The online racing simulator
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gohfeld23
S2 licensed
Quote from 510N3D :i'd prefer more something like this

http://www.seriouswheels.com/2 ... ab-Pickup-SA-1280x960.htm

or this

http://www.seriouswheels.com/c ... evrolet-Colorado-Cruz.htm



I thought those things are so cool untill I moved to the states and drove one.
It's like a Lada with too much power and a light ass.....no fun at all.
They are very dangerous, give the drive 0 feedback untill you hug the tree. Trust me, you don't want to race with that.
gohfeld23
S2 licensed
Wait, you bought the game, posted 87 times on this forum and just realized that the game is still in development?
Dude, you're every salesman dream.
gohfeld23
S2 licensed
One major issue in the gt series is that the cars feel like they turn in the center axis of the car rather then the wheels themselves. This has to do with the physics engine and the way it handles "physics".
In terms of looks, it IS the best and most realistic looking racing "sim" in the world.
I know there are a lot of people that are trying to resist the urge to call something other then LFS good but please be realistic. LFS looks like something from back in 96. If it wasn't for the physics none of us would even look at LFS's direction. While physics are much more important then looks, all it takes to drive LFS into the ground is a developer creating a sim with good physics and half-assed good looks.
gohfeld23
S2 licensed
We are not talking about race car setups. Only roadcars. Of course you need to be able to change everything on the GTR's and SS but not on TBO's and lower classes.

Limiting the settings on roadcars to simple tweaks (something realistic to real life) would make racing those more exciting for me IMO.

@Dalarna
Have you ever tried to race with the WR set? If so, you must have noticed that the car is completly unsuitable for racing and can do no more then 1-2 laps before falling apart.
By liming setups in this case, it would make things a lot more realistic in terms of racing.
gohfeld23
S2 licensed
I kinda agree with the OP. If you have ever tried out one of the WR sets, you realize that racing like that in RL is simply not possible and not recommended.

Setups are a great thing but the road cars DO have too much adjustability for what they are.
My only concern in having a standard set for those cars is different tracks. It is close to impossible to use the same set on AS and on SO, for example, as those two tracks are inherently different. This could be solved by having different forced sets for individual tracks.

So all in all +1 for limiting setting options on road cars.
gohfeld23
S2 licensed
I guess the reason it never worked for me was the fact that turn comp. is always off on my set. I never got a good feeling with in on in terms of FF as it does pull to the locks once you lose grip. I guess I'll give it another shot as I'm getting tired os having to minimize to change the settings in profilier once I switch servers.

Thanks for the tip.
gohfeld23
S2 licensed
Quote from geeman1 :Just set the lock to 720 and set steering compensation to 1 or 0, can't remember which. That way you don't have to worry about the steering lock, it will always be the same as the car yo uare driving. There are no force stops that way though.

Maybe I'm doing something wrong but I can't leave my lock at 900 or 720 and have it "be good" for every car.
DFP with wingman drivers, btw.

If I don't adjust both driver and ingame lock to the cars max, I don't get 1:1 steering.
gohfeld23
S2 licensed
Lol I love this (off)topic as I just came home from my friends garage, doing a engine swap. Just lol.

Anyway, if you have done it a couple of times and you do research on the chassis you're working on, it shouldn't take more then 8 hours with the largers and dificult engines.
We are working on another MKII VW golf GTI to vr6/g60 swaps (this is the 4th already so it's become routine)
Yesterday afternoon we had a case of heineken and took out the engine in 2 hours (1 hour to drain everything included). It's a small engine and very easy to take out.
Then we made space and welded support for the larger vr6 and called it a day around 9:30 pm (about 5.5 hours for everything including keeping the meat on the grill under control and tend to the beer).
This morning I ran the wiring harness while he prepped everything (new tranny means new shift rods, bushings, dampers, etc. Popped in the new engine in about 30 mins and hooked everything up in another hour and some change.
Now what takes really long is getting everything finetuned to perfection and making sure everything is working fine and hooked up (fans, pumps, wiring, etc)

Tomorrow we have to brake it in a bit and change the suspension as the new larger vr6 is quite a bit heavier then the stock 1.8 four banger.

All in all it's 2 days for a full conversion with everything taken care of.
This is also a commercial job so we have to make sure everything works before we give it back to the customer. When we did our track car, you trow it in and fix things as you go. (although that was the first thing we ever did so we had no idea what needed to be done except from what we learned from the interweb . And we did a lot more then just a vr6 swap)

So if it takes you 8 hours to open the hood and drain some fluid, you might want to look for another hobby as engine/chassis work doesn't seem your cup of tea.
gohfeld23
S2 licensed
While this is a nice idea and quite a niche product, the cost it quite high.
I realize that the production cost is very high due to the small volume and hand crafting process, however with some very cheap alternatives (that can do more and are more customisable, you might have a hard time making a realistic profit.

As someone mentioned, a PSP can be had for about $150 these days and it sure can do a lot more then simply display revs and gear.

Regardless, good luck with you business venture.
gohfeld23
S2 licensed
Quote from bbman :Not really... You can get away pretty well most of the time (if you're driving just over the limit and not like a complete fool that is), it's when you hit any curbstones sticking out under the armcos things get nasty...

I guess you're right in general but I just came from racing FOX there and while some rubbing can be done, even a slightly harder touch will get you off the ground (resulting in some very cool damage)

It obviously depends on the vehicle but the track is still much less forgiving on longer races then most tracks as one can build up good amount of damage within 3-4 laps.
Last edited by gohfeld23, .
gohfeld23
S2 licensed
I still vote for the mini gun mounted on both side of the car and a nice pop-up crosshair above the wheel as well as autoaim.
gohfeld23
S2 licensed
One reason I like SO is that it forces people to race proper and realistic. Most other tracks people either cut, run kerbs hard, etc without consequences. That's not possible on SO (for the most part) as touching any kerb on SO means heavy damage.

