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justasimfan
Demo licensed
Exactly my friend.You are 100 % right.
And Dcs black shark does not even use 100 % of dx 9...If you had the luck to play lock on flaming cliffs 2 its even better than Dcs.And that huge difference by only using the full potential of dx9 and some good modeling and texturing..

I am the last that will ask dx10 or dx11.And i am the last that will ask a gazillion of tracks and cars.And again i am the last that will ask for fully licenced content.


But a dx8 engine is a render engine almost 9 years old before shaders were commonly used.It does not also support hdr lighting and there are some limitations with particle effects and volumetric fog usage.You don't need to use dx10 or dx11 to make something looking amazing.Some very high polygon car and track models with some high resolution texturing with shaders used and some bloom/hdr lighting will make for some incredible graphics.Also the shaders usage means weather effects could finally be introduced in lfs.

You can use whatever car you want with photorealistic graphics as long as you name it differently and change its badge....

And by adding a good number of new tracks at least 4-6 you quarantee that not only new players but also lfs veterans will keep enjoying the game for the upcoming years.Coupled with a improved tire/suspension model there could be a strong chance many former lfs players that moved to rfactor ,gtr evo/race on and i-racing will come back to lfs...


All the above could easily be materialized if the devs were more open to user content and user help...

I hope that Scawen,Victor and Eric realize that before it is too late for lfs to get up from the limbo state it has been for the last few years....

IF the made "contests" for remaking lfs cars with super high quality real life models of the real cars they could save weeks of developing them themselves.The same with " contests " for improving/remaking the current tracks.That would give them time to make the improvements i suggested and new content without constantly having to update the old content.

And lastly i do NOT want to be pessimistic about lfs...I sincerely hope all the best for lfs and for Scawen,Victor and Eric....

But common now be honest first to yourselve if not to anybody else.For how long will you play lfs new ff car ? For a weekend ? For a week ? Two weeks maybe ?
And about the new track ? Are you going to play it for a few weeks ? Then what ? (rockingham is a nice track from what we know but its not anything special.Its not norchielfe,its not isle of man,its not rouen,its not magny course,its not col de turini(monde carlo),its not circuit de la sarthe(le mans) and it is definitely NOT targa florio).The above tracks are so amazing that i do not care driving alone in rfactor.Driving with a nice car on any of the above tracks is what simulation is all about.

And lastly even if they add 1-2 cars and a track more for s3.Will the game be saved ?
Last edited by justasimfan, .
justasimfan
Demo licensed
Ahhh the smell of common sense... Ofcourse the cars are supposed to resemble real cars.The xrs are starions with 3000gt interior,rb4 is toyota celica gt4,fxo is honda integra dc2 with calibra/vectra lights and fz is a porsche 911 with z4 real end......Ohh and fox is a fiat punto.Heheh...

There is no problem at all having photorealistic looking cars both from exterior and interior as long as the names and badjes are slightly changed....

Many game makers do this whenever they don't have enough money to afford licencing and they also do this for tracks as some tracks require licencing...

I don't think there is any reason to name a few gazillion games that had done this.

And as i preach from time to time i cannot understand why the devs don't do a contest for having our talented users try to make super photorealistic models for the cars and have the devs choose what model to integrade in the next game's version.....

There are already real versions of all lfs cars (but they have the real badges and through certainly not bad they are not of very high quality....)

But having a contest were the best models will be integrated in the main game will certainly push mod makers to work that extra hour/day/week to make the perfect model of car /track and have a chance for the model to be featured in the real game...

Also have in mind that the physics will not be touched so i cannot see what is the problem.If the devs want to add another car they can make another contest for the specific car they want a super model to be made...

So again....please think about this...And i am talking to you Scawen,Eric and Victor.....
justasimfan
Demo licensed
And that leads us to the number one question everybody secretly thinks but does not dare to speak loud of...What is happening with new content ? I must clear that i do love lfs for what it is and it has given me countless hours of enjoyment (i was playing it for years on my brothers sim rig).But after over 5 years of waiting for new content all we get is one car and one track ?

