The online racing simulator
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nacim
S3 licensed
Scawen, great to read that, but does Westhill V2 increased S2 sales ? Smile
nacim
S3 licensed
Gutholz, can confirm, horn and tyre sounds dosen't have doppler effect.
CarlLefrancois, personally, I'd love to see the famous "Scawen's to-do list".
nacim
S3 licensed
Came here to see the banhammer, got disapointed. 1/10
nacim
S3 licensed
I agree with Dave, it been a while since last progress report (or at least some teasers).
nacim
S3 licensed
Why the **** would a DEMO user need new textures for Fern Bay ?
nacim
S3 licensed
Quote from Bose321 :I don't think we want to create a lFactor for Speed kind of game. Sure, mods are fun, but 99% of them suck, and the other 1% is usually okay-ish at best.

Don't you think that if car creation in LFS becomes official with official import tool, more skilled people can work on cars and even currents modders can do higher quality work ?

Also, I totally agree about a in-game car/track downloader that get the files from the server (just like Multi Theft Auto).
nacim
S3 licensed
Same for custom cars, just look at the number of VOB mods, that's the main thing people are requesting ! Give them the tools to create new cars and track, and you'll see how much people will come back.
Texture modifications and LFS Tweaks are nice for 1 hour but after that, LFS is still the same repetitive game.
nacim
S3 licensed
And here we go again with bullshits 'lol lfs so ded' !

As long as LFS team keep developping it and release update, people will always come back, even after several years without any updates !
nacim
S3 licensed
Don't forget the new shadows and realtime reflections. Wink
nacim
S3 licensed
Nice skin Smile

@Bean0 : Can you also repaint my own Ford Fiesta with this skin ? Big grin

EDIT : A quick screenshot so people can see what it looks like in game. Smile
Last edited by nacim, .
nacim
S3 licensed
Better buy directly S2. There is not enough S1 servers (or not empty ones) to enjoy it.
nacim
S3 licensed
Quote from Scawen :There are some small optimisations that can be done, with minor frame rate benefits. I can't say exactly how much but I expect very small benefits like 1 or 2 per cent from the ideas I already have. The car shadows do cause a significant slowdown and it will be interesting what will happen with a new shadow system I would like to try at some point. Though I expect that to have a negative effect on frame rate.

Thanks in advance but I do not wish to discuss a new shadow system, I just want to try it at some time. I also have some partly developed live generated car reflections that also will reduce the frame rate further for your viewing pleasure! Wink They look nice though! Big grin

Here is what's up.
nacim
S3 licensed
Quote from Bigbob1993 :Your PC will fail one day... mine did after 8 years... GPU´s are going down first if heavily used Smile

He is trolling to say that people think that they never have to upgrade theirs computers to make recents games or updates work.
nacim
S3 licensed
Quote from Degats :

DX12 will reduce compatibility to Windows 10 computers with DX12 capable hardware, so I think you can dream of it for a while before LFS will "upgrade" to DX12.
Please look at all the game that are running with DirectX 9.0c and that are really complex and detailled, and also have good performances. LFS is way more optimised than thoses games.
API upgrade is unnessary at the moment. Maybe going to OpenGL can be an alternative, but the lack of build-in API for inputs for example can be a problem that add more time and complexity to the game port.

Actually, after some testing, Westhill FPS drop is caused by the fact that we use V-Sync and it can happens that the game drop slightly Under 60 FPS, so V-Sync will make the screen refresh at 30 FPS, which is horrible. Try to disable V-sync and add frame cap at 62 FPS, there is no more visual FPS drops.

@Ped7g : You are right about framerate variation between LFS and AC. And I too want to see dynamic (or at least static) weathers like rain, foggy, or even snow. Smile
Last edited by nacim, .
nacim
S3 licensed
DX9 isn't old and DX12 will not magicaly make Westhill at 200 FPS for everyone.
nacim
S3 licensed
Quote from Scawen :

Thanks for your detailled answer (and finally realtime shadows and reflections Big grin).
If you want to optimise more your game, you can also try Occulsion Culling.

But I guess that people will have to upgrade to play LFS (supporting 2004 hardware can be quite frustrating), that's not a bad thing, it will make LFS really move forward.
nacim
S3 licensed
Same problem to report for me, happens everytime.
nacim
S3 licensed
Scawen, I think the problem might be draw calls at some places. You should try to create bigger object instead of a ton of small ones. It will reduce a lot the number of draw calls sended to the GPU. Wink
nacim
S3 licensed
Quote from DANIEL-CRO :I use paint.net

Paint.NET FTW ! Big grin
nacim
S3 licensed
I think Victor doesn't want to update old LFS World because he is working on a new one. Big grin
nacim
S3 licensed
Thanks Scawen !

I have seen a thing that I never hoped in my LFS life : "Eric is connected (Eric)". Big grin
nacim
S3 licensed
In-Game updater
nacim
S3 licensed
Thanks Scawen ! Keep it up ! Smile

EDIT : Can you edit the first post as well as the title, just like previous test patches ("0.xx test patch (now 0.xx)" ) ? Smile
nacim
S3 licensed
No, we answered a million times to the Steam suggestion. Please search the forum.
nacim
S3 licensed
Nice ! Big grin
FGED GREDG RDFGDR GSFDG