The online racing simulator
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BigPeBe
S2 licensed
Of course it is very hard to get really fast with a mouse and kb, ie. you can't be that precise with them.

Tho don't get frustrated when you find it hard to learn driving whit a wheel then. But I myself recommend the G25 personally.

Before you get the wheel you still can of course practice the "get out fast" as I wrote earlier.
BigPeBe
S2 licensed
With stuttering I actually meant an graphics/FPS related problem, when the image/motion keeps "stuttering".

Yes hah, reboot can be very useful sometimes.
BigPeBe
S2 licensed
I watched the replay, your driving is at least fairly good (can't fully judge because I don't drive the FBM).

But few notes, when entering a corner, aim so that you can get out of it fast. Not for a fast "get in". You sometimes get in smoothly and fast, so you can't get out early and it results as pumping the gas mid corner, when you kinda don't know what to do.

Brake, turn in aggressively, hit the apex and floor the throttle when possible and steer out of the corner.

Also when back starts sliding, just catch it, don't let it drift. Of course when you get the corner done properly, when exiting it there is not so much of a sliding because you have aimed for "easy" and fast corner exit.

It's also psychological, if you just think that "I have to be fast" you easily drive like this and get in fast and then exiting corner is not so good, because that was not your goal.
But when you think "I have to get out of that corner fast" it is easier to properly do it, because during the whole "performance", from braking to the end of the corner, your goal is to get out fast and you aim for it early, even when you are starting to think about braking point.
BigPeBe
S2 licensed
Glad to help.

That problem with stuttering sounds weird and even more weird when I'm saying that the origin of stutter may still be that Rumble Pad 2. I also may be very wrong whit this, but read the following.

My friend used to play games with that controller and when he first time tried LFS he had a bad problem with stuttering. We tried to find a good solution for it, but after all the problem was gone when we disconnected that rumble pad.

Do you have both, G25 and the Wingman rumble pad connected? If so try disconnecting the rumble pad.

I dunno if that Wingman rumble pad uses any drivers, but if it does, try to uninstall them and maybe even G25's drivers too and then reinstall the G25 drivers and see if the problem is gone.
They're both Logitech products so I would imagine them messing each other.

And be sure that any of buttons or axes in LFS aren't assigned to the Wingman.
BigPeBe
S2 licensed
OR, his gas/brake pedals are configured as combined.

First suggestion, don't use the Logitech's gaming software, just close it if you have it running.

After you have done that, go to Windows control panel --> Game controllers, and hit properties while G25 is selected on the list.

Then go to the settings and unselect the combined.
Set the degrees of rotation to 900, or 720 or whatever you prefer.

Also disable centering spring and check that Spring effect strength and Damper effect strength are set to 0%. Keep the overall Effects strength somewhere around 100%.

Also I'm gonna warn you to set your speakers off before pressing "close" or you may hear a very annoying sound effect.

Now go to LFS and configure your axes in control options, axis menu.
BigPeBe
S2 licensed
Quote from M3THANOL :
Does anyone know what I am talking about, if not, go to your car switch it on and floor it and then you will understand

Heh, I wouldn't suggest that, many cars don't have any rev limiter.

There is many types of rev limiters IRL, not just the bouncing one.
Also this LFS style limiter is used on real cars, tho usually it makes a bigger sound when hitting it. Especially if you have a loud exhaust.

If you want a bouncing limiter in LFS use the outgauge on posted above.
BigPeBe
S2 licensed
If I understood correctly, the problem is he is trying to configure axises as buttons, it wont work.

Quote from guddelino :the steering wheel works without any problem, i can see that the pedals work when i press them down in control options, but the problem is i cant put them as the accerator button.

anyone have a clue waht i need to do?

And the most strange thing is that the steering wheel only works on the bmw sauber, but on the 2 other demo cars i only see the rpm go up, but i cant change gear or acculurate

You need to go to the axis menu in the controller options and assign them there.

And for what I know, the MS Sidewinder has an option for separate pedals, so in Windows control panel/control settings you have to check that accelerator/brake pedals are set as separate axis, not as combined.

Cant say anything sure about the gearbox problem, cause I myself use H-pattern shifter in "normal" cars, but if I can recall correctly, just be sure that the flappy padels are configured right in the button menu and in player menu your gearbox is configured as "semi-auto" (auto-clutch on, auto-blip on etc.).
BigPeBe
S2 licensed
Quote from S14 DRIFT :Use hamachi and quit da bitchin'.

Hamachi won't help, it also uses IP:s what LFS wont allow.
BigPeBe
S2 licensed
Quote from JJ72 :well war is about going to places and kill dozens of enemy not? lol

Yea well the way COD4 showed it is so simple and boring, kinda made me think about those cheap "b-class" games.
Very unrealistic battles etc. Basically you just go shoot some enemies standing face to face them and so on.
BigPeBe
S2 licensed
I'm one of the few who didn't really like COD4.

