Scawen, I understand your point of view, but I sign Kids post all in all. How much days did that additional features etc. cost you? I know, you'd reply they didnt cost days, cause needed to be done, but honestly: It's nothing you had in mind, when thinking of what should be in S2... So imho it's lost days. While you're talking about people using the game, new customers etc. there is YOUR vital point: If LFS doesnt progress in some of the bigger issues (sound, gfx, online-code/collision detection,...), you will NOT gain any newer customers and will have to shut LFS down and call Mr Molyneux for a new job. If you start talking about customers, then take those effects into your mind: MP replays are not a pleasure to watch from the cockpit, due to - hardcore - stuttering wheel positions, no damage applied to aeromodel @ crashes causes questions of probably new customers ("eh, why this formula car still goes 300 with crashed wing??"). Those people DONT care about the options, it's NOT a VITAL thing to have bling bling in menus, as almost every really succesful game on the market showed, or does quake or counterstrike has good options and menus? And people dont use the "console" where they hack their commands in?
Counterstrike, to stay with the example of a succesful Online-only game, isnt succesful because of the "great" menu or the easy way to use it/set it up. It's because of the gameplay, the possibilities to watch other games online, and the easy way to get into an online game on the server.
I know, you dont like it, if people tell you, on what you should priorise, but I had to put my thoughts done. Get that damn V-Patch out and then finish S2, it's about time...