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BigPeBe
S2 licensed
Always when someone mentions rf or gmotor this forum seems to explode.
BigPeBe
S2 licensed
Well actually I'm hoping that they can sort out the FFB for Logitech wheels before it gets to the point the leagues I might be interested start transforming to AC. Or maybe my G27 brakes down and I can justify spending the money.
BigPeBe
S2 licensed
Quote from Boris Lozac :
Quote from BigPeBe :
Still lots of fun to drive, but gotta say AC FFB feels still quite dead which kinda keeps me from putting any more time in to this sim. Because of the better FFB I have much more fun driving the Alfas on Power & Glory mod for GTR2.

I see few people saying this, but i'm really baffled and only thing i can think off is that your wheels are not setup correctly.. :/ FFB is awesome.

Believe me, I have tried pretty much everything to setup the FFB to a good level. But no use, it's still meh.

I use G27 with a bigger wheel bolted on to it (330mm) which is part of the problem, but it works well on other sims so I know it is possible. The main problem seems to be that the FFB is either just too damn weak, or to get to an acceptable level it's clipping constantly. It's not horrible, it seems to be ok, I can feel the car's balance etc, but the main problem is I can't feel how much grip there is available on the front tires, which makes initial turn in very "boring".
I don't know if the lack of feeling for grip is caused by the too weak FFB, but it's possible. Also adding more min force doesn't help, it just makes the wheel rattle annoyingly.

Another thing that I have noticed as an example is that if I'm drifting and I'm transitioning from a turn to another turn and I have to change direction, in GTR2 (PnGv3 Alfa 1750GTAm) I can easily throw the wheel to the opposing direction and the wheel quickly goes to it's direction (caster effect) but in AC the effect is a little weak and the wheel turns in a slower, "softer" manner.

I have read that people who have replaced their Logitech wheel with a stronger wheel (ie. T300RS) have experienced an major update on the FFB. I would like to try this out, but I don't currently feel like spending all that money on a wheel, especially since the league I drive in currently is GTR2 based and in this the FFB feels good.
BigPeBe
S2 licensed
Quote from NotAnIllusion :
- GTA is a rather dramatic car to watch from external cameras, the suspension appears to be made entirely out of marshmallows.

I think the GTA looks rather natural for the car of it's era. I can setup it to look/handle more stable tho, but quick tests suggest that softer suspension makes faster lap times.
Still, I would like to see more adjustability in the setup for this car. With the half cage and stripped bumpers the Alfa looks like a classic car that has been upgraded to be a fun trackday toy, but suspension isn't really on the same level. I would prefer more stiff dampers and more adjustability so I could make it more oversteery without actually making it slower at the same time.

Also it needs more tire choices, first of which would be a vintage bias-ply tires.

Still lots of fun to drive, but gotta say AC FFB feels still quite dead which kinda keeps me from putting any more time in to this sim. Because of the better FFB I have much more fun driving the Alfas on Power & Glory mod for GTR2.
BigPeBe
S2 licensed
Thanks, subscribed.
BigPeBe
S2 licensed
Ye I noticed the interesting looking plenum. Didn't you have a YT channel? I'm hoping to see some incar after you get that thing going again.
BigPeBe
S2 licensed
Quote from TypeRacing :That's pretty sick.


Excellent video. Looks like the E36 driver was showing quite poor racecraft tho.

That Porsche S4 video is fantastic too. I always enjoy watching a good piece of wheel work.
BigPeBe
S2 licensed
Quote from Töki (HUN) :I also remember the 1st DLC being free, but with Spa. Situation changed, but remember, we got a few cars and Spa for free.

Ah it was probably the Spa thing I'm thinking about. Gotta pay for this then. Big grin
BigPeBe
S2 licensed
Is my memory failing or am I right thinking that when the AC pre-order was available they mentioned that the dream pack would be free for the guys who bought it? I can't find any mention of this anymore so I think I have to buy this pack then.
BigPeBe
S2 licensed
Adding turbos to N/A engines gets always a like from me. I would probably end up doing the fabrication work myself for project like that, but it must be pretty epic to have a sponsor who can do that stuff for you.
BigPeBe
S2 licensed
As much as I try, I can't see it in any other color than blue and black. To me it's just doesn't look like it's in shadow, at all.
BigPeBe
S2 licensed
I might not have the programming knowledge to really understand all that goes in behind creating something like that, but still your post is an interesting read.

I'll make sure to pm you if I get this thing sounding like I want.
BigPeBe
S2 licensed
Yeah I noticed those videos about your engine audio simulation, it's interesting. If you ever get this stuff to a level that can simulate a really realistic sounding engine audio it would be very good. Even if it would be CPU intensive, I'm thinking it could be used as a base for creating samples, just record the stuff it creates and use them. Considering how troublesome it is finding good source material for engine sounds, this could be a good alternative.

I have played a little bit with the FMOD, altho not much and I'm not 100% comfortable using it, I have mainly just converted some of my earlier work from GMOD games to Assetto Corsa. My feeling on the FMOD currently is actually that it just seems to add an unnecessary layer of complication to the whole process of creating sounds. It's a possibility that my opinion might change tho, if I at some point learn to take better advance of the all the features it has.

I would gladly be part of creating some audio to a project like this one day, but I have to admit that I simply don't have the source material. I have lots of it, but it's mainly the result of my habit of always archiving the good stuff from all the games and mods I come by. I use this stuff as a base to create engine audio, but as you may have guessed I make them for my personal use only. After creating an engine sound from using games and mods from 5 different sources, asking and getting permissions for publishing could be quite the pain. Big grin

If you already Greg Hill aboard, you are probably in good hands already. IMHO Iracing might just have the most realistic sounding engines currently.

