I have yet another two cents to throw into the fountain.
I was looking at the "Is LFS dying?" thread and This is what I thought about.
I feel that many people have gotten use to the big grid racing (25+ cars) and have forgotten that it may only take a 10 car grid to have a good time.
I feel that there is a large group of drivers who just look at the server list and feel like LFS is too dead to get any good racing so they shut it down. If for once they jumped back into the midly populated servers then there could be a domino effect and more people would pile in. Then servers could be filled again.
People forgot this have been the devs' full time jobs for the years (is it 7+ now?). If they don't work on LFS then they don't attract customers and then they don't make money. They have families to support and in order to do that, they need to put together a quality piece of work that can stay competitive with the uber-realistic market.
If they put out a pile of crap, then what do they get? Probably something along the lines of racers moaning about something that took forever and is only partially finished. Then a large part of the community would likely throw themselves behind another sim and LFS's reputation for quality (allbeit slow quality) would be destroyed. Just think about Windows Vista and you might get what I mean.
If you don't agree with me, state your own ideas but I don't think I'll be responding as I don't care for the stupid out-of-the-ass arguments that plague these forums.
Well, if that is important to them. I suggest the first thing they should do is keeping the existing community with LFS, by keeping us updated on the progress (even if there's very little progress). That simple action would reduce the irritation quite a bit I think.
We have been updated on the progress. Scawen made a statement in November listing all the things that are currently being worked on ahead of the next major patch release. He has since made a number of posts reiterating that statement (the last as recently as a couple of weeks ago). In other words that list of things (tyre physics, setups, AI, suspension etc.) is what he is still busy with. What more are you wanting? A step by step commentary of exactly which function or subroutine is being worked on at any one time? What good would that be? Most of us are not programmers and those of us who are don't have access to LFS's codebase anyway so such information would be meaningless to us.
In addition Scawen has made no secret of the fact that the most important thing to him is the quality of the sim - not the number of players or the amount of money it makes (the latter are merely by-products of the former anyway). He has even recommended that those who are no longer enjoying LFS during this period of slow progress should go and find something else to do in the meantime - another sim,or maybe another activity entirely. When the patch is finished you can try it out and see if you think LFS is worth coming back to - it's your choice. Alternatively, if you are so sure of what the devs are doing wrong you can follow his other suggestion and create your own sim, and show them how it should be done.
The fact is there is nothing Scawen and the guys could do to remove the irritation felt by certain members of the community. There are too many people with an unreasonable sense of entitlement - I can't count the number of times I've seen someone claim to 'deserve' or 'be owed' something from the devs. This is horseshit of the highest order. They created a product, you liked it, you paid for it - end of. Personally I am extremely grateful for the way they do business. The video game market (and software in general) is flooded with titles whose quality has been badly compromised in order to meet deadlines set by the moneymen at major publishers. If the cost of avoiding seeing LFS suffering likewise is the requirement for a bit of patience at times, I think it's well worth it.
Can't wait to see how those people drifting with ridiculously hot tyres (soapy tyres bug users) will be unable to drift a single corner after new tyre physics comes along with new tyre heating and cooling system :hihi:
Maybe this patch will finally fix the bariers too...
Dude, have you ever seen 300+ HP car (i.e. FZ5) being unable to drift?
Imo, even the weaker XRT will do the job nicely as well. So, you'd better not care about that, I'm sure it'll be great, as mustang said
Thats kind of guys I was talking about. I'm tired of overtaking these idiots blocking the road, going 40km/h at 5th gear.
It's retarded to consciously do something unrealistic in a simulator. Go play NFS.
No doubt. It's going to be the biggest improvement of physics since S2 was released.
I hope that the tyre physics will be almost future proofing the game, so if features such as wet weather, track temperature, brake temp which all affect car handling and tyres are implemented then the perfect tyre model that Scawen is working on can be applied to these. Perhaps saving the trouble of rewriting the tyre physics every time such a feature is added to the game in the future.
Huh? I understand that brake temperature has no effect on the tyres, but track temperature of course has. And AFAIK temperatures currently only affect the tyres in terms of cooling them with the ambient temperature. But there's more to it