The online racing simulator
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danowat
S2 licensed
Quote from Luke.S :Did standard cars have damage from the go?.

It appears that some have limited visual damage (to varying degrees depending on the car), and some have none at all.
danowat
S2 licensed
If THIS is true, then boy oh boy thats some hell of a grind to get something that should have been in the game from the get-go.

I've got something like 30 odd hours in GT5, and I am only at level 20, so god alone knows how many hours, and how many repeated events (because I sure that there isn't enough events in GT5 to get to level 40 without repeating) it will take to get there.
danowat
S2 licensed
I would imagine Boris is expecting people to race them stock
danowat
S2 licensed
Quote from ColeusRattus :does anybody else find the nascar challanges easy? Managed to get gold on the first two tiers of challenges in the first try. Compared to the Nürbi- challanges, a nice change of pace

Yes, very, but I am find the Seb Loeb challenges a challenge.
danowat
S2 licensed
I just "golded" all the Top Gear special events, fun, frustrating, and the last event is a little weird, but worth it for the prize.

Must confess, I am a little deflated, surely they could have done more with the Top Gear track and franchise than 3, short events that actually have little to do with driving fast, as they are more a test of avoidance and patience, especially the last one....

Hopefully they can flesh out the special events with some additional content in the future with DLC or what not.
danowat
S2 licensed
Quote from Gills4life :Trollolololololololo

That is not GT5.

Unfortunately, it is.
danowat
S2 licensed
Digital Foundry tech analysis

Bit techy, but a nice look at the inner workings behind the graphics
danowat
S2 licensed
Quote from niall09 :Well they're hardly going to get out of your way!

Indeed, but slamming the brakes on right at the apex isn't good behaviour.

I was fiddling this morning, and to my suprise, I have found that, for whatever reason, the physics feel better using bumper cam, than they do in the cockpit view, for some reason you get better feedback and weight transfer whilst in bumper cam
danowat
S2 licensed
Use the "photos" section of the XMB
danowat
S2 licensed
Quote from Hotdogxx60 :I put my USB stick into the PS3, the photos are store on the PS3 deskyop under photo and thats as far as I can go. Can you send then direct from the game? I don't do this photo stuff at all.

You have to "export to XMB" in the game.
danowat
S2 licensed
Quote from Foilpact :Ah well thats the end credits rolling... Idk if its when u hit 1m credits or what as ive only done about 1/2 the events, Recieved a Veyron too...

Think its about time t buy ma 4th car at last...

I give the game 8/10 so far but could be 10/10 once they patch the Alpha test feel out...

End credits roll at the end of the championship in professional (the one you just won to get the Veyron), however, its not the "true" end credits
danowat
S2 licensed
Quote from jibber :since my expectations were REALLY low, i'm positively surprised.

Sounds like some dates I've been on when I was a young'un
danowat
S2 licensed
It works, you can race other people, online, pretty much lag free.

Sure, the feature set is EXTREMELY limited, but there is a foundation to work on.

Believe me, there is a TON of things that should have been up to scratch day 1.
danowat
S2 licensed
I play RDR in leather chaps if that counts?.

No, I am not running in this years Norwich HM, thankfully judging by the weather!, £20?, bloody hell, have you seen the prices they charge for their photos?!

Back on topic.....physics.....yeah, there seems to be some tyre physics issues, some cars are REALLY slippy, the Elise like Tristan mentions, I also think that the low speed tyre grip is off in FWD cars, as there is very, very little traction of the line, even in a not overly powerfull car, but then once its moving its tough to break traction when cornering, likewise in RWD cars, they are very, very keen to break traction at the slightest touch.

Quote :the online part is f**ked.

no class restriction, no way to tell tire choice limit, in FM3 at least you can make different setting saves and load them, but here it's just dysfunctional.

I don't think its "****ed", as what it does, it does well, I do however think its very, very incomplete, and needs a lot of work.
danowat
S2 licensed
Norwich HM?, I take it "Marathonfotos"?, didn't your bro take pics last year?, I was running, by christ those photos are expensive, I hope you are being paid well!!!!

Quote from Boris Lozac :I'm sure something changes in the physics department when you play with a gamepad, even though you turned off all the available aids..

Nothing changes, its just that you actually get some sembelence of feedback from the tyres with a FFB device, as opposed to none with a gamepad, but the physics are still the same.
danowat
S2 licensed
Quote from tinvek :wow, a thread about a PS3 game which has an X Box 360 rival and the discussion is being civilised !!!

