The online racing simulator
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nacim
S3 licensed
Quote from Scawen :Vec actually is 3 ints. In LFS the positions of objects are int (fixed point) so that they have the same granularity regardless of their distance from the origin.

But in DirectX, 1 unit is quite big, so do you apply a factor to theses int positions after that to get the "real" position ? Uhmm

Quote from vitaly_m :

Nice one, I like the last screenshot, makes me remember LFS Night Mod. Big grin
nacim
S3 licensed
@Scawen : Thanks, but quote name and refering post is not mine while it's my post lol. ^^
Vec is a simple struct of 3 floats right ? Smile
Last edited by nacim, .
nacim
S3 licensed
Quote from Scawen :I am actually interested in releasing a track editor and providing a system to automatically download track updates when the creator updates their track and textures. I think the download would be a low priced paid service (like premium skins) even if the tracks are free (paid tracks are another thing entirely). But this is absolutely impossible to supply to S2 licensed users, unless we want to discard any possibility of making money. So it would have to be an S3 thing.

300% approving this, you can already take my money if you want to. Thumbs up
nacim
S3 licensed
Quote from Ped7g :[explanation]

Well, I guess your explanation were a bit far for my current knowledge, but after reading this post several times, I think I finally got it, so thanks for learing me this kind of stuff ! Thumbs up

But now, I have another question (yep, again, never stop learning) : If the max object number is fixed, isn't that better to use an array instead of a dynamic vector ? Smile

@Scawen : I think Sleep of VSync is also needed for exit credits screen, CPU is currently at max on core 0 on credits screen (too much power needed for credits Big grin).
Last edited by nacim, .
nacim
S3 licensed
Quote from Scawen :A bit sad when people make posts like that, it's a real deflating feeling when I am hyped up and working 10-12 hour days getting loads of good things done. Not a good end to the day. Maybe I should be careful how I browse the forum in future. Just thought I'd check in and see what useful commend had been posted on the test patch thread. What I found was this spam (which was originally on the test patch thread).

Deep breath... turns off computer...

Forget about trolls, Internet is full of them. Do this for you and the community that supports you. Smile
BTW, I had time to read what you deleted, so I know how you feel right now, so chill you a bit and come back when you'll be less frustrated. Wink
nacim
S3 licensed
Quote from DANIEL-CRO :Now I'm thinking to add checkbox "Check for update on start" to that window. Maybe also "Auto update" that would update LFSLazy without even bringing this window to front and any user interaction.

That's more a thing to set on the option menu rather than the update window.

Quote from DANIEL-CRO :Window is resizable only when you enable Chat - History. Yeah, I agree its awkardly tiny when history is off. I will make it a bit wider when the history is off, so that you can see full title.

That would be great.

Quote from DANIEL-CRO :After checking couple of programs I can confirm "no space" is more normal. To be honest same thing for me. Maybe we should make a poll

It seems to be the English standard, so I guess it's better to do it like this.
nacim
S3 licensed
valiugera : Shadows glich can't be considered as bugs, that's just the way vertex shadows works.
Hopefully, Scawen will work on soft shadow mapping to make LFS looks really nice Smile
nacim
S3 licensed
Yeah but no, that's ugly as f*ck, I prefer the french standard (with space before punctuation. Big grin
nacim
S3 licensed
My eyes agree this window ! Good job Daniel ! Thumbs up

EDIT : Can you please make the main window resizable in width ? Smile
Last edited by nacim, .
nacim
S3 licensed
Lol, no, I guess he had to take multiple pictures at differents camera rotations and do the stuff in Photoshop. Wink
nacim
S3 licensed
This seems to be a very desert competition, that's why it stopped.
A lot of LFS community is gone I guess.
nacim
S3 licensed
Waaaaaaaaay better ! Thumbs up

Last things now :
- Set font to default system one (very important)
- Use "Show Changelog" and "Hide Changelog" rather than "Details<<" and "Details>>" (that's more accurate). Wink

I think that after that you can do a video and ask what people think about it. Smile
Last edited by nacim, .
nacim
S3 licensed
Actually, when I talk about Steam update window, it's not a static thing. Of course your need to ajust it to your needs ! Smile
EDIT : Always think that some people are actually afraid of informations, they just want that the app do it stuff and that's it, so UI have to be thinked to please everyone (more or less, from the "show me the new code un changelog, I want to know everything" to the "do your stuff, I don't care" peoples). END EDIT