And even with the new physics that in my book cannot pass for the s3 "evolution" we all were waiting for.I guess they will definitely update the existing tracks so the higher quality rockingham does not feel out of place but still that does not qualify them as new content.It does reassure that people will continue to play them but still after a couple of weeks everybody will be sick of playing with a ff car and will be sick also of rockinham.(and for what it is worth it is a nice track but not anything special like norchliefe,le mans,isle of man,col de turini (monte carlo),targa florio,magny course ,rouen,lienz are....(all available ofcourse in rf... )

Well maybe the devs keep some aces under their sleeves.They may have been working on another 2-3 tracks (real or fantasy it does not matter if they have the quality of the existing tracks) and even have a couple of additional real cars to surprise us.(lfs was used in real life contest to win a bwm m3 and m6 in germany and vw has given the scrirroco so why not having a couple of other vw group cars or bmw group cars too ? ).I do sincerely hope they pull it off.If they update the render engine to dx9 too, with some bloom and hdr lighting and some shader effects lfs will be given some fresh air with many lfs players that left for other sims (rfactor,gtr evo/on,netcar..) comming back as well as many new players that will be attracted to shinier visuals.


I want lfs to succed.Yet the easiest way to make this true is overlooked by the devs and by many people in the lfs community that continue to support to whatever stance lfs devs take.I am talking about user made content and making contest to remake new "real life minus the badges "models for the existing cars and choose the best to have them integrated in the main game.The physics would be left unchanged and the devs would be saved by weeks of modeling.The same contest could be made to have the main tracks updated or even partially remade and the best updates would be integrated in the main game.That would save the devs from months of work.And about people that complain about quality just give a look at LFSMODS.People there have some amazing models and through not perfect keep in mind they made them in a matter of days or at most a week or two having the knowledge that because people have to overwrite their main files most people would not even touch the cars they made no matter how good they are.So imagine given the opportunity to all these people to help the devs and have their work integrated to the main game with a honorable mention in the credits.They would work for weeks non stop to make the most mind blowing incredibly detailed model of the existing cars or tracks....

So please Scawen,Victor and Eric if you do read these posts think and speak about it.I know that your vision for this game is different of rfactor's and that's the reason i talked so many times about making specific contests.People will only make the cars models(exteriors and interiors).Physics will be left untouched.And the same with tracks no new ones will be made if you choose so.Just let people make some great modeling or improving the existing ones and just integrate them.And trust me nobody will ask money or rights and #$@ like that.We are all here because we love the game and we want to help it become the best sim it can be.The only thing people may ask is just a mention in credits...
justasimfan
Demo licensed
Well partially michael is right .Before unleashing the dogs of war have in mind that for all of us to be here and write our thoughts in the forums instead of making something...ahem..more constructive means we really care and love about lfs.
Yet if you do not talk about the game's shortcummings then nothing will be done to improve or fix mistakes or add new content and new features.

We all fell in love with lfs because it featured something more than the average joe's need for speed,burnout,gotham racing,race pro,midnight club etc....That was it's physics,it's great cockpits and great overall feeling.We let lfs go for many shortcummings for this exact reason.

The truth is that when s2 came out in 2005 it was way more advanced than many,many other games out there.If only the game developing continued as fast as in the early days or if only the devs had accepted the help of many talented users that offered their help.And that help was all for free with the only thing people asked was a mention in the credits.

And still the developers are negative towards user created content or even to something i asked and proposed many times ,a contest to remake the existing car models and eventually contests to make specific cars while the devs may work on their physics instead of spending a hell of a lot of time making models of cars exteriors and interiors...The same could apply also for the tracks...

And no matter how much you love the game the s2 status approaches a good 6 years....In a time where everybody uses dx9 renders and many use dx10 or even dx11.... having a dx8 engine starts to show its age.A dx9 engine brings shader effects and hdr lighting on the table....And in lfs it does not even use bloom lighting ....Good texturing on cars (like the Lynce update ) and on tracks may partially cover the fact that the game misses those features but trust me properly set Hdr improves the graphics drastically.And the addition of shaders in a dx9 render adds the possibility of realistic looking tarmac and rain.

So...finally the thing is with the help of users lfs can be the dominant driving sim.If only the devs realized that,they could focus on the engine itselft,the general physics ,sound and initially on car physics...
So the mentality my way or the highway should stop,because eventually people will go seach for greener land...
Isi proved with Rfactor that a small company can make something amazing.A lot of people including myself were very negatively biased towards Isi when rfactor was released.And yet after a couple of years and after the real feel plugin was made some incredible content started to flow.Nowdays there a dozens of triple-A quality cars and tracks to play the game.What stops it from being the end of all sims is the luck of decent ai,overall polish(like weather effects ..,body deformation etc) and the fact that you must start doing backflips if you find someone to play with many mods...
To close this really long rant lfs is nothing sort of amazing if you think that it was made by just 3 people....Grand turismo in contrast has 150 people....!!! But new ways of developing should be considered for lfs to have a chance with all the competitors that exist today or are eventually comming...(Rfactor 2,gtr 3 and yes...even gt5...)
Last edited by justasimfan, .
justasimfan
Demo licensed
Quote:
Originally Posted by justasimfan
Well carried myself on the previus post so i decided to make another...

