I think this is what every say about Forza not having "real" steering control, I feel it personally, it's obvious in replays too, at a suddenly big slide you can see the steering sped up very quickly to an ideal countersteering angle, sometimes it is too fast for normal human being to achieve and it would look unnatural.
I don't know if it is somehow needed to provide control with a wheel with so little steering angle, but if it can be possibly tuned down I would certainly love to have this option.
Yes it kind of does. It won't countersteer to the center completly, but during a moment when rear tires are about to regain their grip and a "flick" is suppoused to happen, a steering aid gets activated. On msff I can see in telemetry that in-game wheel during that situation is very quickly turning left/right and slowly moving to the center with that movement. Even with a mid engined car I have to really try hard to make the "flick the other way" happen. If I try to get things really out of control on purpouse then things start feeling very dumbed down. Even the slicks won't bite at all when regaining traction. And it all seems to be the effect of that steering aid, which is a good bet since tire telemetry + in-game steering telemetry says a lot.
I just checked it again in game to reply on forza central. So definitely the game will recover from slide by itself when rear tires are about to catch the grip. Just awesome.. I really think we have some impressive physics engine here, but when it's dumbed down by shit like this..
No. To explain it even more clearly. The steering aid starts returning in-game wheel to the center by itself when rear tires are about to regain the grip. Even If I hold a msff wheel at constant countersteer, at the exact time when rear tires are about to regain the grip, ingame wheel (visible in telemetry) will start in a shaky way moving to the center. This is why forza 3 is so forviging when it comes to oversteer and why it won't flick the other way if driver has too much countersteer at the time when rear tires catch grip.
And this shaky movement also causes unneccesary peak changes in front tires. Moreover, during a drift transitions rear tires are getting close to catching the grip or even catching it for half a second. Because of that, the steering aid will enable itself, which will slow down the countersteer or almost stop it at the center for a little moment.
To be even more clear. If you do use a handbrake during a drift transition at the right time, it will make sure that rear tires peak will be very high and the steering aid won't be enabled then (so the wheel will countersteer all the way from left to right, or right to left). In real life drifting handbrake can be used for the same reason in some specific corners.
Again, this aid makes recovering oversteer especially on racing slicks too easy and smooth (car is very unlikely to flick the other way, there is no "biting" from tires). And it makes especially low speed drifting on tight sections (corner after corner) feel really weird.
Thats the only way to use what forza gives you, it may give you like 30 odd layers to make the right design if not more, but that he best there is.
Also you statement contradicts its self? What do you mean by lines vs decals? Makes no sense.