The online racing simulator
iRacing
(13603 posts, closed, started )
i wouldn't be surprised to see wyatt land this, there's a bit more preasure than normal, apart from the prize, with it being at an event the traveling, real spectators etc and his real world experience could make the difference.

i just hope they put on a good show as this could be seen / be covered by a lot of people that normally wouldn't look at iracing.
Quote from PMD9409 :

How about the ones with max tire pressure in one or more tires, and then at the first pit stop take it down to normal so the car is under the required limit and you pwn. Gotta love that one. There's many more but I'll let you figure them out on your own. Road is no different either.

Don't worry. The tire model will fix everything.

And it will also make your ping 0ms.
Quote from MadCat360 :Don't worry. The tire model will fix everything.

And it will also make your ping 0ms.

If it's really as good as they're saying it is, then it will do away with tricks through tyre pressures...

Many things could be prevented by simply having another scrutineering after the race (as it is the norm in real series), as was requested by members for a long time now... Yes, there would be sour faces initially, but in the end I think everybody would agree it's for the better...
Quote from bbman :If it's really as good as they're saying it is, then it will do away with tricks through tyre pressures...

Many things could be prevented by simply having another scrutineering after the race (as it is the norm in real series), as was requested by members for a long time now... Yes, there would be sour faces initially, but in the end I think everybody would agree it's for the better...

That was suggested in beta and was supposedly implemented (3 years ago). I think its safe to say that it never really happened.
One thing that has repeatedly annoyed me with iRacing is the fact that in the event of car contact, whoever is behind seems to always take the blame. Hell, even if the car in front of you spins and you collide when they roll up onto the racing line you seem to take the contact points
yeah it sux, but you'll get used to it after a while. wreckers and idiots get reported and eventually banned if they dont change their ways.
Quote from Rappa Z :Hell, even if the car in front of you spins and you collide when they roll up onto the racing line you seem to take the contact points

Everybody involved in an accident gets the contact points, that's the point - it's a 'no-fault' system.
Quote from count.bazley :Everybody involved in an accident gets the contact points, that's the point - it's a 'no-fault' system.

exactly, it may seem a bit off but it mirrors real life racing where everyone has to pay for the damage to their cars no matter who's fault it was
You seem to be overlooking the fact that this is NOT real life racing & the programmers are just plain lazy. for instance how hard would it be to add an exception into the code whereby if you hit a car that has spun or lost control in front of you, you dont take an SR hit. The system is only there to protect from wreckers & people who cant drive, so punishing everyone involved in an accident is just another excuse for the unfinished product.

The general trend at iRacing is they have an excuse for everything. If they haven't got one, they will just ignore you.
Quote from anttt69 :You seem to be overlooking the fact that this is NOT real life racing & the programmers are just plain lazy. for instance how hard would it be to add an exception into the code whereby if you hit a car that has spun or lost control in front of you, you dont take an SR hit. The system is only there to protect from wreckers & people who cant drive, so punishing everyone involved in an accident is just another excuse for the unfinished product.

The general trend at iRacing is they have an excuse for everything. If they haven't got one, they will just ignore you.

If your a good driver you can avoid the crash in front of you.
Quote from anttt69 :You seem to be overlooking the fact that this is NOT real life racing & the programmers are just plain lazy. for instance how hard would it be to add an exception into the code whereby if you hit a car that has spun or lost control in front of you, you dont take an SR hit. The system is only there to protect from wreckers & people who cant drive, so punishing everyone involved in an accident is just another excuse for the unfinished product.

The general trend at iRacing is they have an excuse for everything. If they haven't got one, they will just ignore you.

You're right it's not real life racing, but it does a LOT better job of simulating then LFS or anything else out there. And if you're such a good driver, you should be able to dodge the car spinning ahead. They may have an excuse for everything, but atleast after there excuses something actually gets done.
Quote from Gabkicks :yeah it sux, but you'll get used to it after a while. wreckers and idiots get reported and eventually banned if they dont change their ways.

Deliberate and self-incriminating wreckers may well be dealt with - although I've seen examples where even they've still been around after deliberate wrecking.

