The online racing simulator
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Crommi
S2 licensed
Happy new year, last time I spent it playing WoW but this time I managed to be productive!

Not really LFS related but what the hell, that's how I spent my new year's evening, modeling an twin-turbo V8 with very little knowledge of such things
Crommi
S2 licensed
Quote from okijuhans :http://pes.pri.ee/mitmesugust/FZR_C4r_track5.png

http://pes.pri.ee/mitmesugust/FZR_C4r_track_BBS.png


Maybe some adjusting etc, but for C4Racing again. Render job is fine, now where are "cheaters" / Photoshop guys

I think sky backround could use some little tweaking.
Looking at the cars, sun is located to the left but on clouds the opposite side is illuminated. Considering the height and angle of your camera, it also seems like backround is little too low as you would expect hint of that red shade showing through behind the building (as you would expect during sunset). Horizon line ends up actually being quite "high" in this shot, as you can see in the attachment.

I think you can actually render a black/white mask to cut out sky from rendering shot and fine tune it in Photoshop without having to keep redoing renders over and over again.
Last edited by Crommi, .
Crommi
S2 licensed
Quote from thisnameistaken :Don't man, I swear the Chinese are already catching the turds I flush and using them to build a clone army. That's why I've started keeping all my turds in a cardboard box in the kitchen.

Tried typing "how much shit human produces?" on google, but instead it gave me links to "How much poop can humans safely eat?" and "Strange New Products: Tofu that Tastes like Human Flesh"...
Crommi
S2 licensed
Quote from G!NhO :wont that take VERY long?

Depending on how complex your scene is, basically for video with 25fps you'd need 25 renders for every second of the video. For preview or testing purposes you can use much lower framerate, such as 10.
Crommi
S2 licensed
Quote from Bose321 :Still wondering how to make it render the animation

Exact method varies depending on what application you use, but typically once you have completed the animation of your scene, you just render all frames for whole lenght of your animation instead of just one and output it in video or .gif format where each frame is repeated after another in framerate you've specified (typical is 25fps for digital video)

Edit: For 3dsmax, you need to just check couple stuff from rendering options (hotkey F10) to make it happen:
Last edited by Crommi, .
Crommi
S2 licensed
Downloaded the demo and like it quite a lot. Sounds are definately the biggest downfall but driving feel is much sharper than on LFS and it's a lot less forgiving when it comes to pushing the car over it's limits, in which it's actually a lot closer to iRacing than LFS. More realistic setup options also receive a "thumbs up" from me and I was doing just fine even with default set, as long as fuel load was appropriate.

However, I don't really enjoy random races against random people for no long term goals (league/championship) so I'm not sure if I'll end up buying it or not. But considering how much I like openwheelers and the fact that it seems better in that area than LFS, it could be good investment.
Crommi
S2 licensed
Blue hammer made of clay, even though there's a black screwdriver sitting on desk right in front of me.
Crommi
S2 licensed
Quote from The Moose :How the hell are Karters going to cope with safety ratings

By driving very very carefully

I'm assuming Legends Road Cup would be good training ground for that.
Crommi
S2 licensed
Quote from Bose321 :I find it to 'flat' It has no 'depth' if you know what i mean.

Because it's a texture and not actually modeled.... which is pain in the arse if you're not automotive engineer or ever assembled an engine.

*pulling out his hair trying to good pictures or schematics for Saleen S7's V8*
Crommi
S2 licensed
Was fun for a while until you realise that you keep repeating basically same missions over and over again.
Crommi
S2 licensed
Quote from Tezuka :Since there's alot of LFS players that that have played iracing on the forums, I would like to know how FIRST stacks up against CTRA?

Systems are very different, but personally biggest difference for me is the competition. I'm currently having a small iRacing break and jumped on CTRA couple times to satisfy any short urges, but if you've used to drive within the limits set by safety rating system, it's really tough to adjust into typical public racing. Collisions happen a lot, you need to push your way through or be pushed away and you generally can't rely on overtaking car to use his brakes instead of your door when he takes inside line into corner.

Oh well, I guess I should get a job and re-activate my iRacing account instead of ranting here
Crommi
S2 licensed
Haven't played GT5 Prologue because I don't own PS3, but I've played all the early games and each of them provides much more fun than GRID. Driving feel on GRID doesn't exist and navigating cars through courses is very unpleasant for experienced simracer because you can throw all you know about handling and laws of physics to the trash and must force your head to accept it's nonsense.

GT series while it's not a hardcore sim, it does it's job well enough where driving feel is there to actually make car behavior predictable. Sure you can mess around and make weird setups to push physics engine to the limit and produce weird bugs, but at least there is some sort of physics being calculated.
Crommi
S2 licensed
Can someone convert that Volkswagen into .obj or .3ds?

