I'm just exasperated. I'm not even a drifter! Its fine to express your opinion, but just to say over and over again that you think something is silly, is just.... weird... obsessive... frankly, uncomfortable to sit and read without making an intervention.
I'm sorry to be saying this to someone new to the forum... I'm usually quite tolerant, but fellah, you are really in a rut.
LOL... This is really all about perspective, because if you were to tell me you ride a Harley, I would immediately picture you as a middle-aged man with a beard, a mortgage, and a slightly embittered view of women that has blossomed since your last failed marriage... an event that probably explains your large country and western CD collection.
Then I would immediately put the image out of my mind, and get on with listening to your REAL story.
I wouldn't introduce myself to you by letting you know what a loser I think you are, nor would I repeat that thought with every attempt to make contact with you.
LOL... Yes, I'm perfectly aware of that... What I mean is that the cockpits don't seem to dovetail smoothly into the main part of the body; there's a very sharp angle between the screen and the bonnet..
Oh, hell... no graphics software... will draw out my inquiry later...
But gripping and sliding are simply properties of 'rubber': if a tyre was meant to grip without any form of give, with a clearly defined boundary between 'gripping' and 'sliding', then the tyre would be made of superglue or some other glue derivative.
Cars are designed to slide on their tyres, infact its an inherent property of the material tyres are made from. Not that this is likely to satisfy you.... I'm still wondering why you insist on viewing 'sport' from the point of view of 'practicality'?
Sorry, can't take you seriously. You are simply repeating yourself and show no real interest in discovering anything... I tend to agree that you are simply shit stirring - fortyish posts in one day and you haven't even managed to get a feel for the atmosphere this question generates on this forum? I find that hard to believe.
If it is indeed the case that you are genuinely confused, then may I suggest you use the search function in future. You will discover that there are countless threads on this subject, most of them ending up in stupid and abusive comments. Hence my comment "whatever", meaning I don't really care one way or the other what you consider to be the 'point' of drifting or racing.
I'm just happy that have a preference, and I'm happy that you can find the space to indulge it. I don't see why you cannot do the same, why you feel that someone has to justify their preference to you.
Btw, I'm not a drifter, in fact I'm really, really, really crap at drifting. I enjoy the sport as a spectator, and as much as there are many people on this board who seem to despise the fact that people use LFS to 'drift', my heart sinks at the thought of yet another tosser who is going to spend the time here pontificating on how driving in circles is inherently superior to driving sideways.
Racers, drifters! Get over yourselves. There is no 'point' to any of your activities. I have been into racing since I was a kid; I grew up being transported around the race tracks of Britain and I grew up loving the sport in all its manifestations. But I'm not going to kid anyone into believing that my love of velocity is anything other than a reptilian, animal instinct. It has no point. I love it.
If you feel the need to indulge some kind of sectarian bullshit, then understand that it has no currency with me. If you really want to discover the sport, just watch it, indulge it, experience it. Don't start out looking for a reason not to enjoy it.
Is there a point to getting a fast time? Not really, no more point than a matador killing a bull. Sport is not a 'productive' activity, it is a waste product. Which gives it a function if you really need to...
Pretty much the same way anyone becomes a professional in any career. Money, luck, talent, and blowjobs (sometimes)
Drifting is the utterly necessary, Dionysian counterpart to Motorsport's obsession with time.
Being rude is an artform in itself - the point being to silence the opposition with a display of your superior nature (whilst simultaneously, and far more importantly, nodding silently in the direction of those you regard as your peers and equals)
ROFL... Worst place in the world to ask that question and get an objective answer... Really, If you're thinking of buying an S2 licence and want some kind of guidance, then ask some more precise questions...
Those seventies 'batmobiles' still tickle me somewhere I shan't mention... In comparison this GT2 car looks refined and tasteful, too clean, white, and virginal perhaps. Really not sure where the 'ugly' opinion is coming from, but I'll bet it'll look a bit different once its race cherry is popped...
2009... Shame; would really like to see this at Sebring in March...
I know that's a speculative render, but what's with these bulbous cockpits? Is there some kind of aero advantage influencing the design, since it seems to be a feature of a lot of the 'enclosed' cars.
Really not sure whether this is a good test... I'm no programmer, but I'll bet that game replays are often based on positional data rather than thorough physics calculations.
Take GPL as an example. I know its old school compared to LFS, but it still gives me a very immersive sense of feedback from behind the wheel. So much so that I often get the impression that I can feel the tyres (and the general attitude of the car) through the wheel, especially in limit situations. And this is despite my wheel being a cheap, non-FF item.
The replays however do look slightly weird and floaty at times...
Not too deep... flooring the throttle and dropping the clutch produces a bit of squirm only when you get up to the FO8 or BF1.
I think, Somasleep, you know what to look for. Force feedback is irrelevant if you're not using an FF-wheel or a mouse, but even with a second-choice controller you'll be able to clearly judge the nature of the grip available and the way that the sim deals with weight transfer.
Basically, drive the car in a circle; if the car feels 'dead', doesn't understeer at any point, doesn't give much feedback at all, then there's a problem.
Yes, I'm sure, but given that its not currently available to LFS, its relevance to the immediate problem is insignificant (unless the dev's are grooming a mole as we speak... ooohh errr )