Dustin will be along later to change that.
danowat
S2 licensed
On a lighter note, the random name generator often chucks up some funny names, I was racing a J.Bieber the yesterday, I did chuckle!.
danowat
S2 licensed
Quote from Hotdogxx60 :does anyone like the museum cards.

Quite nice, but 5 a day?, I'd rather have them from day one to look through though.

I also like the descriptions on each of the cars, something I like very much in GT"

Also, it unfortunate (for me) they removed the "machine test" section, where you could test your car in 0-400m, 0-1000m and top speed.

@Jibber, it is possible to enjoy a game that is unrealistic, aslong as it is fun.

But yeah, different tastes and all that, I am sure tons of people will get lots of enjoyment out of it, and PD/Sony will make a shed load of money, but boy oh boy did they fall short of the potential of the series on the current crop of hardware.
danowat
S2 licensed
The fact that you can play GT5 with a non-specific wheel is a HUGE plus, and yes, GT5 does feel better with the wheel than the pad, and maybe me playing FM3 with a wheel would alter my view, but basing it on pad physics (and thats all I can do, simply because I have no wheel for the xbox) FM3 blows it out of the water, its quite clear to me, that the tyre model in FM3 is way superior, likewise, LFS / iR blow both of them out of the water, and to say GT5's physics even approach LFS or iR is ridiculous.

As a complete package, FM3 is much, much better, sure, graphically its not as "special" as the "special" bits in GT5, but overall its as good, the tracks are as good, and the models / textures on the standards are a long, long way off, I mean just compare like for like, take the XJ220 in both, or the countach, you will see what I mean.

Sounds are also very, very poor, I modded my Lancia Delta, and the sounds changed, but not for the better, it has some nasty looping, and sounds more like a JCB, likewise my XJ13, sounds like a tractor, take the SLS AMG, it sounds nothing like a real one, likewise, transmission noise, and forced induction sound way off real life.

If you look at some of the cockpits in GT5:P they look great, where as some of the cockpits in GT5 are quite blurry, and just don't look as special as they do/did in GT5:P, also, the whole presentation was so, so much better in GT5:P, it feels they have taken a step backwards.

Its not all bad, rallying is fun, as is Nascar (although the physics feel a bit iffy in Nascars), Karts are also a lot of fun, online is lag free, although the options are limited.

You love it, I don't, I can live with that, but no matter what side of the fence you are on, the good news is that, with patches, it can only get better.
Last edited by danowat, .
danowat
S2 licensed
Quote from sinbad :I quite like it, but it's thoroughly unimpressive.

Thats the "box shot" right there

I've put quite a few hours into it now (20+), level 19, 30% of the way through, it is, without a shadow of a doubt, entertaining, I do find myself drawn back into it, without really understanding why, but the feeling is still the same.

Its pretty much the same game as GT1 was back in 1997 with a bit of a make over, there are many areas that other games have exceeded in, that GT5 doesn't even attempt to broach, in particular customization, settings, and modifications, anyone else noticed you can't actually adjust gear ratios?, or save settings? (tunes), or that you can't adjust tyre pressures?, or that the way tyres heat up and cool down is completing unrealistic, that side of it is very, very basic compared to the sophistication that some game have made in these area's.

The lack of racing modifications (something like 15 out of 220 can actually be modified), the lack of wheels, the lack of aero parts, the intrinsically contrived paint system, all point to an incomplete "vision" of a game.

Then there is the shonky AI, which is clearly rubberbanded, also the way over done slipstream effect, which make races a bit of a chore, the lack of qualification, which means you always plonked in the middle of the field, the lack of actual racing events (3 days in, and I have completed 4 off the available "stages" which leave me with one "stage" (9 events) to go, and then what?, time trialing?, whats the point no time trial leaderboards, B spec?, yawnsville, licenses are fun, but why did they removie the "need" to do them to actually do A spec races

**** it, you know what, if you really think this is a worthy racing game of this generation, then you are clearly deluded, blind, or brainwashed, it is a dissapointment in more area's than those it does well, heck it doesn't even look as good as GT5:P.

