Yep, that would be a good basis for a 'VWR'. Also then we would get a RWD opponent against XFR and UFR.
Miata is not in the same league as UF1. I have nothing against Miata, but beetle is in the same league as UF1.
"Miata a legend"? Lol... okay maybe the requirements to get a legend status are bit lower in your neighbourhood (no offence), but no way you can talk it in the same day as Mini or Beetle.
I think some VW beetle looking car would be the best match. It's RWD and has roughly the same power and weight. Besides UF1 looks much like the classic Mini so the Beetle lookalike would be another classic car.
Maybe even some VWR ('Herbie') version to compete in the XFR/UFR class.
My first racing games were Test Drive, Test Drive II (the Duel) and F1GP all in Amiga. I loved the F1 game so much that I played full championship seasons with 100% length races.
Okey. Maybe it is better then to have a site to check.
I don't know what OS you all use, but for Win XP...
Double click the clock in XP
1) In "Time Zone" sheet click ON "automatically adjust clock for daylight saving changes"
2) In "Internet time" sheet click ON "Automatically synchronize with an Internet time server"
And FYI GMT time doesn't follow daylight savings.
Atleast with those it should keep it in time. For me XP can adjust the daylight savings just fine.
And if it doesn't work with those start using Unix
I was last night on one MRT AS1 server. It was quite fun. But yes, it is bit nasty car to control. Especially if you drive with mouse like me. I don't think it is the wheel you need, but the pedals (like with most RWD cars).
Well, don't worry. If you want to join an event I bet you can just show up in the server before the event start. Atleast it has worked before.
(this might change when the portal gets working properly)
I'm not sure how many know that GMT is not affected by summer time change (ie. daylight saving). Because many LFS racing events are GMT timed this is some what important to racers. Like yesterday one event started 1 hour too early because of an official mistake.
So I decided to remind you just in case. Like last night Finland changed to summer time and while during the winter season we were GMT+2 we are now GMT+3.
Heh, not really (it was a joke). But if you have a good idea what form the answer is going to be, you can try it other way around and just correct your initial guess if needed. Sometimes it is easier this way than do it systematically as you did. Especially if you do not have paper and a pen
But... if it is asked in an exam, you cannot just give the answer. You have to show how get it naturally (I think)
Example of 1st order differential equation could be xy'-2y=x^3*e^x. (where y' is dervative of y). See the difference - that is an equation (something equals something) not a formula, function etc. Now the task is to find some y(x) which fulfills the equation. The answer is pretty easy to see so I leave it out.
Haven't checked those Glickman and Chessmetrics. The normal ELO is only to rate the results on the basis of win/draw/loose system. It would need some tweaking to rate race stats on time difference basis.
Yes, but it needs the testing to choose right kind of values. If the values are not correct you get feeling the system doesn't track the player skill level correct. The time difference off course is affected by the lap count or actually the total race distance (those affect how much are allowed to loose). I understood MS made large number of statistical analyzing to choose their values for TrueSkill. The system in LFS would need some kind of testing too to choose them. For the best reliability it should be used in large number of servers and best if it was general LFS feature (stats in LFSWorld).
Yep. It was just the point in the "out of fuel" case that it doesn't really make the driver slow (can happen to a good driver too). And alter the skill rating (ELO etc) on the result of that race is quite hard. Basicly it would be DNF result, but again the issue of how much to substract from the skill level.
In the end I think the rating would show little bit more the racer reliability/consistency than the speed. But of course the speed would have an effect too. Then the rank should be calculated for every combo or atleast every car. Like I'm ok (I think) with XFG etc, but I suck with FO8.
Yes. Actually that's why I haven't made it so that the points are saved. Simply because you cannot compare them between different races. That would indeed need the ELO type rating system to make it wise. Without that the point amount would have a strong correlation to the amount of races driven and less to the skill level. And I've understood that the skill level should be the idea behind the STCC system. Atleast they give some kind of 'licenses' and allow only certain licensed persons to enter certain servers.
Actually I wouldn't like to see the ranking system to be used to categorize people into different classes with the sole idea to kick out people who are not high ranking enough.
Not a good idea. As long as it is the same for all participants, not having a certain tyre is not so big issue. Keep it so that non modded version is the only one allowed.
@duke_toaster
No no. Some good ideas. Some of them require bit more coding. The idea of multiple servers connected to the same points table could be expanded to 1 lap time/stats log for multiple servers (but that is a large thing to do). Other points...not so hard.
ELO ranking... I studied it a bit. The original ELO system doesn't work well. Needs some tweaking but basicly it would still have issues. The MS TrueSkill is in some ways better (XBox), but more complicated. One of the bad sides is that all systems take some amount of races before the calculated skill level is settled to the players true skill. In racing the time difference should be the measured variable (IMO) (e.g. 0.01 sec difference is basicly a draw) and how much value e.g 1 sec difference is. It would take some intensive adjusting.
Another thing is that in racing all kind of abnormal things happen like: out of gas, being wrecked out of race, forgot to make the compulsory pit stop, etc. Should those be calculated to the skill level and how. And those who wreck their car, teleport to pits and begin the race again. Chess starts to feel so much simpler game.
I'm not completely abandoning the idea, but it needs more thinking. In the end you should think "does it bring anything to the game?".
Not just Israel. I don't consider Turkey to be part of Europe either (Turkey is in ESC and wants to be in EU). If you say that it is Europe because it has a little bit land on Europe's side, then Spain should enter African Union too.
Because you requested it again, I just did that tonight. Seems to work, but needs still some more testing (nobody wants to be spectated w/o a reason). (It works only in server and with players having account names (NOT demo?) )
User can give the time allowed to idle before kicking (e.g "45sec"), the speed limit (below which it is considered to be idling) and the warning text (e.g "Drive or spectate noob!") which is printed middle of the screen (together with the time left before being kicked). The time ticks down from 10... to 0 (seconds) with the text.
The other suggestions... I think them. Actually the second one is something I've been thinking already.
Inventive race names, but would it be possible to list also the allowed cars after each event name (in the schedule list). Or are they all for GTR/GTS classes... but anyway in that case too... would be nice
What about an 'Old Ring' area with 3 tracks:
- Nordschleife
- Südschleife
- Combined (Nord und Süd)
Like it was in reality before they scrapped the Süd in the early 80s. There was also some shorter piece of track in Südschleife used for practising.
Then we would need some old classic car for those tracks.
I don't like driver aids. However if you want to hear the "whee" sound it should be in NO position. You probably get little bit better times with that in NO position (hotlapping etc). Not realistic and definately not recommended to do in real life.