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J.B.
Demo licensed
Is it just me or is w00t more a 2003 than a 2007 word? Word of the year 2011: All your base are belong to us!
J.B.
Demo licensed
A wild guess at the ww address on the rear wing would be www.adac.de/motorsport

And maybe this pic can help for the auto bild motorsport logo.

J.B.
Demo licensed
Quote from Rooble :http://video.stage6.com/1943536/.divx

Thanks for that.
Quote from St4Lk3R :try the mediaplayer connectivity plugin for firefox. you can then open Youtube, Stage6, etc...-Videos in the player of your choice.

Thx, I'll have a look at it. Currently using downloadhelper but doesn't seem to work with stage6.
J.B.
Demo licensed
OT: anyone know how to download stage6 videos without installing the divx plugin? Divx aren't getting another chance from me after I recently realized that it was the divx audio decoder that was causing CTDs in Oblivion.
J.B.
Demo licensed
Quote from Lotesdelere :You can either:

Burn the AVI file directly to a CD. Most DVD players are now able to read AVI files encoded with DixX/XviD + MP3.
You can use any burning software such as the popular Nero or some freewares like InfraRecorder or CDBurnerXP.

Convert the AVI file to a VCD/SVCD Video CD format and burn it onto a CD.
Once again Nero can do that or have a look at the freeware Avi2Dvd.

Convert the AVI file to a DVD format and burn it onto a DVD.
Freewares which can do that: Avi2Dvd or DVD Flick.
But in this case you obviously need a DVD burner.

Sense at last. Funny how everyone here was trying to sound so clever by recommending the pile of crapware that is nero.
J.B.
Demo licensed
I'll never understand people who say rFactor has better graphics than LFS. Hi res, high poly =/ good graphics. Or how come GT4 at 720 x 288 still looks more life like (or maybe TV like) than just about any PC racer today? But LFS is definately closer than rFactor. Things like resolution are way overrated otherwise watching F1 on TV would be horrible.

And I can't hear the "OMG everyone is catching up" argument anymore after all these years. There will be a sim some day that will be better overall than LFS but if you look at how ISI, nK, and DR have come along since the last time they were "about to overtake LFS" then I don't think there's any reason to worry at this moment in time. Some may be better in some points but there's more to it than that. I agree that LFS needs some new tracks though, preferably real ones.
Last edited by J.B., .
J.B.
Demo licensed
Quote from TomM :No I'd say the downshifts at the moment are as they should be.

Ah well, I guess that settles it, I just suck. :dazzersmi Thanks for the input. If you're bored maybe you could upload an spr replay of how a real racing driver clutchless blip-downshifts a FBMW to help us noobs.
J.B.
Demo licensed
Quote from TomM :In short, I'm able to blip on the downshifts right now without the clutch with no problem and no ill-effects on the clutch.

This means you agree with me that in LFS blipping is too hard/impossible, yes?
J.B.
Demo licensed
Quote from Boris Lozac :Umm, ok, let's try it again, i want to know in what cars and in what racing series you can just flatshift the upshifts, where you can stay on the throttle and change the gear? I know that most single seaters works like that, but what about tin tops...

Oh I thought you were asking which cars have a manually operated ignition cut as opposed to a system that cuts ignition automatically. That's why I brought up the F3 as I am unaware of any other racing car (single seater or tin top) that uses such a system.

As zero says, you could build one for cheap in a free series but usually these type of things are dictated by the rules.
J.B.
Demo licensed
???
J.B.
Demo licensed
Yes, F3 cars use a paddle behind the steering wheel to cut the ignition. I'm pretty sure nobody sells stuff to racing teams for 1€ though.
J.B.
Demo licensed
I did sit down and what I came up with is that the brakes and the engine are playing tug of war.

In the higher gear the wheels are trying to slow down the engine so extra throttle will increase gear load. Then once the lower gear is engaged the wheels are trying to accelerate the engine (because of the sudden change of speed ratio) so increasing throttle will reduce gear load.

Right?

EDIT: or actually it depends on how fast the revs of the engine want to drop when you come off the throttle compared to how fast the brakes want them to drop. If the engine wants to drop fast (low inertia) then a touch of throttle will unload the gears. If the engine is slow in losing revs (high inertia) then throttle will only make things worse.

So is engine inertia the major factor in defining how hard/easy it is to blip on downshifts?
Last edited by J.B., .
J.B.
Demo licensed
Get over yourself. First you demand the skin bandwidth to be at least quadrupled then you can't stop whining about the few pennies you lost for accidentally downloading skins that are 4 times as good as the standard skins.
J.B.
Demo licensed
My problem with the above quote is that touching the throttle while braking would IMO increase the load on the dogs, not decrease it. And the original complaint I had was that if you touch the throttle before the downshift in LFS then you can't change gear.

AFAICT there can only be three posibilities for clutchless sequential downshifting:

1) Blipping on downshift is impossible without clutch.

2) Blipping needs to be timed to take place in exactly the split second in which neither gear is engaged.

3) The gear will disengage even if some throttle is being applied so the blip can be initiated a teeny little bit before moving the gear lever.

