The online racing simulator
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Chaos
S3 licensed
no surprise the test subjects drove more aggresively, when they had to play Burnout, Midnight Racer and Need for Speed.

For me, playing LFS made me more cautious and more aware of what others are doing... I had 3 car accidents in my life... All were only light crashes, with scratched door, bent suspension, etc.... All before I found LFS... Now, after almost 6 years with LFS, I had no accident at all and I drive many more kms per year than before due to my job...

So I don't really know where the truth lies...
Last edited by Chaos, .
Chaos
S3 licensed
Quote from Gekkibi :omg plz lol. LFS has IRC channel? :o

i dare to say it is there since the begining of LFS
Chaos
S3 licensed
+1 from me because
http://www.lfsforum.net/showthread.php?t=1462
post nr.5 and further...
Chaos
S3 licensed
Quote from Stefani24 :There will be only 1 prob:what about the time spent online before patch z, if this is invented in patch z?

well the data about your past races since s1 are on LFSw, thus you can figure out the time the races took you... of course the time spent online after the race has finished and before a new is restarted would not show in the pre-Z era...
Chaos
S3 licensed
+1
this could prevent some mistakes in who is who
LFSW - time spent online
Chaos
S3 licensed
In the "Online racer stats" we have the driven km/miles is LFS... It would be a nice addition to know how much time it did cost us to drive this distance...
Maybe it would be possible to have two values> one for total time spent online and the second to show the total racing time (the sum of all laptimes which are in the details of "online race results")
Chaos
S3 licensed
yup, a nice idea so a +1 from me
Chaos
S3 licensed
great addition its good to see the improvement suggestions made by players are implemented if you wait some time

Removing the S1/S2 separation thread (not a complete implementation of the idea, but i would guess it was an inspiration )
Chaos
S3 licensed
a good idea
but should everyone, who think it's good, make a post about it, you would only have a lot of posts with "+1" in them
Chaos
S3 licensed
Quote from Nitrous13270 :Check out Test Patch Y16 in the Test Patch section. The ADs are converted to JPG format, so you can skin them if you have the experience...

if you read the whole thread, you would know that I noticed (5th post)... the title of the thread and the first suggestion is a "bit" older (september 2005)...
Quote from banshee56 :Damn you Duke! :bannana_g

There are lot's of issues with being able to upload track skins to LFS World....more stuff to manage regarding who is a server owner, plus the added storage and bandwidth. Besides, if a car skin can only be 1024x1024, and some of the billboards in LFS are (relative to in game scale) much larger than the cars, I would think the quality limitations would make uploading to LFSW useless. I don't really see any good options for automated skin downloads for billboards. Downloadable packs for leagues/teams may be the only way to go for the quality we would all like to see.

no, LFSW does not need to know who is the owner of the server, only which skins are used... (as I suggested, server owner would write the names down in the server config file, LFSW would find the skin according to the filename)

added storage & bandwidth > ads skins are all 512x512, size about 200kb ... thus the maximum used space with ~750 licensed servers, ~30 ads files per server, is 4,5GB in server skins... compared to car skins> ~20.000 licensed drivers (my rough estimate and I guess there are more than this), 20 cars, 400kb each skin = 160GB

so 160GB vs 4,5GB... is 2,8% noticable? I don't think so...
Chaos
S3 licensed
moderating the content of the ads? ain't it the same as with skins? (assuming ads-skins are on LFSW)

the files are the same size (some even smaller) than the skins and you don't have problems joining different servers and dowloading skins of people racing there (making it an option is obvious)... more load on LFSW... yes, the same like there were +5 people on the server you are joining...

yes, it would require some work to get it working right, not losing the default ones or the already downloaded ones... maybe the server owner could specify the filenames used for his ads-skins in the config file of the server and upload them to a special slot on LFSW...
Chaos
S3 licensed
when we now have the trackside ads in .jpg (see http://www.lfsforum.net/showthread.php?p=765314#post765314 ) what about using the same system that is used for downloading skins, to download the ads from LFSW?

btw. it's nice to see that the improvement suggestions made by LFS players are implemented... you just have to wait
Last edited by Chaos, .
Chaos
S3 licensed
Yes, using a real car is almost the same as using a G25 and LFS... The 1st prize in the 1st Czech LFS League - last year's CarDo Racing Octavia Cup were a few laps in a real race car (Skoda Octavia) on a racetrack (racetrack in Most, CZ). The winner ( windmouse ) did not even have a driver license (too young) and never drove a real car before and he had no problems on the track... On the contrary, the people from CarDo Racing were very surprised how nicely he drove and even followed the ideal line...
Chaos
S3 licensed
stop the granny racing... real men drive the XRT
Pushing a car button
Chaos
S3 licensed
If you get into a sandtrap with most of the cars with slicks, you are stuck and your race is over... IRL in short races too, but in endurance racing the track marshalls can push your car from the gravel and you can contine. Or with the MRT5, you end up facing a wall and finito... IRL you get out, push your cart 1m backwards and off you go...

