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Fischfix
S3 licensed
Quote from Blowtus :Just because the ai drives 'stably' doesn't mean they are relevant in comparison to human drivers.

they are not relevant in comparison to humans. but we ain't comparing humans to AI but FZR agains XRR agains FXR. to se how the top-speed and behaviour on full throttle turns is and fuel consumption compared among the cars it does not matter who is driving. and imo this counts also on circuit tracks.

to compare different cars you need at least one stable factor. a human isn't stable unless he can drive 250 laps without any change in laptime the AI can allthough you won't get any information about the "feeling" of the car which we are aware of i think because it hasn't changed that much with the weight penalty. the fxr is still the tank, the fzr still the easier car to handle.
Fischfix
S3 licensed
does someon have a confirmed information for the Autocross (AU1) track?
Fischfix
S3 licensed
ARE YOU KIDDING ME.

have you been lately on the league forums? there was a complete nascar series with fxr and it will run season 2 with XRR because it fits more to the cars used in nascar...

i see the problem with time difference though...


EDIT:
i am forced to NOT advertise this series here.
Last edited by Fischfix, .
Fischfix
S3 licensed
i have experienced the same when messing around with cameras.
when you switch to incar view and spectate a complete lap and switch then back to shift+u the missing patches are gone and everything looks fine again.

at least this works on my machine.
Fischfix
S3 licensed
ok with who did you sleep with?
Fischfix
S3 licensed
how are the skins?
Fischfix
S3 licensed
is there someone willing to do some screenshots?
How many cars are the maximum on AU1 Autocross
Fischfix
S3 licensed
How many cars are the maximum on autocross (AU1) with patch W10. 16 or 20?
Fischfix
S3 licensed
even chess-pro don't shower 2 weeks before a tournament to irritate their opponents. and chess is considered as one of the noble-sports. polo-players hit their opponents and tennis isn't noble since the venus sisters start to look like men in dresses.

so why should the racing sport be considered as noble? its dirty, full of oil and fuel and mind games are part of the action imo. you can talk a lot but first you have to bring it on the road.

and at the end of the day when the race is settled we all go for a chat or a beer or 2
Fischfix
S3 licensed
the ai is the only driver that we know how it behaves. everything else is down to an individual. the ai drives when it has reached its limit more then 200 laps without any change in split and laptime. this kind of stability you won't find in any human driver.

the ai sucks when it comes down to racing, thats true. but when it comes to the fact to have stable laptimes then you are on the right way. i don't know much about the AI on circuit tracks and it wasn't what i was testing at all. to compare cars you need either the perfect driver or one that can drive 250 laps and each is the same.

but yep it does not help US to balance the cars, because WE are not programing the game. it is up for the DEVS to decide which input they think is helpful and which is not. i was spending 5 hours now doing tests and stuff, trying out different setups and different AIs and what were your results?

there is not "a way" to get balanced cars. you need to collect as much data as possible and then THE DEVS decide what to do. so these were my 50cent of data to it...
Fischfix
S3 licensed
ok i made some tests today to send some input for balancing.

i was testing full throttle abilities of the GTRs as i only have good oval setups and not enough good setups for different cirucuit tracks. so this testing is about oval. but also some information can be seen with circuit racing i think.

i was testing with my favorite setups and the AI (so i did not have to do it all by myself) which were before the patch like FZR about 1/10 to 2/10 faster then XRR and about 1 sec. faster then FXR.

first i did about 250 laps just to get the AI used to the setups. then i made some tests with 30% fuel.

The outcome was like this:
XRR: 39s11 0.9%/lap fuel
FZR: 39s13 1.2%/lap fuel
FXR: 38s80 0.9%/lap fuel

the FXR laptime is what i was used to have with this setup (maybe a bit faster but thats the AI) XRR and FZR are much slower. i had about 39.75 to 39.85 before the balancing, the ai was a bit slower. but and this is new, both cars are almost the same. the xrr is even a bit faster.

the fzr needs about 30% more fuel. so in a longer race this really can matter. in short pickup races i think (at least on the oval) XRR and FZR are balanced. xrr has a turbo, fzr has better traction so ...
the only thing that lacks is the FXR imo. give this car more HP or make it lighter and then it equals on top speed. however it is likely that the FXR is faster on some circuit tracks AND it is MUCH easier to handle due to 4wd.

this were my results.
Fischfix
S3 licensed
nice
Fischfix
S3 licensed
"important" races i do without socks. normal pick-up racing i do with socks.
Fischfix
S3 licensed
the complete schedule is now online under: www.lfscar.com
Fischfix
S3 licensed
first
Lfscar.com
Fischfix
S3 licensed
the new website is now up and running: go to LFSCAR.COM
Fischfix
S3 licensed
i made some changes to the maximum amount of qualified people. as we are only able to have 15 cars (+ pacecar) on the outcross tracks. also on other tracks we have to have 27 cars instead of 28 because of the pacecar.
Fischfix
S3 licensed
lfs lapper
Fischfix
S3 licensed
when balancing out the classes we can only balance them out for a certain amount of laps. either short pickup races without pitstop or long distance races. if we level them out for short pickup races, the fzr will have a huge disadvantage on long distance racing because of the fact it uses 1/3 more fuel. so it always runs with more fuel compared to fxr and xrr (=> higher weight) AND also has to pit in more often.

i am not sure how the balancing between xrr and fzr is at the moment, but as far as i can see by now, the FZR is the big loser. i am also interested in this things because i am running a league (btw. the dates are out now) with xrr only but i might use fxr/fzr as well in it...
Fischfix
S3 licensed
so whats up with this?
Fischfix
S3 licensed
For that Air-push cushion, i think there is some information about it with a nice animation/video on nascar.com.

but as mentioned above we have air-drag but no air-push at the moment.
thats the basic thing for proper oval racing. the car power is secondary.

Btw. LFSCAR 360degree.tk CUP SERIES is still searching some drivers
Last edited by Fischfix, .
Fischfix
S3 licensed
and having a piting area box.

at the moment i use arcade-reset which is allowed only on a special marked part of the track as a pit substitude...
Fischfix
S3 licensed
+1
Fischfix
S3 licensed
+1 of course,

but first we need a proper AERO-MODEL so we can have air-push. and one ore two more ovals

but yep +1 for V8 power
Fischfix
S3 licensed
i know about the minimap, thats true. we can't have them now with the new drawing model

but i don't see why there is no reason for having the live status such as on the picture in lfs world.

you have the checkpoint, whenever a car passes a checkpoint you have an update. like it is on any other track as well...

i am not sure if you know what i am talking about: so here is the screenshot of that thing i was thinking about.
FGED GREDG RDFGDR GSFDG