The online racing simulator
iRacing - chapter II
(892 posts, closed, started )
inRacingNews Challenge, SRF Challenge and Grand Touring Cup (beware of Jettas) are usually ok.
And nowadays PaGT is really good to drive as well. (apart from the difficulty to find races)

Grand Touring Cup is also usually pretty good to drive in as well, and I must say that GrandAm hasn't been to bad (for me ie)
Quote :February 14, 2013 in News

Written by Tony Gardener

Here are some of the bigger things currently in development without timing or priorities. Our priorities can change at any time. This is simply a list to give members a rough idea what is currently in the works. The Steve Myers car herder blog discussed much of these things below. This list is absolutely not what is coming in next build. Maybe even coming this year and maybe never if we change our minds based on new technology available or new priorities or new view of the investment of time compared to adding the feature. Again, just things in the work plans right now for those that like to understand what is being worked on generally speaking. Also what listing below will not fill up everyone’s time for the year so many other things will be worked on and some things being worked on as well right now that not in position to share.

Also remember, that skills sets need to line up with projects if you are thinking to yourself why they are doing this versus that. In addition, some projects lead to other projects technically and that might be the real goal and what you might want. Pretty much every single technical person has unique strengths and skills. The software engineers are not interchangeable without in some cases a large learning curve, same with artists, web engineers, database engineers, production folks, oracle engineers, etc. Lastly, remember there are 40,000 people with different priorities. Our goal is simply to improve the racing and racing experience for all as best we can!

Tires, released new tire carcass in last build, now hoping to further improve tire compounds, wear/heat and other miscellaneous items.

Always working on a variety of items physics wise for the cars both generally and car specific.

In the back ground working on updating sound system, but like last build trying to add & improve sounds in the shorter term. Also currently redoing exterior sounds on several cars like we did for V8 super car last build, for example the stock cars, Corvette and Cadillac in the works.

Working on improving build process code, cutting the time of the dozens of builds we do each month internally in half, which will free up considerable time for everyone.

Update of in-sim UI, load screens, and start of race and after race experience. Very big overall project.

“Race against yourself project” that we plan on putting in Time Trialing to spice it up. Basically racing against saved replays of ghost cars starting with your own laps. Possibility to add other saved ghost cars/laps to race against.

Working on refresh & redesign of car/helmet/suit paint area on members with more options.

Working on having Your Name on windshield for new NASCAR cars which will translate to other cars that have that in real world.

Getting close on team and driver swap projects. Spotters done already, crew chief portion of project should be in this next build and full driver swap, team racing & creation of teams possible in July build or at least another phase of it.

Working on graphical & dynamic graphical projects. Collideable cones and leading to parts following off cars, etc is one of the bigger ones. Also working on some graphic improvements like trees and tree shadows.

Further work on minimizing expensive graphical processes like the way we store and deliver the graphics, i.e. shadow maps. Update on DX11: Since it is such a large project, we wanted to try to add shadow mapping into the existing engine before tackling the port to DX11 so the project has slipped a bit but on our plate for 2013. The good news is that we’ve still been improving on the Direct3D 9 engine with some good stuff. One of the main benefits of DirectX 11 should be to eliminate the CPU bottlenecks in the engine and get better utilization of the GPUs. DirectX 9 has a bottlenecked API for our scenes, and DirectX 11 sports a much improved API, which should allow us to solve these issues. Also, with DirectX 11’s geometry shaders and multiple render target support, our shadow technology should improve substantially while further offloading from the CPU. We’re also planning to build the new DX11 engine using high dynamic range frame buffers and lighting from the start, which will improve the overall appearance.

Working towards dynamic skies & time of day change in the relatively near future.

Working on two new G6 cup cars currently (Ford and Chevy)

Working on Lotus 49, new Kia and Ruf car. (Will try and send out very early stage model pictures for Ruf) Also working on an overhaul of DP car physics wise.