I would love to see many tracks in lfs but unless the devs open the car/track code we we never going to see any of them..Making cars and even more tracks requires a hell of a lot of time and with one person you can imagine how incredibly difficult it is...

Just look and take example what ISI did with Rfactor..They made a solid engine and let the users do whatever they imagined...Yes there were thousands of rubbish mods but among the usual simmer that wanted to become a developer there were some incredibly gifted,crafted and talented people that eventually produces some absolutly astonishing tracks and car mods.

From where can i really start ? Especially after the real feel update people went haywire and started making some mind blowing quality tracks like norchlife,spa,monza,rouen,magny course,le mans,laguna seca,silvelstone,brand hatch,lienz,mount panorama,suzuka,valencia,pau,oran park,eastern creek,isle of man,barcelona,monako,bathurst and even the incredible 70 mile targa florio!!! And about cars ?Well there are a ton of incredibly modeled cars with excellent physics as well.All this are seperated by the casual joe average tracks by being in the top tracks and cars section in rfactor central.Also the are yearly contest for the best tracks and cars with many real life prizes to motivate people .


The same could be done in lfs.There are many really talented people here and in LFSMODS...Do i have to even talk about Electrik Kar's track updates or the reflectios/sky/interior updates of LYNCE ?
And there are many more poeple that are equally or even more skilled...


And before people starting to moan about the quality of these mods or that they will be incompatible with each physics update this is not really a problem.Initially Devs could make a contest of making the best realistic real life car models -minus the badges ofcourse of the games "fantasy" cars...(We all know the actual cars..) The best models would be integrated in lfs and there would be a honorable mention of the authors in the end credits...That would be more than enough for a lot of people to start making incredible models...
Also there would not be a problem with incompatibility or bad physics as physics would not be affected at all only the models...
Eventually there could be a contest of improving the existing tracks or making a new track.The best improvements would be integrated in the main game as well as the best track could be added to the game....
If the prize winners would win a small real life prize than even more people would start trying making a mod,or spend that extra hour,day,week to make it absolutly perfect....


Real cars requires licence or it is illegal to use without a permission Also why anyone would buy a licence if they just simply could replace their current cars with tons of new cars for completely free? Insane. Also how about wr's and hotlaps? If there would be 55473 cars in the game it would be impossible to keep up all the records in lfsworld hotlap charts and would make making setups rather frustrating for tons of new cars


-My friend if you read my whole rather..long post you would realize that i am talking about making real cars but name it differently and have different badges.For example instead of a prancing horse have a prancing goat....
It's perfectly legal to have as much real cars that way without paying rights.the same apply to tracks.You can have real locations as long as the name is different.
And about 55473 cars that will break the game that's ridiculus.AS I STATED BEFORE A CONTEST will sort this thing from happening.Make a contest to replace initially only the models of the existing cars with real life counterparts.Leave the physics to the devs.Run the contest for a few months and than choose the BEST models to replace the rather dated current ones.Have the new lfs version integrate the best models and then make another contest ,were a specific car or cars will be made as devs can work on the physics of that car seperately and the modders can work on making the best damn model of that specified car....

Really lfs devs should think about doing this.Come on guys if we all together ask the scawen,eric and victor about this at least they may give it a shot...All they have to do anyways is make an announcement in the main page of a contest...
justasimfan
Demo licensed
That's why i am talking about making a contest.Run it for a couple of months and having the best models of each car featured in the next release trust me you will see car models and interiors at GT 5 premium car level.....

The only thing the devs need to do is simply make a announcement in the main page.....

I can understand that they are afraid to completely open the code to create new cars and tracks of fear of low quality content but at least this way they can update the game's cars with ultra high quality cars and do that for basically nothing.Modders do not ask for money.Just a honorable mention in the credits would be more than enough for everybody.Nobody loses but everybody gains.To update the existing cars exteriors and interiors would need many months for the devs to archive.

