The online racing simulator
Quote from theodu69 :Oh well lots of fun too , spent 2h on trying to do a proper looping in AU1 and it works nice Big grin

Can we actually test out if the BF1 can drive upside down in high speed? Thumbs up
Quote from Nadeo4441 :
Quote from theodu69 :Oh well lots of fun too , spent 2h on trying to do a proper looping in AU1 and it works nice Big grin

Can we actually test out if the BF1 can drive upside down in high speed? Thumbs up

It can, done it way before, though it isn't 180 degrees of upside down, 170 or so, why not

Though, not sure how it does effect on layout objects in 100%
On a i5-3210M, 8GB of DDR3 RAM, 2x NVidia GT 650M (SLI) machine with almost every graphics option set on maximum I had no problems, no FPS drops, it was running on my pre-set limit (83,3) all the time. Gonna test it on a much weaker machine today, it's a Core 2 Duo E4300 with an AMD 6450 1GB. I will report my experience here.
nice nice nice *_*

But, and another tracks?
Scawen you can update all another tracks?
and car models?

RB4 is same from lfs s1h7 ;-;

some questions, many questions

about Rockingam, have a especific topic to ask it?
Quote from D.K.r :Scawen you can update all another tracks?
and car models?

I think you'll have to wait, please be grateful this track get updated, and devs already said that they wanted to update all tracks and cars. Weshtill isn't finished yet (that why it's a TEST patch).
Thank you Eric for this impressive track rework! Westhill is awesome !

For further Track updates, you could a bit more neglect the off track areas Smile some of them are like "Why?" Big grin
Quote from cargame.nl :Like Troy already mentioned LFS for some reason now can get the GPU into power saving mode

I'm also having problems with my GTX 780. It has 1021mhz base clock, but when I start LFS it stays at idle speed which is 324mhz. If I minimize and maximize the LFS window it will bump the clocks to 666mhz and stay there as long as I'm playing. If I'll change the track or go to the pits for a few seconds it will go back to 324mhz and stay there untill I minimize and maximize the game window. See the attachment.
Attached images
lfsgpuz.jpg
This is great!
But... on such a large drivable terrain I could not find any gravel road section or gravel area. I'm not sure if it's a bug. Wink
In startpost it says:
Quote :Please keep a backup of your LFS.exe from 0.6G so you can easily go back if there are any problems.

That makes it look like one can always go back from testpatch to normal 0.6G by just replacing LFS.exe
But think it is MANY more files and not so easy to get back Wink Seems to have "trapped" a few not-so-careful readers...
I can't see the clouds in my mirrors. Seems like I can see a solid color instead of the clouds.
Attached images
lfs_00000003.png
lfs_00000004.png
Already reported, it's not a bug, it's a very old optimisation (I think that now we should have the option to enable clouds in mirrors).
Sorry for double post, but this is a bug report :

AI have somes problems with pit finish.
Attached files
spr.zip - 7.5 MB - 568 views


I have DRAG 400M and 40 poisition lol! Finish line width is 62m limit! :/

Need 62m to 200m. Fix this!

Would be fun 40 Drag!
Victor, i wait new WE.tif file for LFSPolygon site
Well if we're sharing our layouts I guess I'll share mineBig grin.

A wallride and upside down thing (video)
Death loop (video)

Oh and it seems my RB4 textures disappeared

E: Any chance you could get the Z limit above 60? The hard limit for the car (the point where it goes out of bounds) is way up above
Attached files
WE1X_wallride.lyt - 6 KB - 652 views
WE1X_death loop.lyt - 1.2 KB - 663 views
Quote from Sobis :
A wallride and upside down thing (video)

My first thought was... again that Sobis haxor Uhmm
Then I was like, could be possible lets try it out, and figured its the downforce Rofl
This is such a freakin' amazing update you have no idea.

Thank you!!
Very good.
Worked fine for me so far, no bugs, no framerate drop, but wasn't paying attention too much because the off-track roads are more entertaining than the track itself, it eclipses it Smile in fact i like more cruising around the track than racing on it Smile

Thank you for your effort. Great work.
Found a couple of minor glitches;


Quote from DANIEL-CRO :
Quote from Sobis :
A wallride and upside down thing (video)

My first thought was... again that Sobis haxor Uhmm
Then I was like, could be possible lets try it out, and figured its the downforce Rofl

Again?!
0.6G15 (minor update - G14 must already be installed)
Here are some program fixes and improvements I have done today.
Please have a go and let me know if it works well.
There are also more updated translations. Thank you translators! Smile


Changes from 0.6G14 to 0.6G15 :

Layouts :

Car shadows now appear on the concrete objects
Raised start positions now work with concrete objects
Up/down buttons beside checkpoint width / circle diameter

Fixes :

Coloured concrete often did not go back to grey in editor
InSim IS_REO packet was ignored if more than 32 players


INSTALLATION INSTRUCTIONS :

A FULL version of LFS 0.6G14 must already be installed


To install the PATCH using the SELF EXTRACTING ARCHIVE :

1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way

NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6G15


DOWNLOADS :

PATCH 0.6G14 TO 0.6G15 (SELF EXTRACTING ARCHIVE) (if you already have 0.6G14) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6G14_TO_6G15.exe (1.1 MB)

PATCH 0.6G14 TO 0.6G15 (ALTERNATIVE ZIP) (if you already have 0.6G14) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6G14_TO_6G15.zip (1.3 MB)
Do we have to buy it or ?
This thread is closed

TEST PATCH 0.6G14 - New Westhill Circuit
(314 posts, closed, started )
FGED GREDG RDFGDR GSFDG