The gameplay in campaign was just utter crap, go to a place, kill thousands of enemies, repeat few times and then it was all over.
MP was crap too, a big mess.

COD5 was better (yes me and my mate played the whole campaign in coop mode already). At least played in coop the campaign was nice few hours of entertainment. Just too short like the COD4 was too.
On of the reasons why I think COD5 is better may be the fact that it is in WW2. I just like it more, I'm a rifleman type of shooter and those modern battles in COD4 are just something I don't enjoy that much.
+Everything from infantry to airplanes in WW2 was more interesting.

The "normal" MP in COD5 is just crap too, a big confusing mess, it just does not "feel" like a real war.

Also these two games seems to follow the fashion what have been up lately with FPS games, a really low FOV. I just don't like it, it makes me feel like I have a bad tunnel vision and cant see around me, everything looks zoomed in.
Valve games like L4D doesn't seem to follow this trend, and I like it.
Last edited by BigPeBe, .
BigPeBe
S2 licensed
I used to hate Kenny vs. Spenny, so annoying... But still I watched the every episode what came out of the telly.
BigPeBe
S2 licensed
Quote from Jertje :Good man!
Karjala is also quite alright

I like to drink Karhu too. I used to drink Karjala, but somehow it doesn't taste that good anymore.
I used to hate Lapin Kulta, but they have changed the taste of it and nowadays I really like it.

Usually when I drink, I like to drink Finnish beer, like those mentioned above.
Tho Koff and Olvi are something I hate really. Sometimes I pick 24-pack of Koff, because it is cheap around here, but Olvi is something I usually drink only if someone offers it for me free.

I also like the stronger version of Karhu, what you can buy from Alko (the Finnish alcohol stores), the ~8vol. one.

Sometimes I treat myself and buy some "specialities", usually that means import beer. Tho probably they taste different when you drink them in their own countries.
Can't remember what ones I have tasted tbh.

Ahhh... Summer, sauna, some grilled sausage with mustard, beer and the beer-belly hanging out. I'm hungry now...
BigPeBe
S2 licensed
Quote from 5tag :Naah... not talking of 2-strokers^^

I don't know... I just meant that typical race engine sound... snotty, croaking and uneven... I thought it would just sound like that.

Race engines usually sound really rough on lower revs, because they have aggressive cams and everything is adjusted for working in high revs, so on lower revs the engine in a way does not work properly.
Plus when you lift of the throttle these engines like to "pop and rattle", ie. high compression ratio and "straight" exhaust likes to produce that effect. Even my civil car does that a bit.
On high revs they just sound sexy.

+Turbo engines what really are their own story then.

Quote from deggis :http://www.youtube.com/watch?v=fDJbek353Ic (wait until it goes full throttle...)

Proof that synthesized sounds can sound realistic. Ok, shooting with a camera from computer screen is a little bit forgiving compared to Fraps video but anyway.

I wonder how much clipping that creates - there's one thing that needs improvement.

Yes, LFS can really sound good, I myself like to use my own .eng files on cars I use most in LFS. ie. for me XFG and XRG sound quite nice, like a slightly modified 4-pot N/A engine does.

I even use LFS for producing sounds for other games. ie. for rFactor I've done very great sounding turboed BMW 2.5 inline-6. Tho chatter and turbo "on boost" sounds I mixed afterwards, but the engine tone itself is straightly from LFS.
BigPeBe
S2 licensed
Quote from 5tag :

The point is that if engine temperature will some time be simulated (or is it already? :/ ) this unregular sound of an almost broken engine would also fit cold engines very nicely.


If you mean the "popping" sound what comes when the engine keeps "missing cycles" or whatever it is doing then in LFS, no it does not fit to cold engine.

Cold engines don't usually sound like that... Mopeds maybe do but that's another thing.

Properly working cold engine does not sound really that much different than a warm does. AFR can be different when cold and it can make some difference to the engine "note".

+When in race the engine is definitely pre-warmed before start, otherwise it would broke down when giving it some right foot and revs in the race.
Last edited by BigPeBe, .
BigPeBe
S2 licensed
Quote from BigPeBe :I downloaded the L4D demo too.

Seems as a good solid game, before I can really judge the fun-factor, I have to wait to get into MP coop with my friend.
But definitely I'm waiting for this to get released.

Yes I'm quoting myself.

Played today the coop with my friend, fun fun fun.
It is just simple, go and shoot zombies.
BigPeBe
S2 licensed
It could be that whit upgrade system like this LFS could draw a bit more wrong attention.

