The online racing simulator
Searching in All forums
(282 results)
dynofiend
S2 licensed
Thanks for the heads up on this, having great fun blasting round the Nordschliefe, Donington Park, and now Bathurst, practicing for the weekend
dynofiend
S2 licensed
Use CSR (car sound remixer - search the forums). It should be very very easy to achieve this effect using that program.
dynofiend
S2 licensed
Quote from breadfan :Why do you have to simulate engine noise, when you can just put a mic into the engine bay?

Cos the engine sound you hear in the cabin is usually a combination of engine noise, exhaust note and induction noise, which you cant really pick up with a mic in the engine bay..
dynofiend
S2 licensed
Quote from shorty943 :Uhuh, looks nice, except for one teeny thing.

Take a closer look at the floor carpet on the right hand side

No real big deal, can't see it when driving the car anyway, just thought I'd mention it.
I'll be using it anyway, it looks good.

No way to fix that unless you remove the letters all together. There is only one mat texture for both sides. One side gets mirrored.
dynofiend
S2 licensed
Nice work mate!
dynofiend
S2 licensed
You need to save smoke files as .dds with an alpha layer.
dynofiend
S2 licensed
Great work!

Are the skies your work as well, they look different to the default ones and to some of the other hi res skies ive seen? If they are different, is there any chance of you sharing those too?
dynofiend
S2 licensed
Very nice work.

I always prefer textures to look a bit more worn and weathered, but that's just a personal/realism thing for me
dynofiend
S2 licensed
Love it! Love the weathering and damage, might try and update mine in my version a similar way. The only thing im not keen on is the 'floating' ends at the base of the barriers and that with lots in a row the damage might look too much of a pattern. Other than that these are brilliant and far superior to my versions!
dynofiend
S2 licensed
Can I be a virtual FIA and come in mid season to change all the rules?
dynofiend
S2 licensed
Great work, but I prefer the original sounds. The light skid sound doesnt blend into the heavier skid sound very well and as a result that makes it sound like an arcade game rather than a sim
dynofiend
S2 licensed
Cool, thanks for the explanation, makes perfect sense
dynofiend
S2 licensed
Hey, this thread sucks. Im outta here losers!

PS Im awesome.
0.6B texture changes
dynofiend
S2 licensed
Not sure if this is the right place for this, but hopefully anyone interested will see it here!

I noticed that with the latest upgrade of LFS, some textures have changed.

For Example

Files missing from 0.6B:
ADS_AST1 (and 2) ADS_Koyoto, WST ADS 1 (and 2)

Files added to 0.6B:

AX ARROW, AX BARRIER, AX CHALK, and AX ADS(in pics folder)

So AX looks like its received a few more files than it had before, and other adverts have been 'rationlised' to save space or memory or something I guess?
dynofiend
S2 licensed
Ahh, well thats not really needed. On my version that indent is the water drain (the barriers are plastic, and filled with water to provide weight). There only needs to be one.

I think he was referring to the edge textures which are about 1px wide at the edge of the main texture. However I dont see a problem with the ones I have mapped out which are just an extension of the main edge.
dynofiend
S2 licensed
The 'splodge' is from the original photo. I think its where the groove ends in the void area, but youre right, as the 3d model doesnt represent this shape. Thats an easy one to fix and ill get onto it.

Regarding the opacity, im not really sure what you mean? This dds doesnt have an alpha layer, so how do you make it less opaque? Im also not sure what you mean about the missing piece but would appreciate any help you can give

EDIT: 'Splodge' now fixed.
Last edited by dynofiend, .
Hi-res Red and White autox barriers
dynofiend
S2 licensed
Well, in celebration of improved collision detection on the infamous barriers of death, I decided to make a higher res texture for the Autox version.

Attached are pics of the old and new version, and the file. Hopefully you can tell which is which!

The other textures are either someone elses work, or the original files, not actually sure which now!
Last edited by dynofiend, .
dynofiend
S2 licensed
Nope, no legal issues. Logo copyright excludes 'fair use'. Id say that non commercial use of logos in a game, is more than fair.
dynofiend
S2 licensed
You can report this activity here.
dynofiend
S2 licensed
Thanks Shaun, it might be your textures which make up the rest of the shop fronts in the above files! I recall attempting to redo the McDonalds a while back but never really got round to finishing the whole thing.
dynofiend
S2 licensed
I randomly update textures whenever im driving and notice something that looks low res or poor. Other than that I dont really want or need any more high res stuff. Infact sometimes ill go through the textures I have and resize some of the daft stuff like hi res wipers and brake callipers. Dont need them taking up memory as you never see them while racing!
SO McDonalds
dynofiend
S2 licensed
Three files make this up. I didnt make any of the other textures in the file, I just adapted the original burger bar textures.

Enjoy
dynofiend
S2 licensed
It would be a brave/stupid man that would drive a car reported as stolen, around the motorways of the UK, for the purpose of obtaining as much publicity as you could probably get from a magazine article or two.

I do agree that whoever took it was obviously out for a joyride though. Chancers. Speil about the battery being disconnected was more than likely a story for the benefit of the insurance company...
dynofiend
S2 licensed
Its because you are sat to one side of the car I think. Set a custom view with virtual dials in the centre of the car, and thats probably your only way. Either that or drive single seaters
dynofiend
S2 licensed
Replied to you the other day. How are those sounds working out for you?
FGED GREDG RDFGDR GSFDG