I know 1 isn't true, 2 seems impossible because there is no time so that only leaves 3. LFS is at 2. And if I understand you correctly you are somewhere between 1 and 2.
Last edited by J.B., .
J.B.
Demo licensed
Quote :[on downshifts] unloading the dogs is done in the opposite manner obviously. Whilst braking, the dogs must be unloaded by either touching the throttle pedal or- my preferred method- by dipping the clutch.

I don't quite understand why this is the case but at least it supports my claim that it should be easier to blip on downshifts than it is at the moment in LFS.
J.B.
Demo licensed
291 W is the whole computer, not the GPU alone. So 550 W is more than enough.
J.B.
Demo licensed
I also had an fps loss with X30 but reinstalling fixed it. I think the three multiplayer settings in the misc section of the options make the most difference. I haven't tested with AIs but I imagine they will put quite a load on the CPU because of the physics of their cars.

As Iron says LFS does most of the work on the CPU. So a real fps improvement could be achieved only by adding multi core support but I'm not sure it would be worth it for our lone coder (I think he once said it would be about 1 month of work), considering how CPUs are getting faster and faster all the time.

Better wait for a real rewrite of the graphics engine in S3 to get those GPUs a bit warmer.
J.B.
Demo licensed
Quote from Bob Smith :Just tested with the LX6, revs definitely take longer to build up and fall away in neutral.

X10 inertia vector: 566, 113, 631
X30 vector: 566, 113, 631

So the answer is the former.

Damn, now how do I come up with an excuse for feeling things that aren't there?
J.B.
Demo licensed
Just to throw in a few ideas without detailed expaination:

reinstall
uninstall texture pack
default settings
test other controller
test other LFS version
default GPU settings
reinstall GPU driver
reinstall G25 driver
reinstall Mainboard drivers
other games
cpu throttling
power saving
overheating
background tasks
J.B.
Demo licensed
Quote from AndroidXP :
Also, just for info, if you look to the right of the camber adjust slider, you can also see the live camber there without having to activate the suspension view. Don't forget to drop the car after a camber adjustment so the live camber isn't falsified due to the deforming tyres.

Oh dear, how did I manage to outright ignore those values up to now? They're not really hidden are they? Must be some kind of complicated, undiagnosed neurosis to blame...
J.B.
Demo licensed
Quote from ajp71 :
As for the camber, it's simply a positive camber adjustment, the overall camber of the car is still negative.

I think I missed something there, can you explain it to me?

EDIT: Oh! I just checked the in game suspension view and 0.0° camber setting is infact quite a high negative setting! What's up with that? No wonder I've been having problems dealing with tyre temps. That may also change quite a few of the things I've said about tyres...

Quote from ajp71 :
Brand new tires are crap, profesional teams will not normally race on fresh tires, they'll either be scrubbed in on a machine or at least do a few testing laps before they're used.

Qualifying is always on brand new tyres.

I think there may be something to your idea that LFS tyres are too soft. in fact, isn't that just another way of saying that they heat uo too much?
Last edited by J.B., .
J.B.
Demo licensed
I'm no expert but I think the hardening you describe is the more linear drop off that comes in after the short high grip phase.

Quote from AndroidXP :I think the main purpose of this change is to fix that even for the longest races you always used the softest or second softest compound, and that tyres were generally lasting much longer than you had fuel for.

Yeah, I'm wondering more about the temps than the wear.
J.B.
Demo licensed
Quote from Linsen :Problem is, when trying, quite frequently downshifts won't work.

Yeah, agree with this. In real FBMW/F3 type cars downshifts are done with blipping and without clutch. This isn't really possible with the new LFS sequentials. You have to wait so long befor you can initiate the blip that it's of no use anymore anyway.
J.B.
Demo licensed
I think throttle blipping on downshifts should be easier on a racing sequential, even without using the clutch. At the moment it's too restrictive: you can't apply any throttle because then the gearbox won't downshift so you have to wait with the blip until it's too late to be of any use anyway. IMO it would be more realistic if there was more more tolerance for the downshift to work even when you've already initiated the blip. Blipping is supposed to help not hinder downshifting.
Last edited by J.B., .
J.B.
Demo licensed
Great patch! Lots of nice little additions and the FBM is quite fun once you dial out the understeer and get used to it.

A few questions about the changes:

Quote from Scawen :
Engine moment of inertia increased in all cars

Just to be sure: is this inertia as in the engine takes longer to spin down or inertia as in resistance to yaw acceleration of the whole car?

From test driving I get the feeling that one of my major gripes with LFS, cars are too spin happy with open diffs (leading to unrealistic diff settings), has gotten a lot better so I assume the answer is the latter?

Quote from Scawen :
Racing tyres generate more heat and wear more quickly

I'm interested in the idea behind this one. People are already using positive camber on the front wheels to make the tryes work longer so making the tyres even hotter than they already are doesn't seem right to me. In LFS tyre overheating already plays a more important role than tyre wear which I don't think is the case in real racing.

I'm just guessing this is perhaps an attempt to achieve the "one or two fast laps" effect that we see in real racing? In reality the reason new tyres drop off suddenly is not because they overheat but because when they are brand new and get heated up for the first time chemical reactions take place in the rubber compound that cause extra grip.

From what I've seen in terms of tyre temperatures I feel LFS tyres should probably cool off more on the straights.

Would be great if you could give us some comments on this.
FGED GREDG RDFGDR GSFDG