For God's shake Scawen,Victor,Erik....if you read this just think about this...Its not like completely opening the game's code like rfactor..The physics and handling will be left alone as the sounds...
justasimfan
Demo licensed
And that's the reason why user made content or some user help is really needed to take lfs to the next level...

As i have said many many times here no matter how much scawen,eric and victor work they still are only 3 people where in other games there are at least 10 times more people...(in Gt5's case there are ....150 people working in polyphony to finish the game by november....)

If any of the devs read these posts please,pretty please tell us something about user made content or at least having contest to make certain things like high quality real life models for the existing cars,contest to make or convert new tracks or even making models for other cars and leaving the cars to the devs to make and balance their physics...
justasimfan
Demo licensed
Well ok maybe ruf wasn't the perfect example But you get the idea !!

Anyway that's one of the reasons i keep watching closely XMR.Its not anywhere near to lfs s2 status,yet it has done some basics right and the game continues to get improved version after version.The dev/s hear what people say and respond to the suggestions trying to improve what needs improving.Also they have a grasp that making many cars and tracks is impossible for a small team so the game is open for modders as even the demo trial version comes with a editor.
As i said earlier give it a try and talk about your suggestions here and in the games forums at http://www.racedepartment.com/x-motor-racing/


Is it close to lfs or netcar at this moment ? Not by a longshot.But it keeps improving and with the way lfs and netcar are developed any new sim out there is very very welcomed and needed.
justasimfan
Demo licensed
RUF is like the amg of mercedes or mugen of honda.Its not a car by itself.For example you have a 911 porsche ruf not just ruf wich is a trick polyphony did to have porsches in the game but not give them silly names(wich by itself is perfectly fine if this means having a real life car).

By the way i actually drove one of those 911's a few years back.It sounded incredible yet the ridiculous widebody made entrance a hell and through cool as hell after a few minutes the sound was really too much for its own good..
I did like the transmission through.You could put from 1 to 2 just by pushing the stick and having the clutch halfway....
justasimfan
Demo licensed
Exactly that !!! You can have a 100% percent accurate version of any car or track as long as it is named differently.Where cars are involved a slightly different badge is also needed(instead of honda just write konda... ).
Just look at Grand Turismo ! Its a multi million sales game and it had the porsche brand by renaming it to ruf...

In any case i posted many times about getting the help of mods to make the real versions of the lfs cars ( there are some almost perfect versions in LFSMODS btw ) and having the best versions integrated in lfs.But no answear by the devs ...

Anyway one of the things that got me excited over XMR is exactly that.The premise of real "normal" cars .Take for example the "doxter".Its basically exactly like the real thing minus the name ofcourse And the full game has many other nice real life cars like "tavi tt",roster(a6),viperi,f4300 v911,gb3000 (mitsubishi 3000) hehheh

So give the game a look and give your thoughts about it in the games forums so the game can be improved.

http://www.racedepartment.com/x-motor-racing/
justasimfan
Demo licensed
Well a new version is out with some nice improvements v1.27 .As i said Xmr is still a work in progress and needs a lot of work but the dev/s take the time and hear people and steadily improve it.It's not perfect but it shows a lot of promise and has a great premise as you drive real normal cars.

If you have the time i greatly suggest to try the latest demo and talk about your thoughts of the game and what needs improving.

Also if you have the time post in the game's forums and tell your opinion of what needs to be improved or if you can talk to the dev's if they need some help...

http://www.racedepartment.com/x-motor-racing
justasimfan
Demo licensed
For God's shake what ON EARTH have you smoked my friends... ????
Lfs cars are loosely based REAL LIFE cars !!!!!

I have made a ton of posts asking the devs to allow some sort of contest were people making a high quality version of the cars -minus the real life badges.....Sadly they still don't give a chance to some very very talented lfs users.


Anyway back on the matter....XF is a fiat punto(check the dash),xr is a mitsubishi stalion (i bet most don't remember this car),fxo is an dc2 integra with opel calibra tail lights,rb4 is toyota celica gt4 and fz is a 911 with z4 lights...
Last edited by Bob Smith, . Reason : removed reference to *that* site
justasimfan
Demo licensed
Quote from Matrixi :99.9% of the car models in that site are simply ripped from other games and converted in to LFS, the vast majority of them seem to have been done by kids still in pre-puberty. Hardly a measure of how skilled one is in modelling and texturing a car.

