Splitting hair much. If your logic defines 1 player playing the game, means it's not all over/dead for LFS and that helps you maintain the blind optimism, great.
GT is a perfect example of what to do in respect to maintaining interest in the franchise/series. They actually release concept/updated games between major releases to keep the community engaged/interested in the game. Something LFS has failed to do.
Personally I wish LFS could return to it's greatness, but it's not IMO. Personally I think the devs are blinded by the those that still buy into the blind optimism and are over represented on this forum. As attrition takes it's course on those that have lost faith in the devs/game and leave, the remaining reinforce each others belief everything is sweet and dandy.
The reality is that the kettle has been allowed to boil dry for too long and the kettles F'd. It's the end of an era for LFS. Hypothetical a release of some sort would revive it for the few still interested, but it would take a series of releases and concerted effort by the devs to restore confidence, in the games future.
Interesting article. You'd probably expect similar sales pattern for LFS. Many parallels, but they also had the steam platform and the Humble bundle, which is a trade off. Cut on the sales for more exposure/marketing. I don't think LFS devs would subscribe to such a concept/model ever. They like to do everything independant.
That's pretty much the case now. Ignore the cruise server and competition servers, it pretty hard to find a race you can join casually. Especially outside the EU. People might snub the need to casual servers, but it's an important entry point to new players.
If they'd release a content pack (paid even) it would provide a much needed injection to revive the community.
Scawen hasn't ever stated the exact issue, but I'd imagine they've formed their own or sourced a model and the implementation doesn't match RL due as additional considerations/factors/influences are required.
I think it does matter how long it takes as ultimately it's sales maintain development and probably motivation.
I don't share that sentiment. It's not a matter of capability or determination. It's a resource vs time issue. At some point a project outgrows it's resource requirements. IMO I think history shows us that passed a few years back.
All sims have their short comings and LFS has it's fair share. It's not just slick gfx, but additional tracks and cars. It's easy to appreciate new cars should come after the tyre/physics update, but there's no reason tracks can't be developed/released in parallel. Users will wait for tyre physics, as any reasonable person can appreciate the difficulty of it. However the poorly understood/illogical decision to withhold other content, has ultimately killed off any chance LFS being popular again in the short to medium term.
Seriously WTF for? Users would pay for the extra content. More money in the devs pockets. Hard to see a downside, yet we continue down this endless path.
I appreciate what you are trying to say, however what is on the records from the devs doesn't lend credibility to that.
There's been video/photo's of a few bits of new content, so clearly no barrier exist. Even if it did, would it make sense to release a bit bit of new content considering how long it been.
Scawen on numerous times dodged the question of why we haven't seen any new content. First it was waiting for physics updates, then after many questions why there hasn't been any other updates to content unrelated to Tyre physic, it was up to Eric. Historically Eric does read these forums and post rarely (usually unflattering), so it's very unlikely we'll ever get an answer, which is sad as it only creates more speculation and distaste about progress LFS, and very much undermines Scawen efforts.
Current development doesn't lend any credibility to a major release shiny or not. The reality is the game now looks dated and does it a great disservice. It would take a massive undertaking to get the game to current levels needed to resurrect the game. That's a big "maybe". Seeing the easter bunny probably has better odds.
Obviously twisting the context. The point is modelling and understanding the dynamics of tyre behaviour is the difficult part. That's largely a scientific/engineering/testing/data collection challenge and I doubt it's openly available given the massive cost. Implementing a known model in software is a challenge, but much less so.
Yes very true, but they've chosen not too and sacrificed the community.
Couple of reason I think why LFS is unlike to bounce back.
Years of missed opportunity to release content to simulate the game.
The trend of development speed doesn't lend any credibility to further stages.
There are numerous other games that didn't exist leading up to 06. LFS now has a lot more competition.
Once bitten twice shy. Community buy into the game isn't going to be the same.
Average online racers are trending down. Even worse if you cut out the cruise servers.
Physics aren't visual and the cosmetics don't do the game justice. Looking at it from a fresh pair of eyes, it looks very dated (circa 2003) and it's hard to appreciate the games mechanics, that are (IMO) well ahead of it time. It will take a massive overhaul of the games cosmetic side to get current. At the current rate of content release, it doubtful that's on the cards.
It's a matter of perspective. Those that have been around long enough know. It's hard for newcomers to appreciate / experience what LFS was at it's peak. What you see now was only a tiny fraction of what it was. A flogged tired horse. The days of a great community and excitement/hype are long gone, along with those that promoted it and help build the community. The devs let the game stagnate for way too long and they stopped listening to the "whiny" community. It was inevitable and a great loss to indie development philosophy.
Hate to burst you bubble. But it has already. The high point of LFS's popularity was before you joined the forum (06). The game for most part been stagnant longer than it's last major update. Development still continues, but it's just maintenance.
No disrespect to Scawen, but his goal to redevelop the tyre physics was a massive undertaking. I don't think it was obvious to him and the community at the time, who were largely blinded by the rising success of the game and it's physics achievements thus far. It's quite obvious now the task is beyond his resources and ability to develop in the necessary time frame, with respect to the millions of dollars and 1000 of hours have been spent by racing teams and tyre manufactures world wide doing the same thing. It's quite possible he will get there, given his past achievements, but sadly it will be too late to matter.
More time could have been bought, had there been content released to fill the gap, but nothing ever eventuated. Reasons for not doing over the years have largely remain the same, despite lacking less and less credibility as time passes waiting for the tyre physics to be finished.
If you like LFS and are still playing, accept that this is pretty much it. If you are looking for something better, then look at long list of alternatives (many inspired by LFS) and have active development and growing communities.
