The online racing simulator
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ColeusRattus
S3 licensed
Well, it could be done even easier if there was a pointer to the skins/setups/configs folder in an ini which you could simply edit to point to any location.
ColeusRattus
S3 licensed
well, I suppose you could see it in the replay of the race how much fuel everyone used.
I do like the idea.
ColeusRattus
S3 licensed
Will I be shunned if I start to humm "love is in the air"?

Sounded like a great event, though. Too bad the UK is so darn far away from everything :P
ColeusRattus
S3 licensed
the terms "very old" and "Xbox" don't fit together well if you started gaming in the late 80ies
ColeusRattus
S3 licensed
Can't agree with what you're saying here, except that some forum members (myself included) tend to get overly excited on trifle matters.
ColeusRattus
S3 licensed
Why would hard core racers freak out? I mean, being able to look left or right is not more unrealistic than the 3rd person view itself, so I guess hard core racers would simply shrug and go play on cockpit only servers
ColeusRattus
S3 licensed
Especially since there is already a completely free of charge BMW M3 racing game out there... so no need for it in LfS.
ColeusRattus
S3 licensed
search is your friend.
ColeusRattus
S3 licensed
Quote from Ikaponthus :Look, I was simply saying that racing a Formula One car using your thumbs on a playstation gamepad would not be an effective way to control a car in real life, and thus it shouldn't be in a real simulation either.

Well, how would we know, as noone ever drove a real F1 car with a gamepad, so it might be possible. And I actually do think it would be possible to drive competitively if the driver had the same experience with it as the others have with wheels and pedals.

Just for the record, IIRC we still cling to the old and actually quite dated method of steering a car because laws require a mechanical means of steering and braking, so drive by wire systems which would allow different methods like joysticks or gamepads are just not possible.

So I have to agree with BBman here that the realism of a sim has nothing to do with the chosen way of generating input, but with what the sim does with it.
IMHO you mix up two different things: realism and immersion. Is LfS less realistc when driven with a mouse? no, but definately less immersive.
ColeusRattus
S3 licensed
There is a Midnight racer from 76, but as it's "first person" too, I guess it disqualifies. Seems my Racing Game Trivia has come to an end.
ColeusRattus
S3 licensed
Quote from ColeusRattus :Might have been Night Driver or Midnight Racer.

Becky, don't like to quote myself, but could it have been one of those?
ColeusRattus
S3 licensed
Might have been Night Driver or Midnight Racer.
Your Racing Game History.
ColeusRattus
S3 licensed
Well, this thread "http://www.lfsforum.net/showthread.php?t=53142" inspired me to start this thread. In it, the goal is to see how long you are playing racing games.
Your list need not be in chronological order, but I'd appreciate it if it was. Also, it would be nice if you add a few words to each game, and possibly a screenshot or youtube video, at least if it hasn't been mentioned before.

Now here comes my list.

Grand Prix Circuit
My first racing game was "Grand Prix Curcuit" by Accolade. I startet playing it 89 on an IBM PC with an amber/black screen. When I got my first colour screen, it was much more of an improvement than any GPU ever.
It featured three cars, eight real tracks (though without trackside objects, and they were completely flat). And I can still remember the hardest AI enemy: "Bruno Gourdo"
http://www.youtube.com/watch?v=Q-y8dvsLYJM

Test Drive
Again, a game by accolade. Being older than GPC, it only had 4 colour EGA graphics (turquoise, purple, white and black). It was the first of the original Need for Speed formula: you drive a luxury sports car on a public road, including police chases. There were five cars and one track, which was a narrow, yet level mountain road with a gorge on one side and a rock wall on the other.
http://www.youtube.com/watch?v=n-gniuNbMS0

Test Drive II: The Duell
The first Test Drive in colour, it had more cars and a race across america with different race invironments. Also, unlike the first part, you had an opponent you needed to win against in addition to dodgeing the police.


Street Rod
A game by California Drams set you in the fifties, having you build a hot rod and racing fellow hot rodders for money or pink slips in illegal night racing (also including police chases). The possibilities to tune and modify your car were huge, and all the parts did wear over time so you had to plan ahead on when to buy exchange parts. Which you had to exchange yourself by removing bolts, and lines etc. YOu also had to fill your gas tank every now and then.


Outrun
You and a blonde sit in a Ferrari 355 Testarossa and need to get across a country in a certain amount of time. Classic really. By Sega.
http://www.youtube.com/watch?v=WiWiTXq4yYY

Indy 500
The first real sim I played, and the first one with 3D vector graphics instead of bitmaps. The start of Papyruses Fame.


Formula One Grand Prix
A true Classic by Microprose and Geoff Crammond.


Stunts
Classic by Brotherbund. Endless fun due to a track editor.
http://www.youtube.com/watch?v ... mp;playnext=1&index=6

NASCAR Racing
I don't think I need to say much about it, except that I spent more time deliberately crashing than racing. But hey, I was young and it looked awesome back then.
http://www.youtube.com/watch?v=dfejp9QR5yc

The Need for Speed
This one made my buy a Thrustmaster T2 wheel. Never before seen graphics, great physics, to date the best car encyclopedia in game, great tracks.


Rallye Racing 97
great graphics for it's time and the one and only Rallye game with single stages that take more than 20 minutes to complete.


From now on, the list becomes more well known, and my thread too long, so I list them:

Grand Prix 2
Screamer 2
Every need for Speed from Part 2 till Pro Street
Viper Racing
Race Driver 1-3
Colin McRae Rallye 1-2005
GT 3 and 4
Richard Burns Rallye
GTR Racing
GT Legends
Test Drive Unlimited
Enthusia
rFactor
GTR Evolution
iRacing

And of course Live for Speed since 2003

I'll update the list if there are entries I've forgotten.
Oh, and I deliberately left out "unrealistic" racing games like F-Zero, Slipstream 5000 or the Carmageddon series.
Last edited by ColeusRattus, .
ColeusRattus
S3 licensed
I think you're looking for Test Drive Unlimited. It drives quite decently without being too much of a sim, it has a huge number of cars and you can free roam Oahu.
ColeusRattus
S3 licensed
I have a similar racing history Wraper (getting a T2 for The Need For Speed [the first one really had the "The" there]).

But you miss the whole point of hating NfS in here. It's not that they are bad games (well, Carbon and Underground are, with Pro Street being a glimpse of light which was funnily shot down by both critics and fans), but stupid people wanting features of the series (especially after it went "underground"...) in LfS.
Which most people in here don't like. If anybody wants to play a game LIKE NfS, they should go play the original instead of trying to make something else to be the same as the game they like.

On a sidenote, its very sad that nowadays, those games sell best that offer basically the same shit in a different packaging...
FGED GREDG RDFGDR GSFDG