But in real life there are stewards to deal with general idiocy whereas there's no way for one Nim Cross to moderate that many racers. The result is that idiots are rear ending people almost every race. It's because 4x is no deterrent to these or any general hot head. But they wouldn't carry on like that in real life.

If you're at the front you're less likely to be taken out than in the middle or rear of the pack. Partly because even idiots don't want to be seen taking out a 'name'. Which suggests that a real disincentive might do something - I don't know, say... a 25x penalty for making contact with someone's rear if it damages them. Or if you punt them off or into a spin, you need to be behind them 10 secs later or get flagged to slow down until you are. Then there'd be no advantage to idiocy.

Looking at some fast drivers' high safety rating is misleading - it's not superior skills so much that avoids trouble as there's not much you can do to avoid being rear ended other than drive off the track. Hell, most of the subscribers don't even know the rules for overtaking. Arguments and comments/interpretations in the forum completely at odds with the SC show this. Yet no corrections are provided by iRacing. So what have iRacing done? A video that no one seems to have bothered to watch.

So sure, if you're losing licenses then that suggests you're not doing all you could to avoid trouble. But it's still bloody annoying if you've found time to practice for a big or championship race and a serial idiot just drives straight up your arse or dives and then claims it was your fault. It's only a game, but this is a considerable waste of time and energy and you can't help thinking iRacing are more interested in getting in as many subscribers without be responsible enough about the quality of the experience.
Being applied at 10pm tonight
Quote from iracing's shitty forum :Website:

Series Stats Changes

- Support for combining series stats. In the series pulldown on the series stats page you’ll see new categories for “Combined” series. This will be used initially for the IndyCar Premier Series. With this series there is an oval series and a road series. You will see a new entry in the pulldown called “iRacing IZOD INDYCAR Premier Series – Combined” that presents the combined stats for the oval and road series. The combined stats are supported on the season standing tab only.

- All four series stats tabs now include the driver’s license level and safety rating.

- There is now a CSV export capability.


Staging Countdown Timer

- We have added a timer to the “Staging” state. For hosted sessions the timer will default to 15 seconds, for open practices the timer will default to 20 seconds, for all other session types (if a staging state is required) the timer will default to 60 seconds. When the timer expires it will refresh and check your session status. If the session is ready to join you will get a join button, if the session is still being configured the staging timer will be reset to its default time and will countdown again. Refreshing your browser while the staging timer is counting down will not get you into a session any sooner.



Simulation:

Misc

- Fixed a bug that could crash the sim while in the garage that seems to affect some people.

- Fixed a bug that could cause the sim to crash if replay spooling was not enabled and the replay was saved by choosing the very start and the very end of the tape.

- On the driving screen, the heading of the "Rules Violated" table listing broken rules has been changed to list the penalty action and time, for example: "Pit For Repairs" or "Stop And Go" or "Hold For 30s".


Tech Inspection

- Let car settle for longer before passing tech. Should stop slow settling cars from falsely passing tech.


Physics

- In oval qualifying or time trial sessions tires no longer generate any heat at speeds of less than 30 mph.

- Fix so that engine oil pressure does not instantly go to zero if motor is turned off, instead only if motor has exploded or if rpm falls below idle rpm down to zero rpm.

- Make all engines stallable. Luckily the anti-stall clutch aid is awesome so people should never see the motor stall unless they turn off the ignition.

- Enable the engine ignition code, now the Ignition control works, toggling ignition on/off. Engine ignition defaults to on every time the car is placed in the world.

- The auto-starter should always instantly start the car up when the car is placed in the world. At other times the auto-starter waits 2 seconds before trying to restart the car.


New Pit Crew with Damage Repair

The existing pit crew has been replaced with a new scripting system that allows much more flexibility, allowing each car to have it's own unique pit stop behavior, and also allowing the pit crew to make repairs to a damaged car. This new pit crew with the ability to repair damage is now on the following cars: Impala A, Impala B, Silverado, Williams FW31, Dallara, Riley DP, Mustang FR500S. All other cars still have the old style pit crew with no damage repair, and none of the following updates in this section apply to them.

