I can't agree on that. Foolishly I have preordered LBP2 without having played part 1, and I was quite underwhelmed. Of course, it's pretty much a sandbox/level editor, but the gampleay itself is so bad that no amount of toying around with the editor can compensate for that.
If you like plattformers, go Wii. New Super Mario Bros. Wii and Donkey Kong Country Returns are the best plattformers out there...
And to get back on topic: I'm curious what Games I can download, as the best two infamous and dead nation are not available in Germany. Hopefully it'll be different in Austria.
I'd personally go for Ratchet&Clank and Wipeout. (If infamous isn't available).
Oh, don't you worry, my life ain't boring, even without believing in stupid things.
That's true. But, and that is a huuuuuuuuge BUT it's a totally different matter to believe in something that is based on scientific evidence and verified by peers, than believing in something some guy of questionable mental health has said.
Now that's a tricky one. Life is pretty much a sum of chemical reactions happening for various reasons, and a lot of our behaviour is dependant on chemical processes in our brains. Additionally, studies have shown that the brain decides before you consciously make a decision. Both of these points illustrate that a "free will" might not exist to the extend we'd like to imagine.
Still, I don't believe that my whole life is plotted out by some other higher entity and I just follow it on rails.
Wow, that really baffles me! How is love "not proven"? Love is one of the most researched parts of human behaviour. And love is, as most things we do, dependant on hormones, pheromones and other neat stuff that happens in our brains to trick us into reproducing. To me, love is nothing "magical". Nontheless, it's one of the greatest things humans can experience.
But love is also very opportunistic. There isn't "this one girl" that you'll live happily ever after in real life. In reality, there are dozens, if not hundreds of girls living in your city you're "compatible" with, so the girl you end up being with is totally coincidental, and she AND you for that matter, are both replacable.
I am very sorry to tell you that "believing in stupid things" doesn't show up under "being open minded" in my thesaurus. Also, I have made the experience numerous times now that people who strongly believe in some fiction tend to be less open minded than sensible people.
I for one would regard myself as open minded, as in I can accept things to be real even though they comrpomise my view of the world, if I get convinced that those things are true. Also, I like to try out new things.
Additionally, I tend to let people believe in what they want, as long as they don't try to evangelise me, and in fact, I am good friends with some very deeply religious or "homeopathic" people. That doesn't apply to online discussion forums though, where I do enjoy a good argument about those things.
Many smart people believe in coincidences rather than prophecies coming true because of some "prewritten" fate-like thing that is apparent to lunatics (believing themselves in it, the minority) and charlatanes (not believing in it, but using it to make profit from stupid, gullible people. The majority, including organized religion and homeopathy), that is correct.
Yeah, but in 100 out of 100 cases, it simply IS coincidence. People who believe in prophecies are even less smart than people thinking playing the lottery is a viable way to gain money.
Well, guessing the day of an earthquake ain't that hard, as an earthquake happens almost every day. There are about 1400 earthquakes of the strength of 4.9 to 5.4 on the richter scale per year.
And even if somebody would pinpoint the location, strength and time of an earthquake, it's a mere coincidence if he can't repeat that.
I know it's a long list that requires a lot of comprehensive reading, but it's worth it. As you might know, Live for speed is in developement for almost ten years, and discussed in forums for about the same time, so chances are that somebody had the very same ideas in all that time.
So if you find that somebody has already had your very ideas, go to the original post and read it. If you have anything of value to add, ressurect that thread instead of opening a new one. If you haven't (and "yeah, great idea" is NOT a valuable contribution), simply refrain from posting.
Also, it's usually better to flesh out your ideas more than just stating a single sentence. Put more thought in it.
Can't agree on that, never had a problem with driving in vienna. Not that it's fun per se to drive in the city, but its not really that troublesome either. And there are plenty of things to see in vienna.
