was my mistake...
got pissed with the "what shall i do with that data" dialog so somewhere in the past i tould firefox to just DL them without question.
I just fell over that rule...
:doh:
just let "reality" decide the pro's and con's about cars...
If it's simulated "real" enough then there's no point in complaining if one or more cars need extra weight/power to be more competative.
it's like the circle of life.
You start small, to learn living. (as a baby, discovering the world)
You end small, living your life-evening... (as old man, with one or the other disease)
but most of us aren't professionals, and for that i think it's one of the better movies considering size/framerate/bitrate.
sadly many "internet" movies/trailers/clips lack a bit of quality...
IF he/she even manages to come into strike-distance before making a mistake...
But once there i've ablosutely no problem in providing easy pass opportunies.
hi, i'd like to have the possibility to watch the spr,mpr files without having to start lfs everytime.
Because everytime i'm reading the forum and someone posts some mpr about something, i always have to start lfs first.
Which is annoying since lfs isn't the "speediest" apllic.
I let the lappers come about into "strike distance" then i let them easily pass. Sometimes this never happens and the lapper makes a "spin" (mistake), poor guy...
first, i'm not good at aerodynamics, but i always thought that normal roadcars don't lift their axles, more like beeing pushed/sucked down, due to air flowing over/under the car...
like the ground effect on some early F1 cars, but much smaller though.
just a guess, this happens only in right turn corners?
well, do some laps till it occurs, and watch your replay in slow motion, with the "F" funtion ON.
If you see the tyre LIFTING into the air, then you have the worst scenario.
Try to lower the "rebound damping" i guess this prevents the damper too relax to normal-zero, thus lifting the tyre.
So the tyre doesn't get the needed amount of load to sustain rotation with your braking values...