While it is helpful to look at other's driving standards, perhaps the first place to look is one's own wrecks, and see if you could do anything to avoid it. Sometimes it's not enough not to try to get into a wreck, but to actively try to avoid wrecking, especially in the early laps and right after restarts. There have been lots of times where we've not even gotten through turn one.
In my case I have 3 wrecks that I could have avoided. Most notably in the last practice, I wrecked into Arox by not realizing he was fully beside me, I thought it was a block, but I clearly wrecked him(last kink, last lap). I've had one other last lap wreck (trying too hard), and another crash involving K o'K in turn 3 where he passed 4 cars, but had to check up on exit, I was pretty slow to try to slow down.
I know what I'd do differently in all these cases now.
As for complaints about others, well, the driving under safety car is almost as dangerousas as racing. Lots of drivers seem not to know tire warming on the last pace lap isn't allowed, and that until the last pace lap cars don't need to be right on top of the car ahead. Pit entry procedures seem to be poorly understood.
There have been times when I've been happy with those around me. There have been a number of times when I've gone into turn 3 3 wide and we all made it through.
Anyway, I know I haven't been perfectly clean, but I do know what I'll do differently, and I've learned that by looking at my own driving first.
After reading your post, I thought that there must have been a bunch of frivolous protests, so I did a quick and dirty analysis.
I found about 40 protests (some of them were admin initiated) I found 3 that were deemed frivolous, 3 were dismissed as racing incidents. The others all had penalties or warnings applied (at least 2 of the protesters received the penalty).
I think that anyone could draw the conclusion that there have been relatively few frivolous protests, and that most of the protests have been as a result of poor race-craft. I also think that, if asked, all the teams would say that they've been involved in incidents that they thought were protestable, but decided not to in the end.
I'm having some difficulty with the audio output. I import a .wav and I drag it down to an audio layer. I let the animation run, and I while I'm connected to LFS I can not hear the file. When I disconnect insim, I can hear the file, but it is sped up.
Last edited by JayEyeBee, .
Reason : spelling error
Is there away for LFSRecord to animate the cameras without taking the focus from LFS? It would be useful to be able to record the car sounds from the position of the camera, even if only to record them using a third program.
I took a look at 2.07 today, and saw the nifty looking Audio Layer. Are you able to elaborate on what the intent is for this layer?
Yeah, there seems to be a bit of grey area between two parts of this rule. One says that you can only 'race' for 2 teams, but another states that you can only make two moves between teams, to one team then back to the original team.
I guess the whole question revolves around what being on the roster of SonicRealms (but not racing for them), then racing for GOC means for Boothy's team membership status.
To me, it would mean that he was definitely on SR's (he was on a confirmation for that team) and therefore on the roster, and definitely on GoC (participated in a race). That to me, would preclude him racing for TEM (not that I really care).
This seems to be a loop-hole that needs plugging. Boothy could argue that he wasn't on SR because he didn't race for them, not an unreasonable arguement. An equally reasonable arguement is that he was on SR's team, so the only move he can make away from GoC is back to SR, which, like I said, boils down to the definition of team membership.
Nifty. That isn't exactly the problem I was trying to describe (the replay I was using is well over an hour long, but I think there must be a problem with that replay file). Oh well, a more useful report than I thought.
I'm having an odd problem. I'm using a replay that came from a larger one that had been edited using mpredit into more manageable chunks. (It's pretty time consuming to develop a camera sequence from an incident late in a large replay).
When I play the replay through LfsRecord, it will progress so far then give me an error: "Replay Error: the position you want to play from is beyond the length of the replay." This is less than a minute into a replay of well over an hour. It also will not let me generate a time offset keyframe from farther into the replay.
Edit: This doesn't happen with the original 6 hour long replay, nor a replay of the start of the race generated from mpredit
Edit2: It only seems to happen with that particular replay, so not really a bug, I guess.
Also, when I closed LFS when LFSRecord was displaying this error, LFSRecord crashed.
You might be selling your program short, Victor. Even without the recording of the bmps, the camera animation aspect of LFSRecord alone is valuable and almost unique. If that feature could be polished and made to work flawlessly with a program like fraps, the utility of it would be greater. As of right now, and not knowing the timeline for an audio recording capability, yaper's hotkey idea seems worthwhile.
Of course, there are lots of videos out there with excellent camera work, and I may be unaware of other camera control programs that do what this one does.
Ah. Sorry, I didn't want to make the assumption that you weren't talking about live recording.
You can definitely make movies with LFSRecord. It does take a little work, and another program.
If you're asking how, you take a program like 'vdub' load the first bitmap in your recording, vdub then 'dubs' it, and you can save it as an avi or some other format.
You cannot record a race live with this program, that's true. To use this method of recording a race (saving huge number a screenshots) you would surely need one bad-assed computer. Even recording a fairly high quality 15 second clip at 25 frames/second takes a lot of space on a hard drive, I shudder when I think about the numbers when talking about a 1 hour race.
The utility of this program will be limited to short(ish) clips that you'll take and manipulate to make movies, or recaps of races. It's the bee's knees for that.
I run into this problem with 2.03
Sorry, I don't have the technical language to describe the problem better.
While working with an mpr, after doing do some work, setting up keyframes, animations, etc, I un-animate (wrong term?) a property, then move the time line around, and the program will crash.
I can attach or forward a screen captured video if you like.
I regret my incident caused your team the race. I'll take what ever punishment gets handed out, I'm not sure an instaban is warranted, though.
For what it's worth, our team did state in IRC that I'd be coming into the pits. As for driving backwards, that's not quite true, I drove the wrong direction because that's the way I was facing. It seemed like a good idea at the time.
I acknowledge that I messed up and that it cost you badly. I'm sorry.