One thing to mention about the shadows on unmovable objects - when an object is first added, shadows will not be visible on it. They will become automatically set for shadowing (and best frame rate) when the race restarts or when a layout is loaded. In the 'more' section in SHIFT+U mode (at bottom left) there is an 'optimise' button that can you can use to do this manually.
Thanks Scawen! Now waiting for update 2/2. Update 1/2 is released! I really like it, now we can use 40 cars in the race. But maybe its a good idea to fix the WestHill off-Road tracks adding to the map.
One thing that keeps happening to me in "Shift+U Mode": I want to change the size/height/x/y/z heading of an object but instead I select another object somewhere in the distance that happens to be just below where I want to click.
Example in attached picture, if I would want to make my object smaller ("Length" down arrow) I will select another object instead.
Is it possible to fix that? Or is my workflow just screwed and I should do this in a better way?
Shadow bug when car on object placed above ground level
Not sure if it's been pointed out yet, or if anything can even be done about it, but if car is placed on slab which is suspended above ground, and car sits on slab, then car shadow is shown on the ground, under the slab.
Same thing happens if car is sitting on concrete ramp.
More smooth? I was trying some custom layout shizzle yesterday and I used an entry point to get back on the track but it's covered with grass and if I try to put a concrete slab there it always has a sharp edge no matter what I do.. It's because this area is not flat... Is it in any way possible to create a flat surface with grip there? If so, can someone upload a .lyt?
Btw, racers are not ready for custom layouts yet.. More then half is protesting that its not fun.. Sigh... Will change later I guess
I got a weird bug/problem when I'm trying to choose a skin in pits.When I choose one the car is black, but rims kept the same color how it was before, game doesn't send me any messages for errors.We talked about in some servers and I'm not the only one with this bug.
This update... Wow. I remember when I was a small kid and played S1 and Grand Prix Legends wanting to know what's behind the barriers and with GPL I could actually drive a bit offroad. But this Westhill is completely unbelievable. Thank you very much!!
Not possible, the autocross objects are extremely compressed (12 bytes each) so they have limitations including resolution of position.
Good idea about adjustable chalk and perhaps other paint styles at some point but I'm seriously limited on time now and there are some high priority tasks still to do, so not this time.
Thanks, yes I have fixed that now. Interface is now in front of object buttons (in my version).
I don't know about this. I wonder if you could be running out of memory on the card - maybe try half texture resolution. Or could it be the card overheating? Maybe check it isn't full of dust. I have not encountered any warning messages from DirectX.
What is needed for that is a whole new shadow system that can draw shadows for everything including the concrete objects.
I think what you need is a long ramp with a slight height, starting below ground and emerging from the ground. Possibly join that to a flat slab and and another ramp at the other end, for example.
Did you adjust the base colours? Your description just sounds like you started from a dark plain skin and loaded a skin into it. You should turn the colour sliders up probably to maximum.
by BIzO : Bug fixed in the G15 patch, was using G14