For 6 years of work, and the amount of hype and money that has been spent on it, I think PD need to sit down and take a long hard look at what they've produced.
danowat
S2 licensed
Quote from tristancliffe :My Mini-Review

I like:
  • The general fun and must-come-back-and-have-another-go feeling of the game
  • The weather (but have only had one go with it)
  • How the car behaves with a pad - much more like GT3, which is a HUGE improvement over GT4.
I dislike:
  • The shadows cast on or by the car that flicker - low resolution shadow maps...
  • The rubbish graphics in places - trees around the Top Gear track for example. Generally a bit cartoony and clean.
  • Having to leave a track for each stage of each Special - for instance, with the Nurburgring special, I have to leave and reload for each stage. Why not have a 'jump to next challenge' button like with licences.
  • If you complete a challenge, but don't reach your target (e.g. miss out on gold by 0.001 seconds as I keep doing in NASCAR) you have to go through about 15 minutes of screens (exaggeration) to have another go. I want a QUICK RESTART option AFTER I've passed the finish line.
  • The handling - it's all very loose and slippery. Very very very VERY rarely do you do a single corner feeling like the car is gripping - you're either understeering massively or in a huge slide. Cars are NOT like this in real life (although for quick cornering I know a small amount of yaw is needed).
  • The segregation of Standard and Premium in the garage, although now we have favourites I can get around that.
  • Photo Travel mode is a bit rubbish to be honest, but maybe it will get better.
  • Don't like the level system all that much, although it currently is an incentive.
  • Annoyed that Nurburgring and Top Gear tracks were not in Arcade as standard. I've unlocked them now, but Gran Turismo is best when played split screen with friends in my opinion.
  • The NASCAR guy has 4 phrases, non of which are useful to improving or relevant to the mistake you made. Clip a cone on a full throttle turn challenge and he say "you gotta be smooth with the gas"?????? But he is American, so maybe this is realistic.
  • You can't change sound/graphics/controller options in game
  • The menus are rubbish. Why not a standard grid? Having to go up and down to select the menu immediately to the right is not sensible. And an over-reliance on icons that don't mean much is silly. Takes ages to find the right thing sometimes.
  • Some of the 'race' starts are silly - START being displayed on the screen right where you need to be looking.
  • The auto-driving line isn't even close to the proper line at times. Even the AI ignore it half the time, so effectively the line is teaching people wrong. Fortunately I don't use this often (unless I'm learning a track)
  • Why don't they put something nice during loading screens. Info about your car or the track or the challenge? Even a pretty picture of the track (trackmap) would be nice.
Is it realistic? Ha ha ha ha ha ha. No, it isn't really. The karts don't handle like karts. The cars don't handle like cars. The graphics don't look real (at 720p60). The sounds are 'okay', but not all that great really.

I have NO idea how they made this game take so long to make... It needs lots of patches to make it anywhere near worth the hype.

I don't mind the loading times too much, as long as they are cleverly kept to a minimum (i.e. not flushing it from memory until you actually choose a different track, so that reloading the same track is near instantaneous (see AMG challenge thingy above).

Is it worth buying? Yeah, I think it is. It IS fun.
Is it worth buying a PS3 especially for this - No.

I give it a 6 or 7 out of 10. 8 for some aspects, but not enough to warrant an overall 8.

(and no, I haven't used my G25 with it yet. I can see several challenges and races that will be about 500% easier with the accuracy of a wheel, but I haven't uprooting my living room to test that).

I know I said I wouldn't post on this thread again, but this post warrants me returning.....

Spot bloody on Tristan
danowat
S2 licensed
You guys make it sound like I've got nothing positive to say, which isn't true, if you care to read my posts you'll see I am trying to be balanced, praising the good, but pointing out the flaws.

But all you see is the negatives I post, I am, first and foremost, a sim fan, I really couldn't care less what system, or what francise it is, if its good, its good, bottomline.

With that said, I am done with this thread, there is no point me posting because all you lot will do is pull what I say apart, and lambast me as a "hater".

Hopefully I'll race some of you online at some point.
danowat
S2 licensed
Quote from CoolColJ :Just read this

Good to know there is going to be a lot of support post release
danowat
S2 licensed
Quote from JJ72 :The jaggy shadow is really becoming distracting now, it's everywhere...almost looks like it's a graphical bug.

There is also an odd flashing shadow, and "on off" headlight effect on Toscana track when it changes from dusk to dark, I also am finding the headlights don't throw out enough light to see enough on said Toscana track, plus, oddly enough, low beam gives me more illumination than high beam.
danowat
S2 licensed
Quote from CoolColJ :Seems like they got rid of the Perfomance points rating system from Prologue

I hope they add it back so you can set set power limits for races.
And add other limits like drive train type etc

Hopefully it will return along with the time trial leaderboards.
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