the part of path is dark because dark track =)
I mean, LFS does literally calculate suspension simulation, so you have to have valid model of suspension supporting big steering lock. It is NOT just a change in number. If you would just change number, then by turning the wheels to new limit in worst case it would produce unexpected results (= car flying), or if the simulation is proper enough, it would either break the suspension (if user input from wheel is considered force-full enough), or it would simply hit the true suspension limit sooner, so you would be unable to turn at 45 degree, even if the hard-coded limit would be greater.



(Not that I have anything against it being a S1 car, I only assumed it would be a S3 car.
)


All bumps are perfectly projected by FFB, still feel bumpy but don't make that harsh, clunky effects in addition to "blow my car away" attempts 