I was thinking something like writing the download size (in Mo/MB instead of KB, because it's easier to read) where the "Extracting package..." is.
For informations about versions and changelog, I think and adding a button "Detail" witch deploy the changelog, show the current and new version. Here is a representation of it (don't mind the shitty XP theme and please don't reproduce it lol Smile ) :





For the main window I have an idea but I have to go to work, so we'll talk about it later. Wink
Last edited by nacim, .
nacim
S3 licensed
You are right, that's a way more subtile change than thought. Thanks for clarification, and you just learn me something (which is totally normal, I'm a newbie in 3D engine developpement). Smile

EDIT : After some thoughts, there is something I want to know : This technique works only for static objects right ? Because dynamics ones need to update their position in the vector and so there is even performance loss or them, right ?
Last edited by nacim, .
nacim
S3 licensed
Quote from Scawen :

This optimisation makes me goes from 250 to 1499.9 FPS when SHIFT+U at some places, but isn't this a simple Frustrum Culling ? Please don't tell me you succedded to have that much performance without a basic Frustrum Culling ! That would be madness. ^^

If you want to get even more juice, you can check bounding boxes or sphere depending on the object to be even more accurate in which object to draw.
Last edited by nacim, .
nacim
S3 licensed
Quote from DANIEL-CRO :Not really a problem for me to change a color. To be honest I don't really care much about appearance, functionality is more on my mind.

Functionality is important, but design and juicyness can make your game/app sell and appear more professional in front of non-coder people.
nacim
S3 licensed
It isn't black for me too.

borja_s13, check your textures mods. Wink
nacim
S3 licensed
Much better !
That's (most of the time) a bad idea to try to change from the default Win32 apperance, because if it's not done well, then it's embarrassing to see. Wink

Just to be clear, if you want to now what I call a nice update window, check out Steam's one. Wink

nacim
S3 licensed
I'm talking about before the begining, why haven't you used the default system color ? ^^
And I'm also talking about main and update windows. Wink

EDIT : Use this to use default background color Thumbs up :

WNDCLASSEX window_class;
window_class.hbrBackground = (HBRUSH)COLOR_WINDOW;

BTW, Lazy crashes everytime it detect build 41 (I'm with build 40 but can't update it).
Last edited by nacim, .
nacim
S3 licensed
Lol, nice ones ! I really like the line who just says "F*ck physics, and your car !" Big grin

EDIT : Bug report, with VSync enabled, LFS minimised seems to run with 0ms sleep ,causing my screen head phones to coil whine.
Last edited by nacim, .
nacim
S3 licensed
Quote from DANIEL-CRO :Just like main window can be green, pink, yellow, ... it can be black or very dark as well. Issue with update window is that there is a black text over that background and it would be really hard to read or not at all. Obviously I cannot leave it like that, so I'm thinking right now maybe I should enable dynamic background color of update window and color the text to white instead of black when background is dark enough. Shrug

I don't get this. System background color is light grey, while text color is black, there is no problem at all with this. Why is the background color changed in first place ? ^^
nacim
S3 licensed
Bug report :
- this barrier object become shiny parts when close to my car. (first 3 screenshots)
- road triangles becomes clearer when my car is on it (Michael Jackson !) (screenshot 4)


EDIT : Personal thoughts, marshals LODs are really too close (screenshot 5)
Last edited by nacim, .
nacim
S3 licensed
Daniel, why is the background on the update window is dark grey and not default system ? That's not really beautiful. Frown
nacim
S3 licensed
Thanks for the clarification, I think I'll have to upgrade mine to DX9Ex too if it can reduce system memory print. Thumbs up

I'd love to see all the track and car parts separated into shaders (roads, grass, walls, tyres, paint, interior, interior shiny, etc.), it will be funny to customise. Smile

Is your reflection rendering system is object based or camera position based (one relfection sphere per car, or one for every objects) ? Smile

EDIT : (Small request, while you are on HLSL and rendering, can you render the game to texture and then drawing the texture on screen with a pixel shader, so we can do some post-process ? Smile )
Last edited by nacim, .
nacim
S3 licensed
Why is DirectX version upgraded to DirectX9Ex ? What does it adds (it is for Oculus Rift support) ?
Thanks for finally adding sky on mirrors Smile
Just by curiosity, when can we see the new reflections ? Big grin
I really want to see how your rendering technique is in game. Smile
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