While I love FE as a track, I hate the way people race on it. So much kerb hopping, cutting and grass surfing that it really makes it extremely unrealistic.
Once we get proper susp. damage on kerbs however, this issue will be solved.
gohfeld23
S2 licensed
Well A tried a dirty PIT and succeeded. However, if the LFS collision system was any better the accident wouldn't have killed B's car that harshly.

Still, it's A's fault.
gohfeld23
S2 licensed
I've found it in the DL archive

LFS 0.2F Released June 2003
The last test demo version before S1 came out


Head on over there and get this 47 MB demo to test the old BL.

http://www.lfs.net/?page=downloadsarchive
gohfeld23
S2 licensed
For those who don't know the old BL, I'm sure you can DL an old S1 version with it still on it. (Anyone remeber what the newest version with old BL is?)
gohfeld23
S2 licensed
Quote from mattlikespeoples :awesome idea! and easy to add too. Not sure where the new corners would be but historic BL ftw

Well the long shot straight is a tad long (as it is with the current BL) so a chicane before/at the bridge would be nice (a real chicane that is; not a flat out one). At that location, a chicane would do what it's designed to do; slow down traffic and make the track a tad more technical.

However, just the plain old BL would be great as well.
gohfeld23
S2 licensed
I never understood the reason behind the new BL.
Old one is much more realistic (aside from the super long straight). The long overpasses add to the feel of the track and the chicane is just a beaut.

Scaven, Eric & Victor, can you fellas do us a favor and add the "Historic" BL in adition to the current one please. You already have the track made. (If you feel extra giving, toss another chicane into the straight or additional 2 corners)

Thank you
gohfeld23
S2 licensed
If you are bored of the Demo, LFS is not for you!!!
Most of us who bought LFS did so because we loved the demo and wanted more....not because we got bored with it.

Also, why do people think LFS can be gotten for free just by asking?
Try going to any other game forum (WoW for example) and beg someone to buy you the game. Let's see how fast you get removed from that forum.
gohfeld23
S2 licensed
Fully agreed with Dark.
For the time being simply try to learn the lines and exits. As you progress, start experimenting with fast in as well.
Also, in LFS there is no general set rule to anything as quite often your are adjusting your cornering, speed, etc to the enviroment (other drivers, tire wear, etc)

Good luck and make sure you match your g25 steering to the ingame one as this will give the the best feel and control.
gohfeld23
S2 licensed
Brock chatting is simply amazing.
It just proves that in order to be a good driver in RL, one needs to be a complete psycho without any regard to danger, death or pain (or the teams money).

I was never that relaxed racing in the SCCA. (and I was going MUCH slower in the S2000)
gohfeld23
S2 licensed
Quote from Electrik Kar :Here's one from a while ago. It summarises all the main points..

http://www.firingsquad.com/har ... phics_preview/default.asp

Thanks, great read.
It seems the only drawback currently is that most game devs are still coding the "old" way but with patience, that is sure to change soon so we shoud starts seing devs making use of the reworked system.

Now I'm convinced that once Vista matures, it's very well capable of becoming a very good OS for gamers. Sadly it still feels a bit beta.

Thanks for the link again.
gohfeld23
S2 licensed
Does someone have a link to a decent article (a NON MS document) summarizing the main differences between DX9 and 10 and the benefits of 10.
I'd like to find out more about the tech part of it but most I found was MS ads type of articles.

Thanks in advance.

@wheel4hummer and Jakg
Can you two please stay civil about this. Especially you Wheel. I have nothing against either of you so don't take this as an insult. I just think there's no need for hostilities.
gohfeld23
S2 licensed
Quote from thisnameistaken :I put a DX10 card in the PC I assembled in April, and I installed XP on it.

Do you get full support? E.G. does everything work including DX10 software? If so, that makes Vista even less necessary.

BTW, what card is it?
gohfeld23
S2 licensed
Longhorn looked damn impressive with all the new ways of doing stuff.
It even looked better then many flavors of *nix as well as then current version of OSX.
However, once they filtered all the potentially good stuff out, vista is what we get.
I HAVE used vista briefly.....6 weeks or so. I have to say it looks very nice.

But here's what I have issues with.
There is an app called desktop X with is an XP to vista morph.....same old code, vista looks and eye candy. And while it uses a large amount of resources to run, it STILL uses less then Vista in it's native form. I know it's not a fair comparison, but if all we get from Vista is eye candy, we might as well emulate it under XP and retain driver and hardware support.
Also, I'm not bashing Vista as I truly wish for a MS OS to become something good (even better then XP Pro). However, until MS starts building an OS for functionality first and eye candy second, we wont see it anytime soon.
BTW, I was one of those people that really liked XP once it came out. It wasn't as good as today but it did beat anything from MS before that (nice balance between NT stability with added eye candy). XP has also become so tweak-able in both looks and feel, that possibilities seem endless. There's only one thing Vista has over XP; DX10. But if you don't have a DX10 card, do you really have a need for Vista?

Just my morning ramble.....filter as you go
gohfeld23
S2 licensed
Quote from arco :And where did you read that? Have you ever tried Vista?

Feel free to enlighten me on how it works and I'll gladly stand corrected. Until then....
Quote from wheel4hummer :*nix kicks Windows ass. I only have 1GB of ram, and I can run httpd, ftpd, sshd, sqld, smbd, gdm, firefox, a few text editor windows to play around in C, Python, or assembly, and still have 200MB of ram left. Debian specifically is the most efficiant OS I've ever used.

Indeed, Debian has to be by far the most efficient OS in terms of memory and CPU.
FGED GREDG RDFGDR GSFDG