I'm all for releasing modding tools, but that horrible site is NOT to be used as any kind of example what would benefit from it. Definately not.

A lot of "hate" for....emm...mentioning a site that makes mods for the game we all love ?
What does age has to do with anything ? If someone is talented than he is talented...IT DOES not matter if you are 40,50,60 years old if you simply don't have the skill and talent.And MOST of those cars are actually made from scratch by the way.And if some were partially converted so what ?Some of Rfactor 's best content was converted from GPL but was also greatly improved.For example isle of man,nurburing,targa florio,magny course,rouen....All initial track versions were made for gpl and then had all the textures and many of the models in there fully updated with super high res high polygon model versions....

It sounds you scorn anything that isn't official and that's is not fair.Have you ever tryed to actually model or texture anything ? If not,have in mind that it needs a great deal of work,skill,patience and yes talent. And even the best modeler and texturer cannot do everything by themselves.The main reason i took the time to make posts here were exactly the fact i found that there were people that took the time and had the talent to make all those things.And i am not talkiing just for the mod cars but also for texture updates like the Revolution pack Lynce made or the track updates by Electric Kar...These people give a breath of life in lfs until more content and the physics updates are complete..
Also if you read my posts i have the opinion that for the moment no new cars should be added for compatibility reasons BUT the existing cars can simply be remodeled by some high quality models.And simply check the "actual" lfs cars in MODDB.There is a nice integra dc2,a toyota celica gt4,a 911,a mr2,some fiats(only a stalion missing).Those models are already quite good so a "contest making the best-minus the badges" would lead to an even better versions of those car mods.
Last edited by justasimfan, .
justasimfan
Demo licensed
Well to be honest i don't know anything.About some things i would assume they may get help.
As far as the cars models and the available tracks i believe the don't.The cars and tracks are pretty much the same -give or take with a few updates- as they were in early s2 days...(As far as modelling speaking)

After recently learning about the modding site i was awed about the astonishing quality and detail some of the cars there had.And i decided to write hear a couple of times about this subject...Its really a pity after seeing the work some of the modders have done NOT to use them to help improve lfs.
I know that the devs are already preoccupied with a ton of other things to improve or add so i cannot see why not using those talented modders.

For example something i have repeated often why not making a contest of improving the existing car models and tracks ? The physics will not be touched by anyone so the game will remain as rock solid and stable as it is nowdays.

So please Scawen,Victor,Eric IF you happen to read this post just check some of the cars.There are even version of the actual cars the lfs cars represend....Simply make a modeling contest and the best models( lets say the actual cars minus the badjes) could be thought of being integrated to the main game!!!!!!!!!!!!!!!
Last edited by Bob Smith, . Reason : removed references to site by name
justasimfan
Demo licensed
Well on the overall you pretty much nailed it.The game needs a LOT of work to get in the same level of lfs and rfactor.Yet at the same time i also see a lot of potential.For better or worse all the major simulators now have their strenghs and weeknesses. A new sim is always a welcoming fresh air in the sim world.
A lot of things are almost right in the game if improved or fixed.
If you have the time POST YOUR THOUGHTS IN THE main games forum in

http://www.racedepartment.com/x-motor-racing

The dev/s works full time on this and really takes the time to hear people's thoughts.Any help given to him either by mentioning your thoughts on what should be fixed or improved or providing actual programming/modeling/texturing help would help improving the game
justasimfan
Demo licensed
Well its nice hearing from the devs in the forums.And as i said in previews posts its clear that they really try to improve the game.What saddens me and a lot of other people and i have it said many times and time again is why devs do not think about using some of the most talented users to help them...
As i said earlier i understand hiring more devs is out of the question and i can perfectly understand this.But as i said earlier they could go partly to the rfactor way and make for example a contest of making new context and the best overall mods could be integrated in the game with honorable mention...
For starts there could be a contest of remaking the original car models and try making ultra realistic models of the actual cars-minus the badjes ofcourse...The best models could be integrated in the game and as far as handling it would stay the same as only the models exterior and interior would be changes....
Next they could make a contest of the best track improvement or actually making/converting a new track.The best track could be incorporated in the main game-If there are license issues the solution is simple the extra track could be downloaded as a patch...

