the part of path is dark because dark track =)
                
                
             I mean, LFS does literally calculate suspension simulation, so you have to have valid model of suspension supporting big steering lock. It is NOT just a change in number. If you would just change number, then by turning the wheels to new limit in worst case it would produce unexpected results (= car flying), or if the simulation is proper enough, it would either break the suspension (if user input from wheel is considered force-full enough), or it would simply hit the true suspension limit sooner, so you would be unable to turn at 45 degree, even if the hard-coded limit would be greater.
 I mean, LFS does literally calculate suspension simulation, so you have to have valid model of suspension supporting big steering lock. It is NOT just a change in number. If you would just change number, then by turning the wheels to new limit in worst case it would produce unexpected results (= car flying), or if the simulation is proper enough, it would either break the suspension (if user input from wheel is considered force-full enough), or it would simply hit the true suspension limit sooner, so you would be unable to turn at 45 degree, even if the hard-coded limit would be greater.



 (Not that I have anything against it being a S1 car, I only assumed it would be a S3 car.
 (Not that I have anything against it being a S1 car, I only assumed it would be a S3 car. )
)



 All bumps are perfectly projected by FFB, still feel bumpy but don't make that harsh, clunky effects in addition to "blow my car away" attempts
 All bumps are perfectly projected by FFB, still feel bumpy but don't make that harsh, clunky effects in addition to "blow my car away" attempts 