That's why I think it would be good to have a "push" button in LFS... Let it be delayed say 15sec before it starts working (marshalls running to your car, you getting out of the MRT5), but then your car would start moving 1 km/h in desired direction regardless of surface, but limited by an angle (so you could not be pushed up a wall on FernBay )...

Basic idea by Bigman!
Chaos
S3 licensed
Quote from danowat :They had the chance to add a RL track to LFS, but choose not too.

i would say tracks ... when I worked at the second largest racetrack in our country, told the owners about LFS and what was their oppinion on having their track in LFS, they were all for it and the only condition they had, was that the track must be done accurately, with all banners etc., they did not even want some money for the "track license" ... that's more than two years ago...
The same with real car manufacturer... I asked at Skoda Auto, they understood that it was more advertisement for them then the other way around... but in both cases the devs said maybe sometime in the future... some time passed and nothing... so I gave up on this...
Chaos
S3 licensed
Quote from bluejudas :+1 for track modding!!

But....

1. New tracks must be approved by a "track board"/lfs team
2. Make them downloadable through LFS so that the user always will have the latest version

The board will make sure that we only get quality tracks. They can/will also integrate them in LFS World. It take time to make quality tracks and approve them so there will not be pouring in tracks. My guess is that there will be a healthy growth of new tracks. I think this will be good for LFS!!

+millon for this idea > http://www.lfsforum.net/showthread.php?t=13688 the results of the poll are clear...
Chaos
S3 licensed
Quote from Ikaponthus :4 - I also understand that LFS is about racing, not crashing. Some will say there's much more important things to worry about...

I think a proper damage model is also very important part of a racing simulator. Now with the very forgiving damage model, many people go with no brains into T1. They hit a few people and usually they get away with it. Should the damage model be better. Do this and your race is over. Many people would then drive much more carefully than they do now... The same with damage to the suspension... Now it is ok to cut the curbs on some FernBay tracks... IRL you could maybe do this once or twice before your suspension says goodbye...
Chaos
S3 licensed
and if everybody would be a foreteller, everybody would know what he will do in life, tests would be not needed, because everyone would know what will be in the test, so no need for schools, etc.. etc.. i other words everybody would know their fate the time they were born and thus they would not need to work for something, because they will know what will come...

well, i don't think this could work...
Chaos
S3 licensed
for a league race i dont want to have the racing line visible and don't want to force cockpit view...
Chaos
S3 licensed
should definitely be HLVC invalid... FIA rules say the track is outlined by the white lines at the edge of the track...
Disallow "show racing line" when online
Chaos
S3 licensed
I think this option should be only for offline, for people to learn where to drive... using it online could give people some advantage in races and on the other hand could make them more dangerous while not driving on the line (during overtaking)...

i know FCV disables it, but i don't see why should we force someone to use cockpit view...
Chaos
S3 licensed
Quote from danowat :Yeah, I try, I am pulling at the wheel so hard I almost pull the damn thing off the desk.

Must try and learn to relax.

in some intense races I did pull it off the desk... now its secured with a bolt
Chaos
S3 licensed
well, you would get the same trouble in a real car unless you modify the pedals (I was unable to heel&toe on my last car, because the pedals were placed wrong)... so as I see it you have 2 possibilities>
1. modify the pedals
2. do not heel&toe, just engage the clutch, downshift through all gears to the desired one, and then when you go off the brakes, blip the throttle and disengage the clutch...
Chaos
S3 licensed
the highest curb in LFS on the old BW track, which you could use to do a half somersault with your car using a "proper" setup

that people changed the driver in the endurance races as in relay races, you had to hit your teammate's car for a driver change

that the XRT used to have two exhaust pipes, the FXO looked more ricey and had a huge wing
Last edited by Chaos, .
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