So please i beg the devs.....Think about this..................
justasimfan
Demo licensed
Its not that bad.Really!!! Take the time check the game and give your impressions so the game will be improved in the future !!!!
justasimfan
Demo licensed
Yes it's in a very very early stage as physics go.Yet it still a nice game to try as it show a lot of promice if the dev sticks to it and maybe get some help on it...I remember our LYNCE was working with the guy that makes it but for some reason they broke.
All the physics parameters are there and you can check the graphs and telemetry for them (Great tool) yet they don't behave exactly as they should behave..As the lest poster said it simply feels like pre-s1/s1 days...

Tracks are to be quite frank abysmal as there isn't enough elevation change detail...The terain simply feels very flat...Imagine the sides road to be completely flat...Also there isn't any grass and the scenery is very empty with very few trackside objects/buildings and trees...

The render engine is quite good through as it supports fully dx9 shaders with Hdr lighting.The car models are good and there is for the moment visual damage with deformable body panels..The interior cockpit is greatly detailed yet there iare no physics based head movement incorporated yet as there isn't look to apex function.

What i liked is that the game has a nice range of real normal cars as i love driving normal cars instead of all the open wheel or super modified gtr cars most sims have like i-racing and gtr games...Luckily we have rfactor and lfs and gtr games do have some touring sedans also!!!


In any case the dev/s are actually reading and taking account what people say so if you have the time check the game and tell your thoughts or recomendations to the dev/s.If anybody can help also go ask them...There is no harm done in asking.

The main forum is in http://www.racedepartment.com/x-motor-racing
justasimfan
Demo licensed
Well carried myself on the previus post so i decided to make another...

I would love to see many tracks in lfs but unless the devs open the car/track code we we never going to see any of them..Making cars and even more tracks requires a hell of a lot of time and with one person you can imagine how incredibly difficult it is...

Just look and take example what ISI did with Rfactor..They made a solid engine and let the users do whatever they imagined...Yes there were thousands of rubbish mods but among the usual simmer that wanted to become a developer there were some incredibly gifted,crafted and talented people that eventually produces some absolutly astonishing tracks and car mods.

From where can i really start ? Especially after the real feel update people went haywire and started making some mind blowing quality tracks like norchlife,spa,monza,rouen,magny course,le mans,laguna seca,silvelstone,brand hatch,lienz,mount panorama,suzuka,valencia,pau,oran park,eastern creek,isle of man,barcelona,monako,bathurst and even the incredible 70 mile targa florio!!! And about cars ?Well there are a ton of incredibly modeled cars with excellent physics as well.All this are seperated by the casual joe average tracks by being in the top tracks and cars section in rfactor central.Also the are yearly contest for the best tracks and cars with many real life prizes to motivate people .


The same could be done in lfs.There are many really talented people here and in LFSMODS...Do i have to even talk about Electrik Kar's track updates or the reflectios/sky/interior updates of LYNCE ?
And there are many more poeple that are equally or even more skilled...


And before people starting to moan about the quality of these mods or that they will be incompatible with each physics update this is not really a problem.Initially Devs could make a contest of making the best realistic real life car models -minus the badges ofcourse of the games "fantasy" cars...(We all know the actual cars..) The best models would be integrated in lfs and there would be a honorable mention of the authors in the end credits...That would be more than enough for a lot of people to start making incredible models...
Also there would not be a problem with incompatibility or bad physics as physics would not be affected at all only the models...
Eventually there could be a contest of improving the existing tracks or making a new track.The best improvements would be integrated in the main game as well as the best track could be added to the game....
If the prize winners would win a small real life prize than even more people would start trying making a mod,or spend that extra hour,day,week to make it absolutly perfect....
justasimfan
Demo licensed
Hi there again!! Wow this thread really has taken my attention!!!(Well maybe because the devs actually posted here...)

Well to begin fighting between ourselves or accusing the devs wont archive anything...So relax and try to hear eveybody.The last post of Scawen has given me enough assurance that the devs are still 100% commited to lfs.
I saw a few weeks ago an interview in sim racing tonight of Crammer and he was talking for 10 minutes about tire physics,how complex they can be espesially if you want flatspots and why they still have not added weather effects.From the way Scawen talked about the tire physics its clear he has given a LOT of thought on how to improve physics and he really wants to make them better.To add weather effects visually its a piece of cake but without perfecting tire physics the handling would be laughable.