And i can highly recommend my hometown Graz, a very nice town mixing both alpine and mediterranean atmosphere.
to bumo this thread: Bought Shift 2, and I do like it. While it's nowhere near a sim, it has two things that I hope we'll see in real sims in the future:
Visible marbles and flexible cars. If you look at the rear view mirror and the screen wiper, you'll see how they flex, which is quite neat, especially since it isn't done in an overly exagerated way.
Watched Paul recently. While not as good as Shaun of the Dead or Hot Fuzz, still a nice comedy with lots of sci-fi references. Had a good time watching it.
It took me 2 evenings, so 5-6 hours. Plus an additional 3-4 for coop.
So while it's not a long game per se, I think it's quite hard to judge the length of a game like portal. I have watched a friend of mine play a few levels after I finished it, and he took considerably longer than me to figure some puzzles out. So for him, the overal length would be 7-8 hours.
As the whole corporate design of Aperture Science reminds me of apple, that doesn't come as a surprise.
But I agree. While the source engine isn't among the most technically advanced engines anymore, the art of Portal 2s visuals is great.
Coming from a country with a rich sausage culture, and having been to England once, let me assure you, that unless you have those special kind of british taste buds on your tongue, nothing, and I truly mean bold and italic all caps NOTHING, becomes better when you put more of those things that - for some very odd reason - are called "sausage" in great britain on it, in it or next to it.
If the EU would be of any use, it would surely mark british sausages with a "not fit for eating" label, similar to those "smoking can kill" on cigarette packs.
Still, unless it has the traditional rear engined rear wheel drive setup, it won't be interesting, as it will be another overpriced but less practical Golf in disguise...
Especially looking forward to Costa di Amalfi, which was my favourite btrack in GT4, as it was beautiful and didn't get boring after hours of farming the Toyota RSC car for quick money.
The problem isn't stopping to listen or talk when something happens, the problem is the longer reaction time when something happens that needs your attention.
And the speaker phone thing is even more strange as it's not a common practice on TV over here. I can't think of a single time I saw it on TV.
While defiantely scary, I fail to se the "miraculously" and the "escaping"... the board merely penetrated and got lodged in the windscreen by the looks of it. Spectacular? Yes? A miracle that somebody survived it? Nope.
At best, it was a tad of luck it didn't smash her hand.
On other news, joing the hands free talking debate: I do agree that it's quite distracting trying to film while driving a car, as the camera needs a lot of attention to be pointed in the right direction, at least relatively. You won't immediately crash, burn and die, but you're distracted enough to miss things.
Same as with talking, no matter if holding a phone or talking to a passenger. While it does not impede the genreal ability to drive much, as in: staying on the road and not hitting large objects like cars going on the same road, it does severly hamper the attention you pay, and I for one regularly miss traffic signs like speed limits while talking.
And somewhat related: recently I see more and more people using their phones while driving in "speaker" mode, or whatever it is called in english, not holding it to their ears or using a handsfree, but holding them stupidly in front of their faces... what use is that?
Allright, so I'm the first. And I am almost at a loss for words. To sum it up in the briefest way: If you like IL2, you're better off sticking with IL2 1946 for now.
At least from what I can gather by the ten or so minutes I tried the training.
first, the pros:
the shadows look amazing
insane detail, like grass, random bicycles standing around etc.
clickable cockpit instruments
now, for the cons:
performance is abysmal, even on medium details (i7 870, 4 gb RAM, gforce GTX460)
Many controls don't work, even though assigned in the options. Many controls not to be found in the options at all, or at least not easily.
some textures are missing (most notably on the training plane, which just sports a yellow bumpmap)
radio chatter sounds odd and too fast/cut off
special effects like smoke and fire look worse than in Il2 1946
special training issues:
Instructs you to fly through rings, which are invisible.
no prompts for the controls.
explains procedures without letting you do them.
To sum it up, it looks and feels like a very half assed ww2 combat mod for FSX
And here's a screen, with everything maxed out. It sucks more than neccessary due to steams screenshot compression though.