Edit: Nevermind, I'm apparently becoming blind.
Last edited by Crommi, .
Crommi
S2 licensed
Oh am geee! Add NFS: Undercover pleez, Underground 2 doesn't have Veyron with NOOOS and bigass bodykit. Too bad those Skylines can still draft past =/
Crommi
S2 licensed
1280x1024 ain't bad option because even most CRTs can use it even if it's wrong aspect ratio and I assume it's supported by most TFT.
Crommi
S2 licensed
It was very good for first piece, it will only get better as you get more used to it. Something that kinda caught my nerve was when you explained how to find the tic-tac video, it was something along the lines of "go to LFS movies section and it's there somewhere". You want to give accurate information and for that video you could have just added a link or username on bottom of the screen for his Youtube profile.

As a small little detail, aspect ratio seemed to change between pieces.
Crommi
S2 licensed
I think it's better to go with whatever people prefer to use with LFS. At least for CRT users highest supported resolutions are not really used to due poor image quality, low refresh rates or text becoming too small to read. Max resolution for my screen is 1600x1200 but that's only good for getting a headache from 75hz refresh rate.

Edit: Generally people who use high resolutions generally have half-decent machine which should run LFS without any problems. If you could plug monitor and keyboard to toaster, I bet you could run LFS on it.
Last edited by Crommi, .
Crommi
S2 licensed
Front of that Transporter looks pretty good but rear is way off, it also looks bit too long compared to real car.
Crommi
S2 licensed
Sooner or later those tools at MTV will announce that Rick Ashley's votes have been "spammed by hackers" and disqualify him.
Crommi
S2 licensed
Just a thought, check event log for both your PC firewall and router. There could be some program that cannot access internet through new router and spams the heck out of it trying to find open port.

Another thing you could try is clearing DNS cache.
Crommi
S2 licensed
Tool you're looking for to add edges is called "Cut" under edit polygon mode.
When cutting, try to avoid ending up with 3-sided polygons and vertexes with 5 edges connected to them. Both will give you trouble when smoothing things out but 3-sided poly is atleast easy to fix by just adding a vertex on one of the edges.

One thing I find handy is to create few curves to use as guides before starting to create any shapes. This serves two purposes, first it lets you see where your blueprints don't match and it also makes modeling so much easier when you don't have to jump between viewports because you have this "3d blueprint" visible in your perspective view. Snap tool is your friend

When you start making the shapes, don't put too much detail on it until you have rough shape of the whole car in place. That will give you better idea on the proportions and as you're adding more geometry on one piece, it's important to see how it would affect other pieces next to it. Like when you add edge going across hood, you'll need to match it on fender. Hard to explain, but see the screenshot below. There's three separate objects but all lines match together.
Crommi
S2 licensed
Quote :October 2, 2008 - Now Available: Milwaukee Mile
The oldest continuously operating speedway in the world is also home to the newest form of racing. The legendary Milwaukee Mile is the latest addition to iRacing's collection of tracks and is available now to members for $20.

Although the track has seen several renovations since it opened up in 1903, it has retained its characteristically low banking, something which has traditionally leant it to open-wheel racing series.

Today's IndyCar drivers navigate the circuit in just over 20 seconds, while NASCAR Nationwide series teams typically log qualifying laps in the 30-second range, the lack of banking playing a constant tug-of-war with the heavier cars as drivers battle to keep it off the wall.

Whether open-wheel or closed-wheel, Milwaukee's near-flat banking will offer plenty of challenge to any oval racer.

I thought there's already more than enough ovals
Crommi
S2 licensed
I have a bad habit of starting all kinds of projects, getting distracted and forgetting about them. While I love modeling, I'm not really interested in texturing or rendering and that's maybe part of the problem.

Here's couple car related from really old to latest:
1. My first car project from '04, must have watched too much FnF.
2. Jeep project from '07, used this to learn NURBS and precise modeling techniques. (Those tires put system on it's knees)
3. Saleen S7. Current project that I'm working on, but been really lazy since the fun part is already over and haven't got too motivated to create interior yet.
Crommi
S2 licensed
Ferrari's problem for constructor title this year has been that they have drivers who are on opposite extremes of driving characteristic. One driver keeps pushing too hard and doesn't back down even when it would make perfect sense, thus overdriving the car which makes him very inconsistent. Other guy is fast in qualify but way too passive during races and doesn't seem willing to fight for every single point. Another thing I find interesting is that Kimi's car is always very oversteery and twitchy, while Massa has plenty of understeer. It would be very beneficial to have two drivers with same kind of preference on handling.

On top of that, usually team has been very good when it comes to reliability and strategy, but this year that hasn't been the case.
Last edited by Crommi, .
Crommi
S2 licensed
Sc!

Damn, looks like TVU stream is quite a bit behind
FGED GREDG RDFGDR GSFDG