Also i can understand why the devs do not wont to hire any additional programmer or artist.The recent sales of lfs have lowered as many new simmers prefer to race in i-racing or rfactor...The gtr series are the games every simmer starts nowdays and then he goes either to i-racing or rfactor..I racing has a lot of marketing especially in usa during nascar or indycar races and that has led to more than 10.000 subscribers...Given the fact you need around 300-500$ the first year of iracing not many people are willing to buy another sim.....

And about rfactor i have said it time and time again there are SOOO many astonishing tracks and cars on all aspects(With great graphics,great interiors,great handling,great sound effects,and on some tracks greatly detailed elevation changes even on flat roads to make the tracks feel like the real tracks as if they were laser scanned.....).Nowdays you ONLY HAVE
to check the top tracks and cars and among them you are going to find the best 30 tracks and 20-30 car mods.(There are litterally thousands of rfactor mods out there but the top cars and tracks just mention 100 of each and they are also seperated to the type of tracks.So you can check the best in oval witch may have just 4-5 tracks,the best in rally tracks were again there may be just 5-6 ,the best f1 tracks were again there may be 10-15.....So it is REALLY easy to find the diamonds among the rocks...

And now back to lfs...As i said so many times what saddeness me so much is that there are so many incredibly talented people here and in LFSMODS that are not given a chance to make some incredible content in lfs....
As with Rfactor most people WOULD BE more than happy to make for free a track or car mod with the only reward if the car is really good enough to be a part of the game and their name is written to the credits as special thanx to : **** .
People do this because of their love for the game and not for money....
And if anybody disagrees with that...Were just look at some of the Rfactor mods...CTDP 2009 is an F1 mod So good that it basically puts the glasses ON EVERY SINGLE F1 GAME EVER MADE....No really i am not over exaggerating....Each F1 car has some 4096 x 4096 Textures on them and some incredible polygon counts....You may play every other mod perfectly with full graphics and when you load CTDP unless you have a monster PC you are going to just see frames...(beautifull ones through! ) .The sounds were all taken by the real cars,the cars all feature Extremely detailed damage with everything flying in a crash and the physics are spot on).This mod itself could be sold easily for 50 $ and it could get 90+ review on every gaming magazine....And well actually the best tracks and cars are miles better than even what full prized games are....

And how this could be done i would give an example.We all know that lfs cars are based on real cars.For example the xf is a " punto" ,the xfo"integra with calibra tail lights",xr is "mitsubishi starion",fz250 is "911 with z4 taillights" and rb4 is " celica gt4" ......Why not making a contest where users are asked to make model replacements for these vechicles that look ultra realistic and ultra textures -minus the badges ofcourse.The contest could run for 6 months and the best model of each car could be actually featured in the game as it come with some honorable mentions in the end credits.People would absolutely spend days or even weeks for that perfect model so they can make something amazing and to be featured in the actual game.And as only the models exteriors/interiors would be changed there would be no harm done to any of the perfectly balanced physics of the game....If there is a small prize to the best model of every car than people would be all more willing to spend that extra time to make the perfect model.Lets say the 4 finalists get dfp wheel plus that their model is integraded in the game and the number 1 finalist gets his model integraded plus he gets a g25 wheel.....
The above is not a wild dream my friends....If any of the devs read this post....PLEASE Scawen,Eric...Vincent....think about it...Make a fancy mention of a contest in the main lfs page and let everything unfold on its own...In a few months there would be some spectacular car models to drool over completely compatible with the game in its current or its future form....
And the same could be done with improving the main tracks...etc...And when the games main code and physics are fully completed than full editing and making completely new cars with their own set of parameters be allowed...

So again if any of the DEVS read this please think about it...
And if anybody from the admins has some contact with the devs inform them about this.Its their decition in the end but if noone talks about it then they may assume people are not interested on doing something like this...
justasimfan
Demo licensed
Well you are right to a certain degree my friend...Initially things in rfactor were exactly as you discribed but eventually things really improved especially after mods of the year awards started(where the best mod makers would win many real life prizes).There is now a top tracks/cars section in the rfactorcentral homepage and browsing through there you will find many amazing tracks and cars.

And the same will happen if given a chance with lfs..
And to make my point valid just ......check LYNCE mod called THE REVOLUTION PACK....Well basically i just recently discovered it as not many people talk about it yet it is ABSOLUTELY ASTONISHING !!!!!!!!!!

I could not believe my eyes when i saw for the first time the incredible reflections and lighting the cars had or the beautifull skies,horizon backgrounds,interiors and slick menus....