Tracks in process are Kansas, Montreal and Bathhurst. Also updating old tracks USA and Laguna. Also R&D project working on how we treat massive backgrounds (For example the mountains at Laguna)

Working on new Race Guide on home page

Working on database overhaul in background

Architecture & Hosting – Working on several upgrades to backend hardware, software and architecture. Also working on some security projects

Working on a bunch of other “smaller” things and some bigger things that we are not ready to even mention.

About 100 other things want to do obviously, some big and some small and I’m sure dozens of those projects will be done or started this year and others are still way off in the future.

Driver swaps by Summer? Hmm.
#104 - 65D
Quote from aoun :What series has clean racing?

I think all unsplitted races do include idiots, basically because they don't have required experience. I suggest to always look where are you joining. Unsplitted races are seriously dangerous to drive in. Especially rookie series and some others (like Star Mazda) might have stupid drivers even in top splits.

I just started my first full F1 season and all Strength of Field's being over 4000 I have been involved not even once in crashes. If you think iRacing is just full of unclean racing, maybe you should then just stick with LFS or go for something else like Codemasters F1 games.

So I bough this minimum package for 3 months, and everything looks ok so far.
But how do I change camera veiw? I am thinking of trying to get a hood cam or something, but seems impossible. Help anyone?
You can't, it's a simulator, you can't go outside the cockpit when you drive.
Ah ok, so I canot even edit the veiw inside the car? Maybe getting the cam a little higher in the cockpit or something?

I am all in for cockpit mode only, but not beeing able to change anything is horseshit
Negative ghostrider, however there is something called glovepie that makes so you can adjust it slightly by using insert, delete and the surrounding buttons.
Quote from CrAZySkyPimp :Negative ghostrider, however there is something called glovepie that makes so you can adjust it slightly by using insert, delete and the surrounding buttons.

Thanks, tried the script but is not 86bit compatible :/

Quote from S3ANPukekoh3 :You can adjust the camera position, up and down/ zoom in and out

Oh, how?
And is this possible in a race or only replay mode?
Someone mentioned ctrl+12 but that only works in replays.
Lol
I am not sure how to read you, I would like to think you are making fun of the eliteists of the gaming world, but I am not sure if you are one yourself ;p
Please enlighten me!

And thanks for the tips, will try em out.
As said this game seems pretty good, but I just need some minor tweaking to it and then it's good to go!

Edit: Tried everything above, no changes :/
Downloaded the game (from Iracing site) today, so completely fresh installed thing with no modifications.
GlovePie only works in 32bit.

Quote from S3ANPukekoh3 :[ = increase FOV
] = Decrease FOV

Shift [ and Shift ] adjust the seat height up and down

No, it's not the seat, it's only the view. Think of it like you are moving your face up and down, that's what shift + ] does, not adjust the seat. So you are either looking at the new bird model in the sky or your shoes = pointless.
Quote from boothy :

[ or ] to change FOV, shift + [ or ] to tilt view.

It is a game. It simulates nothing.
Team Inferno reincarnation




damn i always loved the inferno skin :lovies:

nice to see it in iracing now
What the hell is with Inside Sim Racing? Every time I see it here it's just these GROWN MEN going on personal vendettas against other drivers IN A VIDEOGAME.
Darin's always had issues, I'm sure this isn't the end.
ISR has just over the last few days become some really unprofessional shit.
it's a shame in this video Shaun has got involved agreeing..... If it was April 1st, I could understand the latest video
Quote : dawesdust12 vor 4 Stunden
I say we go subscribe darin to a few porn sites with the email.


sounds like a plan .. and Darin sounds like a little kid
Darin seems to be getting into all kinds of issues with other people but shaun seems like a genuinely nice guy. Ben cornet on the other hand is not what I'd call a pleasent personality but still dragging this stuff into the isr shows is just plain stupid imho.
Shaun is just as bad for letting all of this shit go out in the episodes. Ben on the other hand is a funny guy, and so are the reactions to some of his posts from the many idiots on the forum.
lol I got suspended today for my router being shit. WOO IRACING D
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iRacing - chapter II
(892 posts, closed, started )
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