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danowat
S2 licensed
Hour in, not much done.

Love the new cleaner look, ME1 always looked a little SD, but ME2 looks lovely, Shepard's control feels a bit more "weighty" which gives the movement a bit more mass, so that feels nice, combat (what little I've done) is ace, enemies are much, much more detailed than ME1.

Also like the new "mini-games", both the overide and data hack ones are a massive improvement on the "simon" mini-game in ME1.

One thing I did think sucked........project lazarus, I mean, come on!!!!!
danowat
S2 licensed
Quote from NSX_FReeDoM :The majority of consumers don't need that functionailty, which is why they make it optional.

And here in lies the crux.

The removal of functionality that consumers don't need is normally done to keep costs down, you offer a stripped down product to your userbase at a reduced cost, and those that want the functionality, pay extra.

However, this isn't the apple way, they remove functionality from the product, but charge more than a comparable product that actually has more functionality.

I can't believe so many people are suckered into buying apple products, but they do .
danowat
S2 licensed
Moon over castle, or something equally as trippy.
danowat
S2 licensed
Quote from bunder9999 :seems to have worked okay for apple for ages now, this isn't anything new.

Sad but true, and it shows their complete arrogance.
danowat
S2 licensed
Quote from 510N3D :Snip.

Progress?, boy, I've read some stuff on here, but this is a doozy.

So progress is taking an existing product, making it look (arguably) a bit nicer, removing a SHEDLOAD of functionallity from it, making it only able to run one thing at a time, having extremely limited connectiviy, and selling it WAY over the market price of products that have much more to offer.

THAT isn't progress, that it thinking that your market will bend over and take a large one up the rear.
danowat
S2 licensed
I remember driving, what would now be classed as a "classic" cars ,almost 20 years ago, and my cars used to breakdown all the bloody time.

I am trying to think of the last time I had a "modern" car breakdown, and seriously, i can only think of one instance, and that was a broken alternator belt.

Bottomline, if you want a reliable car, just to get you around, a modern car is MUCH better, if you want something with character, and that is "interesting" to drive, then a classic will tick those boxes.

I wish I still had my old Mk1 Celica GT , man, that car was a HOOT to drive.
danowat
S2 licensed
Lmafo
danowat
S2 licensed
Quote from Maelstrom :Hasn't the game been released less than 24 hours ago?

Well, the American version was released on Tuesday so............
danowat
S2 licensed
Quote from Jordan2007 :Mass effect 1 is a lot better.

2 gets boring played like a hour of it and gave up.

You gave it a chance then LOL!!!
danowat
S2 licensed
I'd have loved to have been a fly on the wall in the focus meetings for this, I am sure there must have been at least one voice who piped up saying "surely the suckers aren't going to fall for this one, are they?".

They have invented something to solve a problem that isn't there, Apple seem to have a bit of a superiority complex, and that is VERY apparent with the iPad.
danowat
S2 licensed
Quote from GFresh :That said, i do LOVE my ipod touch, i use it far more than any other ipod i've owned, and thats due to the ability for it to run apps.

Sucker
danowat
S2 licensed
It'll be ridiculously overpriced, light on features and sell MASSIVELY.

Just like every other Apple piece of crap.
danowat
S2 licensed
Quote from Maelstrom :It is in french

The game is bashed mainly because it goes towards over simplification. It seems that players thought Mass Effect 1 too complicated.

The inventory system in ME1 was ridiculous, no one could have gotten any enjoyment from that.
danowat
S2 licensed
Quote from BlueFlame :after all this is all a man can do.

Yeah, but no, its not, you are living proof of that.
danowat
S2 licensed
Quote from BlueFlame :Well I could pretend I know everything and use wiki and google but I don't, if I am a retard well then I am an honest retard. Over the internet you can never prove you know anything because you could easily have just googled it.

I think it's sad though, I basically get outcasted because I have assumed something and I am wrong, on this forum, I never come away from it, having learned something. (unless I debate with a German because they seem to speak sense, shotglass as one example)

You aren't "outcased" at all, you just keep trying to pass off complete baloney as fact.

Do some research, and stop posting complete rubbish.

Its not being retarded, its just idiocy.
danowat
S2 licensed
Quote from Jakg :ORLY?

Skoda Felicia 1.9 Hatchback, 63 BHP, 44 MPG.

I would love to see your 132 MPG VAG engine

The smallest VAG car I could find with a 1.9 TDI was an A3, which isn't really a competitor - the Polo has the same 1.9 SDI giving 64 BHP and 50 MPG.

The A3 1.9 TDI ranges from 90 to 130 BHP, giving you betwen 53-55 MPG depending on model. Not quite 3 times...

Jak, the bloke is an idiot, he knows NOTHING about cars.

He's deliberately trolling.
danowat
S2 licensed
Quote from BlueFlame :What are you going on about? In my last post I haven't said anything about how an engine works, I stated fact. A standard 1.9 VAG TDi gets 3times more miles per gallon than a VAG Diesel with no turbo.

Oh dear.
danowat
S2 licensed
Either you are deliberately trolling, or you are just completely oblivious about how engines actually work.......or both.