But TBH some proper upgrade system would be interesting and I don't mean anything like new K&N Filter.
Like fitting proper dual carbs to your XRG and then being able to change the choke sizes etc. like in real life and feel the effect. Next upgrade would be ITB's with proper ECU and then again it would come with many hardcore adjustable stuff (ignition and fuel maps, injector sizes etc.).
Proper head work, lowering and porting head would be possible.
Good selection of different camshafts, if the XRG is Twin cam, it could be possible to mix different cams from different sets.
Of course if you want to use very aggressive cams you would have to upgrade the pistons/rods/crankshaft so it would be able to stand all those high RPM's.
etc.

If this would be possible my fav car would be XRG, not the XRT.

If you would want to modify how the cars look, something little for the XRG, like a little blip to front bumper, different wheels and different steering wheel. Nothing dramatical / ricey bodykits.

Of course it would take a hell of a lot of coding, ie. I don't see how all that stuff would be properly simulated with the current torque curve system.
So maybe not just yet.

+The upgrade system in rF sucks, it's simply boring.

-EDIT- Of course if it would be possible to dramatically make your car faster, there would be a need for different classes for cars in different "stages". There's no point of putting stock XRGs with hardcore fast XRGs in same track.
Last edited by BigPeBe, .
BigPeBe
S2 licensed
I downloaded the L4D demo too.

Seems as a good solid game, before I can really judge the fun-factor, I have to wait to get into MP coop with my friend.
But definitely I'm waiting for this to get released.
BigPeBe
S2 licensed
Hmmm...
BigPeBe
S2 licensed
Oh well...



+ more

























Last edited by BigPeBe, .
BigPeBe
S2 licensed
Sorry but had to post this:



Why you would want a KITT in a racing simulator?
BigPeBe
S2 licensed
If I remember correctly the V version tweak was a "legit" version and had a license protection + only option for modifying demo cars (back then they were XFG, XRG and XRT) but with current patch Z, there is no legit tweak. At least the tweak I know is able to modify all cars.
BigPeBe
S2 licensed
Quote from sam93 :So say I got a Z20LET (200bhp stock) and done either one of these two to it.

1. Smaller turbo and a bigger turbo. What would be the final amount of bhp achieved?

2. Supercharger and a turbo. Again, what would be the final amount of bhp achieved?

A blown headgasket.

If you take 2-liter 200bhp N/A engine and put turbo on it, it won't last. Compression ratio in that highly tuned N/A engine is just too much.

A very powerful, 2-liter turbo engine wont actually produce almost any bhp if you take the turbo off.

A good turbo engine and a good N/A engine are two completely different things.

If you ask us a question like "how much bhp I'll produce with 2-liter engine if I put a turbo in it" the answer is somewhere around 0-1000 bhp.

About FWD to RWD conversion, it is a horribly big job.

You would need to take the car apart and completely rework the shell, from enginemounts to suspensionmounts, make a Gearbox / Driving shaft tunnel etc.
Notice that in FWD cars usually the engine is diagonally positioned and in RWD it is longitudinally positioned.
New gearbox, driveshaft, rear diff, whole fooking rear suspension. Maybe even new different engine.
New front suspension.

etc. etc.
BigPeBe
S2 licensed
Quote from chavm481 :the cars were modeled after their real life counter parts..
http://en.lfsmanual.net/wiki/Cars

Quote from chavm481 :yup... ill just say that they are the closest approximate models... not the actual textures or the interior...

I still keep failing to see your point.

Maybe you're on wrong topic?
BigPeBe
S2 licensed
Quote from wheel4hummer :No, but you don't get any brake assistance immediately after the engine returns to vacuum. In my car, if I pump my brake pedal with the car off until there's no vacuum left, then it gets really hard to push. When I turn the car back on, the engine idling creates vacuum. But if I push my foot down on the pedal, it is still difficult to push. It takes a few seconds to get vacuum in the actual brake booster. Of course, it is very possible that the check valve in my brake booster doesn't open fully or something. But going from engine off (no vacuum) to vacuum is basically the same as a turbocharged vehicle going from boost to vacuum.

Your brake booster or the check valve isn't working properly.

I dunno how big the effect can be on turbo'ed cars, but I can't believe there would be a good way of simulating this in LFS, or in any game for that matter.
At least not before we get FFB pedals on our steering wheel sets.

The problem is that if you don't feel the "pressure" from your pedal, but brake power keeps changing from situation to situation, it would be almost impossible to have a good control over the brakes and would feel very annoying when the brakes do their own stuff.
Last edited by BigPeBe, .
BigPeBe
S2 licensed
Quote from chavm481 :the xrg-t..

Quote from chavm481 :the rb is the supra and the xr is the starion.

I fail to see your point.
FGED GREDG RDFGDR GSFDG