OT: anyone know how to download stage6 videos without installing the divx plugin? Divx aren't getting another chance from me after I recently realized that it was the divx audio decoder that was causing CTDs in Oblivion.
I'll never understand people who say rFactor has better graphics than LFS. Hi res, high poly =/ good graphics. Or how come GT4 at 720 x 288 still looks more life like (or maybe TV like) than just about any PC racer today? But LFS is definately closer than rFactor. Things like resolution are way overrated otherwise watching F1 on TV would be horrible.
And I can't hear the "OMG everyone is catching up" argument anymore after all these years. There will be a sim some day that will be better overall than LFS but if you look at how ISI, nK, and DR have come along since the last time they were "about to overtake LFS" then I don't think there's any reason to worry at this moment in time. Some may be better in some points but there's more to it than that. I agree that LFS needs some new tracks though, preferably real ones.
Ah well, I guess that settles it, I just suck. :dazzersmi Thanks for the input. If you're bored maybe you could upload an spr replay of how a real racing driver clutchless blip-downshifts a FBMW to help us noobs.
Oh I thought you were asking which cars have a manually operated ignition cut as opposed to a system that cuts ignition automatically. That's why I brought up the F3 as I am unaware of any other racing car (single seater or tin top) that uses such a system.
As zero says, you could build one for cheap in a free series but usually these type of things are dictated by the rules.
I did sit down and what I came up with is that the brakes and the engine are playing tug of war.
In the higher gear the wheels are trying to slow down the engine so extra throttle will increase gear load. Then once the lower gear is engaged the wheels are trying to accelerate the engine (because of the sudden change of speed ratio) so increasing throttle will reduce gear load.
Right?
EDIT: or actually it depends on how fast the revs of the engine want to drop when you come off the throttle compared to how fast the brakes want them to drop. If the engine wants to drop fast (low inertia) then a touch of throttle will unload the gears. If the engine is slow in losing revs (high inertia) then throttle will only make things worse.
So is engine inertia the major factor in defining how hard/easy it is to blip on downshifts?
Get over yourself. First you demand the skin bandwidth to be at least quadrupled then you can't stop whining about the few pennies you lost for accidentally downloading skins that are 4 times as good as the standard skins.
My problem with the above quote is that touching the throttle while braking would IMO increase the load on the dogs, not decrease it. And the original complaint I had was that if you touch the throttle before the downshift in LFS then you can't change gear.
AFAICT there can only be three posibilities for clutchless sequential downshifting:
1) Blipping on downshift is impossible without clutch.
2) Blipping needs to be timed to take place in exactly the split second in which neither gear is engaged.
3) The gear will disengage even if some throttle is being applied so the blip can be initiated a teeny little bit before moving the gear lever.
I know 1 isn't true, 2 seems impossible because there is no time so that only leaves 3. LFS is at 2. And if I understand you correctly you are somewhere between 1 and 2.
I don't quite understand why this is the case but at least it supports my claim that it should be easier to blip on downshifts than it is at the moment in LFS.
I also had an fps loss with X30 but reinstalling fixed it. I think the three multiplayer settings in the misc section of the options make the most difference. I haven't tested with AIs but I imagine they will put quite a load on the CPU because of the physics of their cars.
As Iron says LFS does most of the work on the CPU. So a real fps improvement could be achieved only by adding multi core support but I'm not sure it would be worth it for our lone coder (I think he once said it would be about 1 month of work), considering how CPUs are getting faster and faster all the time.
Better wait for a real rewrite of the graphics engine in S3 to get those GPUs a bit warmer.
Just to throw in a few ideas without detailed expaination:
reinstall
uninstall texture pack
default settings test other controller
test other LFS version
default GPU settings
reinstall GPU driver
reinstall G25 driver
reinstall Mainboard drivers
other games
cpu throttling
power saving
overheating
background tasks
Oh dear, how did I manage to outright ignore those values up to now? They're not really hidden are they? Must be some kind of complicated, undiagnosed neurosis to blame...
I think I missed something there, can you explain it to me?
EDIT: Oh! I just checked the in game suspension view and 0.0° camber setting is infact quite a high negative setting! What's up with that? No wonder I've been having problems dealing with tyre temps. That may also change quite a few of the things I've said about tyres...
Qualifying is always on brand new tyres.
I think there may be something to your idea that LFS tyres are too soft. in fact, isn't that just another way of saying that they heat uo too much?
Yeah, agree with this. In real FBMW/F3 type cars downshifts are done with blipping and without clutch. This isn't really possible with the new LFS sequentials. You have to wait so long befor you can initiate the blip that it's of no use anymore anyway.
I think throttle blipping on downshifts should be easier on a racing sequential, even without using the clutch. At the moment it's too restrictive: you can't apply any throttle because then the gearbox won't downshift so you have to wait with the blip until it's too late to be of any use anyway. IMO it would be more realistic if there was more more tolerance for the downshift to work even when you've already initiated the blip. Blipping is supposed to help not hinder downshifting.
Great patch! Lots of nice little additions and the FBM is quite fun once you dial out the understeer and get used to it.
A few questions about the changes:
Just to be sure: is this inertia as in the engine takes longer to spin down or inertia as in resistance to yaw acceleration of the whole car?
From test driving I get the feeling that one of my major gripes with LFS, cars are too spin happy with open diffs (leading to unrealistic diff settings), has gotten a lot better so I assume the answer is the latter?
I'm interested in the idea behind this one. People are already using positive camber on the front wheels to make the tryes work longer so making the tyres even hotter than they already are doesn't seem right to me. In LFS tyre overheating already plays a more important role than tyre wear which I don't think is the case in real racing.
I'm just guessing this is perhaps an attempt to achieve the "one or two fast laps" effect that we see in real racing? In reality the reason new tyres drop off suddenly is not because they overheat but because when they are brand new and get heated up for the first time chemical reactions take place in the rubber compound that cause extra grip.
From what I've seen in terms of tyre temperatures I feel LFS tyres should probably cool off more on the straights.
Would be great if you could give us some comments on this.