Either way, the mind boggles.
danowat
S2 licensed
Quote from BlueFlame :My Felicia was a 1.9 nonturbo diesel. With 60horses. With a standard KKK turbolader for VAG TDi's, the same engine only gets 90bhp but fuel consumption is tripled.

What?, can you please explain that statement?
danowat
S2 licensed
Quote from obsolum :you have to take into account that you can do a lot longer with each tank.

Depends what you call ALOT I guess.
danowat
S2 licensed
Quote from obsolum :Well, you're talking about the UK. Over here diesels are the cheaper choice, as diesel costs less than petrol at the pump and you get better mileage. I'm not going to debate the performance arguments, I'm not falling into that trap As for the environment, modern diesel engines are generally as clean - or even cleaner - than comparable petrol engines

They USED to be the best option cost wise, but considering the MASSIVE hike in Diesel prices (which are the same, or similar in most of Europe too), the cost differential has now become negligable.

As for cleanliness, CO2, maybe, particulates, no chance.

I drive a diesel purely because the way they drive (lazy) suits me, however, for me next car, I am seriously considering a petrol.
danowat
S2 licensed
From GR review

Quote :Mass Effect 2 also completely overhauls equipment and upgrade management, throwing out the paper doll for an almost overly streamlined spreadsheet-based system (woot, Dajmins idea of heaven). You won't find yourself endlessly scrolling through scavenged equipment trying to decide what to equip and what to reduce to omni-gel. You pick your loadout on the ship or at conveniently placed weapons lockers, and you very rarely pick up new weapons on the battlefield. More often, you scan found weapons for upgrade data, which you can then build back on the Normandy. Built upgrades are automatically applied to the weapons of your entire team. This might irk loot-hungry fans who love micromanaging stats and cashing in useless gear at the shops (I found 12 pistols on that mission yay!) and we'll admit we were a little off-put at first. But as we got our head around the new paradigm, we realized that all the tweaks to loot, inventory and upgrades freed us up to focus on the fluidity of the combat and tactical decision making, which was vastly more fun than Mass Effect’s clunky item management anyway.

Quote :There's one atrocious part of Mass Effect 2 that sticks out like a sore thumb. In order to build the upgrades you find scattered throughout the universe, you'll need to gather resources. A small amount of resources are found in crates during the course of missions, but if you want to build the really rockin' stuff you'll have to play the mining minigame.

The mining minigame consists of holding down the left trigger while sweeping the scanner across the surface of the planet. When you've found something, the controller vibrates and the readings on the line graph spike up. That's your cue to fire a probe and collect your resources. Conceptually, it would work if it didn't take so damn long to scan each planet. It just gets more and more irritating every time you're forced to endure it. Want to build that sweet shotgun upgrade you just found? Get ready to piss away half an hour or more sweeping the solar system for platinum. This tedious minigame is a letdown after the masterfully paced combat and story.

From VG.com

Quote :Firstly, let's go through the obvious stuff. The cumbersome inventory system has been streamlined to the point where you don't actually have an inventory at all. Instead, you have a base set of weapons - shared by all party members - that can be upgraded through scientific research in the Normandy tech lab. Then, before embarking on a mission, you're given the opportunity to set your loadout. It's simple and effortless, like yoghurt.

Quote :Perhaps the main gripe with Mass Effect was the lack of a sense of exploration; off the beaten track quests were repetitive and recycled the same structures and environments over and over again. In Mass Effect 2, you certainly feel as if you can explore more of the galaxy, even if the number of planets you can actually land on has been reduced. Now, the wonderful Galaxy Map has been refined to allow you to manually fly the Normandy from system to system, consuming fuel along the way. When you arrive at a planet, you can scan it by moving a reticule slowly around its surface. Not only is this the main resource gathering mechanic - itself a strangely addictive and engrossing mini-game (one that held us in a trance-like state for over ten hours) - but impromptu side missions also reveal themselves here. These side missions are all different in some way, be it in the background to the mission, the building it takes place in, or the enemy you're up against. Some don't even require combat.

Another benefit to this new system is that the Mako Rover - so reviled by fans of the first game - is nowhere to be found. Day one DLC promises driving of some sort, but the truth is that the Mako is gone for good (we're not sorry to see the back of it). Should we have expected a galaxy full of planets on which you could land and explore? Of course not. But until we actually played the game for ourselves, we dared to dream. This is BioWare, after all.

danowat
S2 licensed
Oh dear.
danowat
S2 licensed
How about being called a twat?, how's that work for ya?
danowat
S2 licensed
Quote from Dajmin : It took until my 3rd playthrough (with a spreadsheet to track my progress) before I got the Completionist achievement and I think that's pretty impressive.

Can't wait to pick up the sequel.

A spreadsheet?, you do suprise me Dajmin!!!!.

Although I love(d) the first one, I never really felt (or feel with many games) the desire to retread old ground by following on with succesive playthroughs.

I am glad one of my main bugbears (the shocking inventory system) in ME1 has been done away with, although I am not sure the new system (weapons lockers / loadouts) is a better replacement as it sounds a little lite.
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