Happy new year, last time I spent it playing WoW but this time I managed to be productive!
Not really LFS related but what the hell, that's how I spent my new year's evening, modeling an twin-turbo V8 with very little knowledge of such things
I think sky backround could use some little tweaking.
Looking at the cars, sun is located to the left but on clouds the opposite side is illuminated. Considering the height and angle of your camera, it also seems like backround is little too low as you would expect hint of that red shade showing through behind the building (as you would expect during sunset). Horizon line ends up actually being quite "high" in this shot, as you can see in the attachment.
I think you can actually render a black/white mask to cut out sky from rendering shot and fine tune it in Photoshop without having to keep redoing renders over and over again.
Tried typing "how much shit human produces?" on google, but instead it gave me links to "How much poop can humans safely eat?" and "Strange New Products: Tofu that Tastes like Human Flesh"...
Depending on how complex your scene is, basically for video with 25fps you'd need 25 renders for every second of the video. For preview or testing purposes you can use much lower framerate, such as 10.
Exact method varies depending on what application you use, but typically once you have completed the animation of your scene, you just render all frames for whole lenght of your animation instead of just one and output it in video or .gif format where each frame is repeated after another in framerate you've specified (typical is 25fps for digital video)
Edit: For 3dsmax, you need to just check couple stuff from rendering options (hotkey F10) to make it happen:
Downloaded the demo and like it quite a lot. Sounds are definately the biggest downfall but driving feel is much sharper than on LFS and it's a lot less forgiving when it comes to pushing the car over it's limits, in which it's actually a lot closer to iRacing than LFS. More realistic setup options also receive a "thumbs up" from me and I was doing just fine even with default set, as long as fuel load was appropriate.
However, I don't really enjoy random races against random people for no long term goals (league/championship) so I'm not sure if I'll end up buying it or not. But considering how much I like openwheelers and the fact that it seems better in that area than LFS, it could be good investment.
Systems are very different, but personally biggest difference for me is the competition. I'm currently having a small iRacing break and jumped on CTRA couple times to satisfy any short urges, but if you've used to drive within the limits set by safety rating system, it's really tough to adjust into typical public racing. Collisions happen a lot, you need to push your way through or be pushed away and you generally can't rely on overtaking car to use his brakes instead of your door when he takes inside line into corner.
Oh well, I guess I should get a job and re-activate my iRacing account instead of ranting here
Haven't played GT5 Prologue because I don't own PS3, but I've played all the early games and each of them provides much more fun than GRID. Driving feel on GRID doesn't exist and navigating cars through courses is very unpleasant for experienced simracer because you can throw all you know about handling and laws of physics to the trash and must force your head to accept it's nonsense.
GT series while it's not a hardcore sim, it does it's job well enough where driving feel is there to actually make car behavior predictable. Sure you can mess around and make weird setups to push physics engine to the limit and produce weird bugs, but at least there is some sort of physics being calculated.
It was very good for first piece, it will only get better as you get more used to it. Something that kinda caught my nerve was when you explained how to find the tic-tac video, it was something along the lines of "go to LFS movies section and it's there somewhere". You want to give accurate information and for that video you could have just added a link or username on bottom of the screen for his Youtube profile.
As a small little detail, aspect ratio seemed to change between pieces.
I think it's better to go with whatever people prefer to use with LFS. At least for CRT users highest supported resolutions are not really used to due poor image quality, low refresh rates or text becoming too small to read. Max resolution for my screen is 1600x1200 but that's only good for getting a headache from 75hz refresh rate.
Edit: Generally people who use high resolutions generally have half-decent machine which should run LFS without any problems. If you could plug monitor and keyboard to toaster, I bet you could run LFS on it.
Just a thought, check event log for both your PC firewall and router. There could be some program that cannot access internet through new router and spams the heck out of it trying to find open port.
Another thing you could try is clearing DNS cache.
Tool you're looking for to add edges is called "Cut" under edit polygon mode.
When cutting, try to avoid ending up with 3-sided polygons and vertexes with 5 edges connected to them. Both will give you trouble when smoothing things out but 3-sided poly is atleast easy to fix by just adding a vertex on one of the edges.
One thing I find handy is to create few curves to use as guides before starting to create any shapes. This serves two purposes, first it lets you see where your blueprints don't match and it also makes modeling so much easier when you don't have to jump between viewports because you have this "3d blueprint" visible in your perspective view. Snap tool is your friend
When you start making the shapes, don't put too much detail on it until you have rough shape of the whole car in place. That will give you better idea on the proportions and as you're adding more geometry on one piece, it's important to see how it would affect other pieces next to it. Like when you add edge going across hood, you'll need to match it on fender. Hard to explain, but see the screenshot below. There's three separate objects but all lines match together.
I have a bad habit of starting all kinds of projects, getting distracted and forgetting about them. While I love modeling, I'm not really interested in texturing or rendering and that's maybe part of the problem.
Here's couple car related from really old to latest:
1. My first car project from '04, must have watched too much FnF.
2. Jeep project from '07, used this to learn NURBS and precise modeling techniques. (Those tires put system on it's knees)
3. Saleen S7. Current project that I'm working on, but been really lazy since the fun part is already over and haven't got too motivated to create interior yet.
Ferrari's problem for constructor title this year has been that they have drivers who are on opposite extremes of driving characteristic. One driver keeps pushing too hard and doesn't back down even when it would make perfect sense, thus overdriving the car which makes him very inconsistent. Other guy is fast in qualify but way too passive during races and doesn't seem willing to fight for every single point. Another thing I find interesting is that Kimi's car is always very oversteery and twitchy, while Massa has plenty of understeer. It would be very beneficial to have two drivers with same kind of preference on handling.
On top of that, usually team has been very good when it comes to reliability and strategy, but this year that hasn't been the case.