Taken a look at the load distribution of the single seaters in LFS lately? The single seaters in LFS are, as far as the physics engine is concerned, in every sense of the word symetrical.
I understand that you might have to deal with them on your Reynard, but they are a non-issue on the MRT5, Formula XR, Formula V8, and BMW Sauber F1.06 as simulated in LFS. I will throw a party and buy you a beer when you have a need to tinker away on the corner weights of your BF1, but until then we tin toppers are the only ones concerned with it.
OK, this is WAY off topic but: Tristan, is there a particular reason you feel the need to condescend to just about every American on the forum, or are you just geneticly predisposed to be a douche?
Back to the topic at hand: I agree some more per corner adjustments would be a good addition, and even the realism nazi's wouldnt have much to say about it as you can do that on a real car.
Also on that note, since we cannot adjust per corner, we cannot make sure our corner-weights are correct. You open wheel guys don't need to worry about that, but those of use who like to stay dry in the rain need it to make sure that the weight of the driver is evenly distributed.
you guys seem to have missed the point that phidgets are nicely modular and easy to configure, little to no soldering required, and are USB, little to no risk to destroy your machine
i went over to a retailer's site and asked for help frot eh Flight Sim community. They do guages and stuff al the time, so they woul dhave the programming know how to make it happen
It's moer than jsut converting a track. LFS has it's own Graphical syle and just converting a track will leave you with a course that looks horridly out of place.
-10 (due to scale) for Nordeschliefe
+1 for the GP course
+1 for Bathurst
+1 for Mid Ohio
I think he was suggesting an "engine brake reduction" bar, like the BF1 has, which is controlled via the electronics. basicly it applies a little throttle to keep the car from swapping ends any time you let off the gas
Removing seats could change the class of the car. And I have no problem with changign the number of gear ratios available to only those possible with current engineering, but i still wanna have those options.
differential gears should be the same. Call DANA and you can order any of thier diffs with the gears of your choice. if i need a 4.567:1 ratio and the closest i can buy is a 4.57:1 i'll take it. no problem with that. (in preparation for a rce you could calculate pretty closely what gears would be close to what you need, but no need to limit what i take to the track)
Dampers, like was said, these can be and in many cases ARE built to spec for racing. same precision as pro teams but no more? fine. do i still want full control over my suspension? hell yes.
keep this goign on down the list and we could get along. GTi and Clubman versions of the car could be interesting
Good to see some agreement guys. I was starting to think I was quite alone on this one.
And Cue, don't you think if the devs intended for there to be less adjustment, there would be? I think Scavier can speak thier own minds on what thier vision for this project is.
Cue-Ball, you can assert that when you can go buy yourself an XF GTi at the local Scavier Dealership. Lack of a roll cage mean lack of one being requird by regulations. Head over to your locl Auto cross met and you'll see lots of cars with no Roll Cage, and lots of adjustments that thier stock counterparts dont have. Just because it doesn't come from the factory like that Doesnt mean it shouldnt be made available in a racing sim environment. If i could go down to the local speedmart and buy 3-way adjustable shocks for my hot hatch, i shoul dhaev the option to do so for my XF GTi. Camber/Caster/toe plates? you betcha. Adjustble gearbox? Bingo (i'll admit the kind of precision available in LFS would be nigh on impossible for you ro get with off the shelf gears, but anyone with a machine shop could get pretty close.) Adjustable differential? well, you'd have to take it out and replace it with another one, but if you can do it, you can do it. Brake Bias and pressure? hell yes i can get the parts for that at Jegs for less than 200 bucks. Spring rate? Coil springs are a common commodity, not hard to get and actualyl pretty cheap.
Swaybars? hell yes, you can even bolt late model stock car swaybars under your car via an adapter kit (watch sports car revolution)
and you know what? if i wanted to spend the money i could even bolt a set of slicks on my crappy Mercury Sable.
And the last time you saw a car in racing team paint that was bone stock?
People alwys complain that Car A shoudnt have Adjustment B, because it's real life street variant wouldnt have it.... Bugs the hell out of me, because it lacks any kind of intiutive imagination. With a little thinking one realses that these probably are NOT ordianry street cars, but street legal CUP cariants of thier plain jane counterparts. Or simply that the class in which they are entered in ALLOWS all of those adjustments.
Want settings a certain way in a league? Feel free to hold tech inspections after the race. Collect everyone's setups, and take a look at each. Someone could even make a program for doing that.
I deffinitely think it needs some sound. For a while i was entertaining the idea of using HL to make a spectator mod where the spectators on the server could mill about, wave flag or use airhorns. I would haev seriously needed becky Roses and Kegety's help on that. The allignment of all the planets wouldnt have hurt either
Same reason games are made for consoles that havent hit the market yet: Launch Title
Unless permission is attained directly from the car's owner, like the way we have aquired DP Cars cooperation. If the devs decide to use it at this point is up to them.
We do not currently have a programmer on the team, and don't neccisarily want thier programs published under the ZWR team name. We don't want to claim someone elses work as our own.
What we DO want is someone who we can go to when we need an application tailored to the needs of the team.
As an example, one thing we need is an Outsim/Outguage datalogging system so that data can be aquired from a driver online during our test and tune sessions. This is one of the biggest problems we have had thus far. The only current way to get telemetry from one of our drivers is to use the single player replay data to generate an RAF file. this process is rather cumbersome to all involved, and quite time consuming for multiple runs.
Webspace, might be easy for us to arrange, advertising on the cars certainly, Logo and linkage on our website (when it rolls out)(feel free to chime in with a program for making batches of skins per driver, I've currently got to do nearly 200 individual skins to have all my drivers wearing proper skins with thier name and number on them.)
Again Content need not neccisarily be EXCLUSIVE to the team (though we certainly wouldnt mind one bit if it were held back a little for some extra debugging before it gets out to the public, much like our event specific setups are made public after the event)
EDIT FOR TWEAK: Ah yes, the driver is all alone on the track, but our team provides a lot of support prior. A program to monitor fuel tank status could be of great help in keeping other drivers on our endurance squad up to the minute on the current stint and when to expect thier next stit to start as well as for live calculation of fuel strategy for shorter races, just like an F1 team has it's own computers at the track.
Last edited by KeiichiRX7, .
Reason : Tweak posted
Zwarte Wind Racing is looking for a new member, one with specific skills!
We are searchign for a talented programmer to help with various In/Outsim Outguage programs to aid in our attempts to make a name for ourselves in several series including: Masters Of Endurance, ESL, UXRL, SimFIA DTM and more!!