The devs if they check on this thread from time to time SHOULD really think about getting people like LYNCE to help them with the development of their game.And not only LYNCE is that talented -as many other talented users helped him with the packs and many talented users made previously simiral texture improvemnts(electric kar,etc...)

So i wish Devs read this...post...

PS By the way if you have not checked the REVOLUTION PACK/S CHECK THEM!!!!!!!!!!!!

Here is the link for the first 2 packs (7th April and 28th of August 2009 )

http://www.revolution-pack.com/index.php

Or from the forums

7th April 2009 pack
http://www.lfsforum.net/showthread.php?t=56099

28 August 2009 pack
http://www.lfsforum.net/showthread.php?t=60886

Christmas 2009 pack
http://www.lfsforum.net/showthread.php?p=1333555

24 June 2010 pack
http://www.lfsforum.net/showthread.php?t=68229
justasimfan
Demo licensed
Many many thanx Lynce for the wonderfull updates !!!!!!!!!!!!!

I cannot believe i did not know about these wonderfull updates until a few days ago !!!!!!

Your work is simply astonishing and many many thanx again!!!

Also you REALLY have to ask the devs to join them even if it will be a part time affair...Really i could not even imagine how better lfs could look with these updates..I always thought that things like lighting,reflections and many many tiny details is a matter of pure polygon modeling and rendering engine
features like dx8/dx9/dx10 shaders ....Yet excellent texturing can lead to some mind astonishing illution of everything looking wayyyyy better than it should look.....

Your amazing work coupled with some amazing modelers found in the LFSMODS could lead to some mind blowing detailed car models(Looking like real cars minus the brands badjes) and some incredible realistic looking tracks....

I don't think there is any harm in asking.Everybody hear knows you are doing all this work from love for lfs and it's community and the devs would definetely realize this.

PS-to velociround -For God's shake my friend don't be sorry!!! What's important is for everything for you to settle down rightfully,just be straight and don't be afraid to say what you wish and tell your sister to do the same thing!
justasimfan
Demo licensed
I cannot believe that while i have been racing lfs for years on my brothers sim rig i just learned there were texture and sound updates...!!!!!!!!!!!

Your and everybody else work on this is absolutely amazing!!!!!!!!!!
Keep the amazing work and i hope devs could be serious about adding all those amazing updates to the main game as it comes...
justasimfan
Demo licensed
Amazing work javier !!!!!!!!! Really you and all people helping you should ask the devs to help them with a new lfs version !!!!!!!!!

I mean just imagine a new fully high res lfs version were everything is retextured.With the help of devs and their permission even models could be made more complex(and simiral to the real life cars-minus the logos ofcourse)
justasimfan
Demo licensed
Quote from Cue-Ball :The first Need for Speed wasn't like the later ones. It was fairly realistic for the time. Not to the level of Indy Car Racing or the original NASCAR sims, but pretty good none the less. And it's one of the few games that had point to point tracks, traffic, and decent cars (Supra, NSX, Diablo, etc).

Exactly right my friend...People assosiate nowdays the need for speed francise with ultra fake arcade gameplay but it did not start like that...Sadly even in a interview the sim racing tonight guys did with a hot pursuit 3 employe of criterion the guy said the travesty that their game is the spiritual succesor to the original 1995 game!!!!!!!!!!! MY god.....

The original need for speed was developed in 1994-5 by distinctive software for pioneers debut of 3do.Ea was just publishers then.The game was developed with the help of Road & Track magazine as they helped the devs with the car telemetry and feeling as well with the overall sound capturing and presentation of the game....
It was originaly called Road & Track presents the need for speed and it was among the first games that supported driving wheels with pedals and even custom made shifters.....!!!
As a simulation it had great physics for its time and great collitions and was second only to Crammers Nascar and indycar games....

Also it was the first and last true simulation game to feature real road segments with incoming and upcoming traffic and even cop chases.Also when a cop chased you you didnt play bumber cars with them 100000 times like all newer nfs titles....IF they catch up with you it was over.After 2 tickets(3 in the pc and psx) in the 3d0 version you got arrested.Also the roads were incredible as they were beautifull and long with a coastal road an hillclimb and and highway pass through a city centre..Also the car selection was incredible with nsx,rx7,supra,vette,911,viper,512 tr and diablo perfectly represented....

If only someone made a sim like that today using the rfactor 2 engine or the lfs engine or something....
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