The online racing simulator
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wien
S3 licensed
Quote from 5haz :I think this has gone way beyond what Piquet wished to happen, hes actually seriously screwed some people's lives over.

I'd say they screwed themselves over by being cheating idiots, but yeah. This really fell apart on them, didn't it?
wien
S3 licensed
Quote from Kalev EST :Boooo-frickin-hoooo! Going by the recent experience the track won't be released in years (Scirocco anyone...) and even then we'll be ripped off by an halfarsed S3 license. Mindless fanboy-zombies.

Is that all you can do? That didn't even register on my whinometer, you big baby.
wien
S3 licensed
Quote from John5200 : s3? that means lfs has to get into the beta stage..

No it doesn't. You need to separate the content stage (S1, S2, S3) which determines what content you have access to, and the program/content version (currently at 0.5Z) which determines the state of the physics and content. The devs can easily release the third content stage before the second is polished to their desired level. They probably won't though, which in my mind means Rockingham is a good while ahead yet.
wien
S3 licensed
Quote from ACCAkut :Look at these stairs and the mesh around it, we have two textures with Alpha channel overlayed over each other, something that didn't work in LFS up to now. DX9 anyone?

Arbitrary numbers of alpha-blended layers work just fine in LFS now. The engine just doesn't sort transparent triangles/objects back to front before rendering. What you're seeing there is most likely a normal texture with binary transparency which works fine without depth sorting. LFS does that already for the fences around the tracks and most drivers can improve the look of these textures by using multi-sampling, thus achieving the illusion of proper alpha blending.

None of this is connected in any way to the D3D version though. You can do this correctly in any version of D3D. Just takes CPU time to do it and it can be clunky to do in a generic way.

EDIT: Actually I'm talking rubbish. The fences have a multi-bit alpha channel and are presumably properly depth sorted (which is easy since they're always at the bottom unless you've really screwed up a turn . It's likely the Rockingham shots are the same. The trees and other details have a single bit alpha channel though.
Last edited by wien, .
wien
S3 licensed
Quote from aoun :Id rather see the sounds fixed before the graphics/interiors.

The sound it broken?
wien
S3 licensed
A word of warning about the HD555. On mine the velvet(?) cover on both the earphones and the head-bar-thingy have come loose, which means the foam pads inside are easily dislocated. The plastic has also split on one of the earphone attachment points (easily glued), so build quality is hardly stellar.

They've seen a fair bit of use though, so I'm not sure if other headphones would have faired any better.
wien
S3 licensed
Quote from The Moose :Unluckiest man in the forum

There must be some "if(player == wien) randomly_break();" call in there, because this is getting ridiculous. This time I'm actually a bit bummed by it as for the first time the single player experience was more or less enjoyable. I'm loving the 500 and the new track at least.
Last edited by wien, .
wien
S3 licensed
Quote from Doorman :What 'open apps'?

The applications I have running. You know, Visual Studio, Photoshop, Firefox, Thunderbird, a thousand open text documents. It's annoying to have to reopen all that stuff after a reboot (or relogin as was the case here).

EDIT: Hah, I see there's a sentence missing from the post you quoted. Not being able to kill Netkar meant I had to log out and back in to get rid of it, which meant killing all the other apps I had running as well. Sorry about the confusion.
Last edited by wien, .
wien
S3 licensed
Quote from SpikeyMarcoD :Are you always this impatient?

Only with shit that has been broken for me in some way or the other over the last 4(?) years.

Quote from SpikeyMarcoD :Your first issue with taskmanager can be easily solved in the videosettings by unchecking full screen, now you can alt tab out with ease.

I can't bloody well do that when the screen is black so I can't click the exit button to reach the video settings, and the task manager is hidden, and trying to close from the task bar only opens the previously mentioned black window, now can I? No application has any business making itself always on top with no possibility of mimimizing or getting rid of the window.

Quote from SpikeyMarcoD :The 2nd issue is probably your connection, or a bad server, not really nkpro fault

Quite possible, but it's not like this is the first time I've had problems in nK online. I've never actually done a whole lap online in it due to never ending problems, so excuse me for assuming Netkar is broken and no my otherwise fully working connection.

Quote from SpikeyMarcoD :Last, it is a beta (testpatch so you will) and purpose is for us to find and kill the bugs. And in the process have some fun,

So get off your high horse will ya

How can I report (and Kunos fix) bugs that appear at random with no way of properly reproducing them? It's pretty damn hard, let me tell you.

Quite frankly I've long since concluded that Netkar is a tangled web of fundamentally broken code that not even the developers are able to make heads or tails of any more. That's why every "fix" seems to break something else at random. Everything affects everything else and fixing bugs in that kind of code is nigh on impossible. It's just plain poor engineering. Not unheard of in the games industry, but Jesus Christ on a bike.
wien
S3 licensed
So, I gave online a go... First time I got a black screen but I could hear the other drivers in the background. Attempts to kill nK failed because for some ungodly reason it runs as "always on top", which meant the task manager appeared underneath it and as such was inaccessible. Grr. Having to kill all my open apps annoys me.

Next 2 tries I got online, drove out of the pits and then got a huge "connection lost" in my face.