- There is a new race control rule called the Repairs Needed rule. This rule will show a meatball black flag (a black flag with an orange circle in the middle) if race control has decided your car must pit for repairs - a smoking engine or some kind of leak will trigger a meatball. You must pit within 4 laps - INCLUDING caution laps - to have your car seen to or race control will disqualify you. Finishing the race while carrying the meatball black flag will not give any post race penalty, so it is feasible to limp a car to the finish if you're close enough to the end of the race. Race control will not issue a meatball black flag to a driver who is being shown the white flag, or after race is over.

- Your car will not be allowed to leave it's pitstall if the pit crew are not able to repair your car enough to pass black flaggable levels of damage. Your pit crew will tell you that they can't fix your car.

- The pit crew can now try to repair a car that is damaged. Each car is unique in what can be repaired, how it is repaired, and how much it can be repaired, and how quickly it can be repaired. Generally any damaged component of a car will not be able to be repaired as good as 100% new, but the pit crew give it their best shot. Some parts of some cars are not repairable, for instance, carbon fiber components are typically not fixable once they break.

- Your pitstall information box will shows you the amount of time remaining for required and optional repairs. Required repairs are what repairs must be done to clear the Repairs Needed black flag and be allowed back onto the track. Work on required repairs is begun as various pit crew members finish their pitstop tasks and are free to begin working on your damage. You will not be allowed to exit your pit stall until required damage repairs are completed. Once they are completed the pit flagger will lift his lollipop and you may choose to drive away if you don't want to spend time working on optional repairs, but if you sit and wait, they will work on optional repairs for as long as you want to wait for. Just because you can drive away may not mean you should - if your car has severe damage it may be difficult to drive and off pace unless you spend time fixing it up, it is up to you to make that decision.

- Any penalties are served once all regular pitstop activities and required damage repair are completed, but before any optional damage begins repairing. The flagger guy will hold you in your stall until the penalty is served, then lift his lollipop and you may choose to drive away if you don't want to spend time working on optional repairs.

- If required repairs plus penalties will take more than 30 seconds, or if optional repairs will take more than 30 seconds, the pit crew will turn off the engine until the end of the pitstop so that engines won't blow up from overheating while idling for a long time. Pressing the accelerator or using the starter will tell the pit crew to turn the motor back on if you want to drive away during optional repairs, but they will keep turning the motor off if you leave it idling again.

- Now that we have the pit crew making repairs, we no longer need the old style "fast tows" that instantly reset the car to brand new during races which is useful in lower level races to give drivers a chance to continue after a wreck. Instead, and more intuitively, the pit crew can do "fast repairs," which they will do at the start of your pitstop in an instant before commencing the rest of your pitstop sequence if you have a "fast repair" available. The pit crew will do a "fast repair" if anything on the car needs any repair at all, and consumes an available fast repair. If you pit with a perfectly undamaged car, a fast repair will not be used up. When you have used up your available fast repairs for a race, the pit crew will only be able to repair the car in the normal, slow, not-100% fashion. This fast repair will fully fix anything that is broken on the car to brand new, and magically cool off anything that is overheated (so that your motor will not immediately re-explode). But your pit crew will still have to replace tires and add fuel as usual.


Impala A

- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension. The fuel guy now uses 2 cans for fueling instead of continuous fueling: 1 can will be used for up to 12 gallons, or if adding more than 12 gallons then 9.5 gallons in the first can and the rest in the second can.

- Starting fuel level is now fixed at 18.7 gallons at all times.

- Minimum and maximum crossweights depend on track.

- Setup updates to match new stricter tech limits.


Impala B

- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension. The fuel guy now uses 2 cans for fueling instead of continuous fueling: 1 can will be used for up to 12 gallons, or if adding more than 12 gallons then 9.5 gallons in the first can and the rest in the second can.

- Starting fuel level is now fixed at 18.7 gallons at all times.


Silverado

- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension. The fuel guy now uses 2 cans for fueling instead of continuous fueling: 1 can will be used for up to 12 gallons, or if adding more than 12 gallons then 9.5 gallons in the first can and the rest in the second can.

- Starting fuel level is now fixed at 18.7 gallons at all times.

- Collision strengths updated so the car responds more realistically to impacts.


Dallara

- Now has a new pit crew, who can make repairs to the motor, and make minor fixes to the rear wing and suspension, and fully replace the front wing if it has any damage, but can't fix any other body damage.