If I feel like making all the needed samples ready at some point, I will probably test them in some Gmod game quickly and if I feel happy enough with them I'll send you PM if you are interested in checking them out.
BigPeBe
S2 licensed
Quote from jtw62074 :

Good ear. It's actually sped up 50%.

What I've got here is a V8 4 stroke sample when I really need a V6 2 stroke. The main frequency of a V6 2 stroke is 50% higher than a V8 4 stroke, so it's sped up to fit. 2 strokes really scream.

I'm awaiting a proper 2 stroke V6. If it comes through it'll be replaced with a totally different sound.

Well that makes sense. Just out of curiosity I had a little go with this one, I used a 4 stroke V6 sound samples as a base and it seems it's possible to do a quite believable 2-stroke version out of them. First I sped it up by 2x (of course). Then I did some EQ stuff to the original sample that wasn't sped up and tuned down some of the frequencies that my ear recognize as induction and exhaust tones, so it was more of a "mechanical" sound after that. I then mixed these two samples together. By adding the "half sample" on top of the sped up one it gives a little deepness to the sound so it doesn't simply sound just only sped up.
Toning down the mid frequencies (exhaust and induction) in my experience is needed because if you simply put to samples together other playing in half the speed, it just sounds like the engine is miss firing on half of the cylinders. Smile

I would gladly do some more, but sadly my source samples are from an existing game (GTL) so I don't think this stuff could be released to the public.
BigPeBe
S2 licensed
As a sound guy I must pick on this one, looking from the video you posted the pitch of the engine sounds are wrong. It sounds like the engine is doing 2x the rpm the tachometer shows.

Still interesting project, I'm not into boats really, but gotta admit when the Oculus consumer version will be out I might be tempted to try this out.
BigPeBe
S2 licensed
Nice. Can't wait to get my hands on that old GTA and Nordschleife.
BigPeBe
S2 licensed
Quote from CodeLyoko1 :1.0L 72 HP mothafackin Aygo Big grin

Hah, just the other day I had one of these challenge me at the lights. My atmo Sierra has never felt so fast jumping away from a standing still. Big grin I guess rusty arches and "1.6c" badge on the rear doesn't scream performance to other road users. Smile
BigPeBe
S2 licensed
Yeah they do work. When I was going thru my military service, they had a habit over there of giving nasal sprays to the guys with flu. I was amazed how much easier they made living while having a flu.

Nowadays whenever I have a flu I always curse myself for being too lazy to go out and buy some nasal spray.
Last edited by BigPeBe, .
BigPeBe
S2 licensed
Quote from ACCAkut :
... as in sounds for AC? I still need to make a Fmod soundset for my Porsche ... *hint* (and have a folder of samples already)

I haven't yet familiarised myself with AC's new sound engine. I just did some quick tests on the earlier versions, converting some stuff from the Gmotor engine, which I'm familiar with.

Learning the new Fmod engine will probably come in few years time, when there is more proper mods available that I'm interested in (Historic racing mods).
BigPeBe
S2 licensed
Quote from ACCAkut :the Fmod engine allows usage of whatever many different samples you like, so this is no fault of AC itself, just an overside/wip of the modding group. Imo too much emphasizis is put into getting samples of the exact same car, instead of focusing on sound quality. What speaks against using a later model Lambo V12s (with the same base engine) sound for the interior?

Exactly, the audio engine is capable, but the clips they used for interior sounds aren't the best choice.

We think alike, most important thing on producing engine sounds isn't that it's from the same make or model, but the basic engine layout and that they run even remotely on the same rpm range and utilize intake and exhaust systems that are at least somewhat similar. And the audio quality of course!
You may even make a very believable flatplane V8 engine out of cleverly putting together two 4 cyl engine notes. I have done this myself on at least some level of success.

I make a lot of different sounds for my personal usage, and I usually just try to put together them using the best quality stuff, and completely ingnoring the make and model of the car the source material is from.

People often talk that "this and that car makes the best sound", but what they don't realize is that if you use pretty much any, lets say 16v 4cyl engine, and build them to similar spec (ie. similar peak power rpm range) and utilize at least somewhat similar exhaust systems and similar intakes (ie ITB's or double carbs) the human ear wont be able to tell which is which from the sound.
Last edited by BigPeBe, .
BigPeBe
S2 licensed


Man that sounds good. This is the first time I have heard someone actually being able to produce exterior sounds that work in the AC engine. It seems like the sounds have been recorded close by the exhaust tips of the real car (or any other V12 for that matter), which I usually dislike, but with the AC sound engine giving all the right echos and reflections to the sound it works fantastically. This might change the way we produce engine sounds for games in the future. Technically it makes recording the sounds easier, but finding good source material from existing recordings (ie. modders) is going to be harder.

Well the same reason that makes the Miura sound great from the outside, makes it also sound not so good from the inside. I know many people love the interior sound but it's just wrong. It uses recordings from somewhere around the exhaust tips, so it doesn't sound right. There's no induction noise. Or any other factors that actually make interiors sound like they actually do.
BigPeBe
S2 licensed
Quote from TypeRacing :

What a nice way to end WRC career.

Latvala said it very well. Now it's time to drive with much more exiting machinery.
BigPeBe
S2 licensed
Quote from Hyperactive :I'm famous:

Good job battling him. I race this guy regularly on the PnG league and he is a very fast driver.
FGED GREDG RDFGDR GSFDG