That's when I gave up.
wien
S3 licensed
Quote from NotAnIllusion :The sounds are giving me a real headache (literally..). Listen to the popping out of slow corners. Very distracting to say the least. I see about 160-180 FPS while driving solo, so it shouldn't be a CPU power issue or something like that.
http://www.youtube.com/watch?v=I7yzG6_x4zo

Huh. Never had that before. Maybe try turning on vsync to let the CPU tend to other things while you're waiting on the screen anyway? May help if you have a single core.
wien
S3 licensed
Quote from AndroidXP :...

See, now you've just gone ahead and raised my excitement level several notches. That just makes sense and it'll be interesting to see if it pans out that way.
wien
S3 licensed
I hate to be that guy, but: PostgreSQL. It's not like we don't have viable alternatives.

If that's not your cup of tea, MariaDB, being a fork and all, should also be a fine alternative if you're relying on MySQL-specific behaviour. I see no reason to worry, no matter what happens. Open Source baby!
Last edited by wien, .
wien
S3 licensed
Quote from NightShift :TBH I'm finding the current sounds a bit closer to RL than LFS.

No doubt, but they give me no inkling as to what the engine is doing at any one time, which is what I want in a sim. It seems to be a blend of recordings at around 4 different RPMs with volume modulated depending on throttle position. That and the "off throttle" sound of course. This is not enough for me to know how much stress the engine is under and if I'm getting my shifts right.
wien
S3 licensed
Now that's more like it. Did a few laps in the 500 around the new track and had a blast. Physics-wise everything seems to make sense. CoG feels very (too?) low in the car, but I guess that's correct for this specific model. I did have a couple of sudden 180s under braking, but that's probably just brake balance.

No big WTF moments either way. The feel of it all is very good, and I hope the next LFS patch will bring some of the same grittyness. Going back to LFS again now feels very clean and sterile. Certainly not like you're in a noisy and rough race car.

The sound is no longer offensively bad, which is good, though I'd still like synthetic sounds a-la LFS for the amount of information they provide.

All in all, thumbs up so far. I'm almost afraid to go and try it online now seeing how poor the experience was last time.
wien
S3 licensed
Quote from The Moose :I got it from the megaupload link and it maxed my 10MB connection out. took all of a couple of minutes. Then again i always get top speed from megaupload...

It staggered along at ~30KBps on my 13Mb connection. I never get decent speeds from these sites. It's done now though, so time to have a look.
wien
S3 licensed
Hmm, so who do I have to murder to get Kunos to do a torrent? These rip-off download "services" are achingly slow.
wien
S3 licensed
Quote from Becky Rose :Why can't men put the seat back down when they've finished pissing on the carpet?! Grrrr

Why can't you put the seat back up after you're done so we can piss on the carpet(*) instead of the damn seat?

* Major ugh BTW. What's wrong with you people over there?
wien
S3 licensed
Quote from Electrik Kar :Maybe a big update in core physics will bring some of these guys out of the woods again but the concern will be that there isn't enough new content to really keep the oldies around for too long.

Speaking for myself, though I'm not entirely as old a timer as some of the other players here, I don't think content would do much to get me racing again (or rather keep me racing after the novelty of new physics wears off I guess). I would take it for a spin, sure. I may even be entertained for a while, but content gets old real fast. The important part has always been the racing, and by proxy the community of people you're racing against.

That's what I always enjoyed. The nice people, the atmosphere online, the clean and fair racing, the forums. Those things have changed, and for me entirely in the wrong direction. I don't feel I fit with the current crop of LFS racers on a very basic level, so I just don't race. No amount of content will change that.
Last edited by wien, .
wien
S3 licensed
Quote from Mackie The Staggie : However if anythng bad was to happento Bubs, I would seriously be pissed off....

Bubs is a cylon! No, wait. Wrong show.
wien
S3 licensed
Quote from Takumi_lfs :I'm not getting impatient, really. I just cant understand why the fk it takes so long.

Let me ask you this: Have you ever programmed anything of significance, much less something of LFS' complexity? If no, why do you think you're in any position to evaluate whether the time it's taken to get to this point is reasonable or not? Honest question. What experience are you basing your "too long" opinion on?

As a programmer myself I can't even imagine programming something of this complexity in the time Scawen has done it. It's a truly staggering piece of work, and something for which he should be given a lot of credit. To expect a completely new tire model to be researched, developed, tested and tweaked in less time than it has currently taken is complete madness, and to me a dead give away that you're arguing from complete ignorance.
wien
S3 licensed
Quote from pearcy_2k7 : On another note, all the dev ass licking is really starting to bug me

Shame we can't all be tough guys like you who tell it like it is, huh?
wien
S3 licensed
Quote from funnybone2 :Why is the AI stupid?

Because making a computer drive like a human is frikkin' hard?
wien
S3 licensed
Looking at this video, which looks fraps'd, it has the same dull/brown look to the jungle scenes. At least it's worse than I remember Crysis looking. But then I turned off the post-processing in Crysis as well to reduce the Hollywoody contrast-fest.
wien
S3 licensed
Quote from Danas :snip

You need to explain what the actual bug you're seeing is. It's hard to try to guess what you mean from some random screenshots since the it's not always obvious.

Also, if this is specific to Z15 the report goes here. If you get it in the stable patch as well it goes in the Bugs section.
FGED GREDG RDFGDR GSFDG