Yes admittedly I was using 3 screens and a bigger one probably would have improved it. But I'm still of the opinion that moving your head to move the pov isn't intuitive. It's great for flight sims where dog fights require 360 view, but close racing it takes too much to get used too.
Had a trackIR with the DoF addon and it was a big handicap in LFS. Concept seems good, but in practice it was horrible IMO. Moving you head, but then looking at fixed point was disorientating and unnatural.
The OR shouldn't have these issues, as long at the tracking doesn't shift over time.
That's the million dollar question my friend. 2-3 years ago players were screaming for content then and it didn't occur to the team to develop other content to release in the mid term as a contingency. Especially in light of the setbacks and difficulties in the physics. 4 years ago, S2 content was already getting a bit stale, most likely prompting the VW/ROC announcement. Yet here we are now, still asking this very question?
The issue that is most baffling is there has been mixed/conflicting representations over the years to why this is the case. From , we're sticking to the plan, it's Eric's decision, to dependence on the physics updates. Who knows what the story is. All we know is the games reputation and following is looking terminal, with no real fix in sight.
Thank you for taking the time to read this thread, though it must pain you to see the negativity. Admittedly I had not seen that post, but I do endeavor to catch up on your posts every few months or so.
I'm not suggesting yourself, Eric or Victor have agendas and deliberately taken this path, but there comes a time where one should reconsider what has conspired and do what needs to be done to reinvigorate LFS.
Really? As apposed to the current situation?
Plenty would argue the time has past for announcements, it's time to seriously consider releasing some new content after 4 years. I hate to be negative, but unless there is other unannounced content with S3 or following shortly, increased interest/activity will (IMO) not be sustained and that will be disappointing to see your significant efforts less appreciated, than they definitely deserve.
You guys have the hard facts in front of you and no doubt aware of the obvious decline in activity (racing). From our side looking at just the server list is disturbing.
I know this appeal may not mean much, but please for the sake of LFS future, change course, give the community the content it's screaming for 4+ years. You'll be praised, not punished for giving LFS a much need injection of life.
You make some great points and sure this my personal PoV. Others have their experience and take on it too.
The issues about free updates moved on long ago. Players will pay for content. Players want to put money behind the game to support it. They want full servers again.
What it boils down to is honest frank communication and it's reasonable to expect that. This whole dangling the carrot fiasco only breeding scepticism. We might not have the right to demand updates or plans, but when representation are made to the community/players, dodging fair questions, being vague or loose with the facts is counter productive.
Patience is gullibility without honesty and trust. That's the real problem LFS faces now and into the future.
Really? It's not about patience, rather being honest and open. There are many who have waited and wait and heard the various reasons, PoV, explanations and speculation over the lack of content. It really is beyond a joke and as I said a couple of years ago, the devs show a lot of contempt for the community. About 2 years ago there was significant unrest in the forum after several members pointed out the growing divide between the devs and players. IMO it stemmed from a moderation spree by Eric and to his credit Scawen did respond to try to stem the unrest in the forum, but he failed to answer any questions around the content situation. Instead choosing to conveniently say, that's Eric department and nothing more. Since then not much has changed. A few bored hackers have prompted a patch to the multi-playing code, but still no word on content.
To put things into perspective. It took approximately 6 years to develop the vast majority of current content and in that same time we've seen a few screen shots/videos of 1 car and a track. What many forget (those around long enough) is the stagnation began well before the VW/ROC announcement. At the time there were many calls for smaller content releases, but these went unanswered as has happened so many time since.
The only thing to change is the number of players online "racing", heading south. And the devs seem to be content on letting that continue, ignorant of the implications it will have on S3 sales and the future popularity of the game (development funding).
Being frank about the content situation is essential if LFS is to have any success in the future.
LFS players have now gone 4 years without any content updates and suffered this steadfast refusal release/develop any intimidatory content. The ignorance and/or stubbornness that continues to cause the community to loose faith in the game is astounding and it begs belief that something is seriously wrong between the developers. Spending 1000's of hours making a game for the enjoyment of players, only to then disappoint them and have them give up on LFS, just doesn't add up. What the situation is, we can only speculate.
What is certain is, the games audience has lost a lot of faith and it's gone on so long, that it's hard to imagine a S3 release resurrecting LFS popularity in any meaningful way. The faith lost with the community will not be regained with a simple single milestone release, that much is obvious. The post S2 releases have only generated peaks in activity that have faded away after a few weeks. What many fail to understand is LFS's popularity is intrinsically linked to community engagement and evolution of the game. The game was at it's pinnacle when it had regular releases and content updates. The community thrived and developed addons and enhancements and ran a huge number of wildly popular highly competitions.
It will take years to restore this, probably more than it ever took originally. LFS now has more credible competition, older players have moved on and the newer generation are more interested in cruising / drifting.
If they do decide to swallow their pride and be frank now, then at least some faith can be restored and hopefully realistic expectations and enthusiasm will prevail.
From what I found on a quick search .004K (18.08.2002) was the first public version that was played widely. It's been a while since we've seen that level of enthusiasm in a thread.
Being frank about why there hasn't been any content up dates, would restore a lot of faith in LFS.
Scawen has skirted around it several times, but there's not been a real explanation that would satisfy the majority IMO. Eric rarely posts, so there's little to be positive about new info coming from that avenue.
It will be great once the tyre physics get released and I'm sure they'll get there at some stage, but this whole can't release content until, just looks worse as time goes on. It's strangling LFS and it will get a to a point where there will be to much expectation. The community aren't going to wait another 4 years for a track and car, that's for sure.
It's time to be frank. Kick the monkey off their back. They'll get far more credit and loyalty in the long run and no doubt a weight off their shoulders.