside curves) when any object can only be rotated 360 degrees in 256 increments (1.40625 degrees per turn). Curves with straight shapes is really difficult. But constant radius turns like a 180 degree u-turn hairpin is much easier than a sort of v-shaped hairpin.
If you develop this tool further, will it be able to do smooth looking turns?
What about turns with different objects in the same turn? E.g. concrete walls and armco.
Hi
Was trying your mod last night, and few issues with the speedo display and the hand animation...
Doesn't matter if I change the Y or Z offset, the wheel hides most of the speedo, and the hand animation - from rest to turning, is way wrong - it's like the animation is made for a much smaller wheel that's placed lower down.
You need to learn to read the error codes that will be logged in your lapper files when things like this happen. This is very first place you should look.
If the errors have just appeared because of your new drift system, then that should be the second place you look.
However, maybe you've used the wrong size (too wide) wheels?
Or the car needs raised a bit?
Or the car needs to be widened?
Or the wheel spacing is wrong?
Or beta testing of not yet implemented but more realistic damage model?
Whatever, that wheel arch definitely needs changed - looks like you've used a railway tunnel as inspiration.
Currently un-named as still not quite finished, so WiP2 as I also have another layout using most of same track.
Just on the other layout, what I originally had as an outfield section, I moved to an infield section in this layout (bottom right of youtube image)
Track is about 2.2 miles (circa 3.5km).
Car mod by CarlosSainz55 - POCHETE 118 GT3 (aka Porsche - 911 GT3 R 2019).
Updated one of my older layouts, and drove the Pochete 118 GT3 mod by CarlosSainz55 round it.
All 44 turns round 7.0 mile / 11.2 km covering about 7km square.
I'm thinking of renting a server again, and if I do (depends if I can get lapper to work with it), then this is likely the layout I'll be using first.
The fiddly bit of the track is placed so that by the time you get there, your tyres should have good grip.
I've asked modder if he can add R2 tyres to his mod, as I'd like tyres to be bit warmer for single lap use.
Great car to drive. Of the GT3 cars, this is the only one I feel comfortable driving - doesn't try to kill me when I turn the wheel!
Would it be possible for this car to have R2 slick tyres, along with R3 and R4?
I make my own layouts, and generally have them set for single hotlap sessions, and even with R3's set to minimum pressure, tyre outers not heating up till I've almost finished the lap, and inners still blue with cold.
Hmm, not sure why you think a normal user like yourself would think less than 200 laps is repetitive.
I have only just over 5,000 laps (just in normal configuration), and for a lot of drivers, that probably makes me a newbie. I only ever found Blackwood (like all the tracks, including my own layouts) challenging. Especially as even my super best time was just inside 3 seconds outside the world record time.
I realise that lots of people in South America, like large parts of the world, struggle to pay for necessities, never mind computer games, but I'm mindful of the fact that you have played the game, and I'm assuming on a pc, so that must have cost something. Just seems like you want someone else to pay for something that likely will be wasted, as you'll get bored with it because its not S2, and then complaining about that as you can't play with the mods in S3.