- Weight jacker must be zero to pass tech, and it's range is limited to +/- 6 clicks.

- Front ARB and rear ARB preload is reduced from +-200 lb-ft to +-50 lb-ft.

- More accurate Weight Jacker note explaining how to pass inspection.

- Decal updates for the 2011 season.

- New mirrors.

- Adjust rear camera so it's not inside the caution light.


Williams FW31

- Now has a new pit crew, who can make repairs to the motor, and make minor fixes to the rear wing, and fully replace the front wing if it has any damage, but can't fix any other body or suspension damage.

- Now has more drag if the car is touching the ground.


Riley DP

- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension.

- Collision strengths updated so the car responds more realistically to impacts.


Mustang FR500S

- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension.

- Collision strengths updated so the car responds more realistically to impacts.


Lotus 79

- Front and rear anti-roll bar arms are now adjustable in-car, with stiffer front arb arm lengths.


Star Mazda

- Decal updates for the 2011 season.


Sprint Car

- Reduced steering lock to reduce visual intereference between front tires and suspension links.

- Added constants to limit aero effect from draft. Reduced most to 50% effect, Oversteer reduced to 25%.

- Fixed missing alpha channel on pattern 011.

- Specular maps adjusted so that they work better at night tracks.

Hmm... It sounds not bad, but it's not for all cars(yet?). I mean the change to fix damage during a pit stop to some extent.

And it's rather realistic that it can't always be fixed 100%.

Now, we need driver swaps too
I've never seen any repairs being done on an engine apart from maybe 24-hour races... And those weren't repairs on overheated/overrevved engines which is the kind we see in iRacing... That's (again) more towards game than sim to me...

Oh, and the engine isn't really stallable (yet) - you can only cut the ignition, else the mandatory anti-stall will save you... They already got some flak for not making it an option or tying it to the auto-clutch...
i was surprised the anti stall was left in, maybe they should leave it there for the rookie cars and then remove it unless the real car has it (williams ?)
^ dat Ford GT sound.
-
(Kid222) DELETED by Kid222
Quote from Töki (HUN) :^ dat Ford GT sound.

Yeah, consensus is that's the base recording they took of the real thing rather than ingame though... Why they would present something that probably has no relevance to the final product, no one knows...
Quote from bbman :Yeah, consensus is that's the base recording they took of the real thing rather than ingame though... Why they would present something that probably has no relevance to the final product, no one knows...

Yeah I know ingame sound will be nowhere near close.
Quote from bbman :Yeah, consensus is that's the base recording they took of the real thing rather than ingame though... Why they would present something that probably has no relevance to the final product, no one knows...

So consensus makes it true does it?

It's amazing how a number of customers who have no more information than the rest of us can post their opinion on something then all of a sudden it becomes FACT!

How many opinions does it take to make it true?
Hopefully with Fmod cars will start to sound like that, so it's probably not far off.
Quote from menantoll :So consensus makes it true does it?

It's amazing how a number of customers who have no more information than the rest of us can post their opinion on something then all of a sudden it becomes FACT!

How many opinions does it take to make it true?

Yes, I reported the fact that unanimous opinion was that the sample isn't an ingame one... You said it yourself: these are opinions, nowhere did I or anyone else claim the absolute truth... Let's have the freedom to have an opinion, shall we?
Quote from bbman :Yes, I reported the fact that unanimous opinion was that the sample isn't an ingame one... You said it yourself: these are opinions, nowhere did I or anyone else claim the absolute truth... Let's have the freedom to have an opinion, shall we?

It's changed from consensus to unanimous now. Or is it just your opinion that it is unanimous?

I do apologise if I read the below to mean you considered it fact that it was not in game sound. Was you actually questioning the consensus with this statement?

Quote from bbman :... Why they would present something that probably has no relevance to the final product, no one knows...

I should also maybe have quoted this (or only quoted this) with my post as it was much closer to stating an opinion as fact than your post.

Quote from Töki (HUN) :Yeah I know ingame sound will be nowhere near close.

Don't take what I say to heart though. This is the internet after all and I was purely making a comment about internet forum behaviour.
This thread is closed

iRacing
(13603 posts, closed, started )
FGED GREDG RDFGDR GSFDG