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(1032 posts, started )
make smaller rims then :P
Quote from T.J. :make smaller rims then :P

Lol, then it would look like I'm rollin' on 12" lol
Then make the car and rims bigger

Back to topic. Just get the wheels inside the wheel arch.. Nobody can see if the wheel touches the inside of the arch or not since it is painted black..
Anyone got the patch Z XRT in blend?
Where can i get rims for blender ?
Stupid me where is the "Load" button ?!

Great tutorial btw shame the pictures are so small i cant see em
Quote from Blackmax :Stupid me where is the "Load" button ?!

Great tutorial btw shame the pictures are so small i cant see em

Click on the small picture and on the top address bar, where it says the name of the picture, remove the tn or th. Means thubnail.
Thanks
Hmm... i dont understand...
how can i load file?
cmx or .blender?

if i set texture, then why not see in render?

http://img84.imageshack.us/my.php?image=notextureoq2.jpg

hmm i know... i load skins but my skins not correct... :S
i downloaded too old blender cars?
Thanx for the Tut, it helps a lot!
Attached images
BR.jpg
Quote from AirOne :Some Charger renders from GRID:



Scenes available here: http://www.MaSSimaMotorsports.com.

The page not work... I only see one image..

How u aplly the skin? The aironeracing cars is hard make a good paint work.. idk how map the car.. Help plz
http://aironeracing.ovh.org/massimamotorsports/grid.html
For mapping the GRID cars, check main normal TGA (normal body deformations will show you body parts).
For mapping the NFSC, PS or UC cars, scale body at 66.67% horizontaly, then you'll got 100% scale for mapping, as for LFS models.
Quote from AirOne :http://aironeracing.ovh.org/massimamotorsports/grid.html
For mapping the GRID cars, check main normal TGA (normal body deformations will show you body parts).
For mapping the NFSC, PS or UC cars, scale body at 66.67% horizontaly, then you'll got 100% scale for mapping, as for LFS models.

airone strikes again. Nice new section. Made my day. Thanks
Last six GRID cars should be done in the next days...
Really nice! Only thing we need now is some nice engines and a bot more high quality rims
Quote from AirOne :.
For mapping the NFSC, PS or UC cars, scale body at 66.67% horizontaly, then you'll got 100% scale for mapping, as for LFS models.

Umm Can u upload the bady scaled? To VW GOLF plz.

If u upload the example I will understand how do it. PLZ.

Thx in advance
And we need a noobs guide for the cars badging.
File GTI SKIN.TGA and GTI DECALS.TGA for http://aironeracing.ovh.org/NF ... LKSWAGEN%20GOLF%20GTI.zip are good scaled (h=v, here 2048X2048).
Here is the placement for this car: http://aironeracing.ovh.org/NFSPS%20MCLAREN%20F1.zip
Resize images MCLARENF1 SKIN.TGA and MCLARENF1 DECALS.TGA with your favorite picture editor as someting like: v=66.67%h, or h=150%v (actually 2048X2048 => resize for exemple like h3000Xv2000). Then you can paint without rescaling your decals.
The disposition is like this:

HOOD


LEFTSIDE ROOF RIGHTSIDE


TRUNK
Hope it may help...
I really like the Grid cars... Looks realy nice since everything is textured.. Great job
Quote from AirOne :File GTI SKIN.TGA and GTI DECALS.TGA for http://aironeracing.ovh.org/NF ... LKSWAGEN%20GOLF%20GTI.zip are good scaled (h=v, here 2048X2048).
Here is the placement for this car: http://aironeracing.ovh.org/NFSPS%20MCLAREN%20F1.zip
Resize images MCLARENF1 SKIN.TGA and MCLARENF1 DECALS.TGA with your favorite picture editor as someting like: v=66.67%h, or h=150%v (actually 2048X2048 => resize for exemple like h3000Xv2000). Then you can paint without rescaling your decals.
The disposition is like this:

HOOD


LEFTSIDE ROOF RIGHTSIDE


TRUNK
Hope it may help...

Ummm but we dont see the parts of the car. For example. Where is the hood? (VW GTi) Well I think is only testing the skin...

And U can made de VW golf of NFS undergrond?

This http://upload.wikimedia.org/wi ... Golf_IV_rear_20071205.jpg

Thx man.
I won't convert NFSU or NFSU2 cars for now because I loose MatId when converting the cars, and it is very boring to reapply good materials. Next cars will be Lexus IS-F (I'm on it), 370Z, Mégane II and the Special Shelby Mustang.
If you want to find the hood, rename for example BADGING.TGA into SKIN.TGA, then render. You will easily understand the mapping disposition for skinning doing this.

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(1032 posts, started )
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