ermm... but trying hard to stay off the line you will make silly moves, ie. when going from lefthander to right corner you have to cross racing line I would rather propose to stay off the apexes Not saying that to argue but I dont claim racing line to be all mine when I see backmarker.
this reversed sample is very good, I was trying to use something else than original sample but it didnt make much difference. I tried to make something based on them and it sounds much better than on original sample
Now I plan to turn off the radio and I think my neighbours will hate my sub
Here is couple of sounds I made on this.
Last edited by AndRand, .
Reason : .wav sample added
Pleased to see we can agree on that point.
So I will advertise my poll and idea of new Meeting room, that as I think will slice racers in clusters BUT hopefully will get also those from slower clusters online
This is in overtaking situation, when blueflagged I try to avoid such situations just when I see in mirror someone in-race close enough to take ovrertaking attempt
btw. I use virtual mirror (in view settings - mirror mode) it is always visible, btw2. it could have adjustable width (not FOV)
It is completely legitimate to "dive in" as soon as the car is overlapped. In touring cars - just a bit, in most racing rules at least half the car. I understood that had been the situation, I try to respect that distance that enables faster car to overtake. I was not referring to situation midcorner, frankly any bump from the apex out of the corner is IMO the fault of the one overtaking.
Fail.
You were blueflagged and he was so close he could make overtaking attempt - it was you to notice he is going inside.
Usually I dont have problems overtaking unless someone blocks on purpose so I dont understand those faster than me claiming right to the racing line, on straights especially.
I observed my best laptimes when the outer wheels had optimum lateral grip and inner slighly slipping, around apex especially, and thats how I set my setups.
I got my assumption that with underpowered car (regarding mass not grip) the point is to preserve momentum thru corners (like in rallies ) so a bit of sliding is welcomed. With overpowered car the point is not to loose any of the power by sliding.
edit: I think I cant edit the poll so offline is regarded as LAN/private.
edit2: could be unclear for some: pick up race is NOT a truck race but a race you start just dropping in on a public server.
that's why I propose laptime difference (lets say 2s) - ridgid (making clusters: WR - WR+2, WR+2 - WR+4, ...) or relative (1s difference from one's laptime
I dont expect such small solution to do it all (IMO racing etiquette is not hard to achieve by a hotlapper) - like VeryEnd noticed: it just groups ppl with similar racing skill.
well, I have not got \data\eng folder, only \data\engine and I hoped I could just change one (or two - for no roof) files.
on bass - I dont want to give more bass to engine sound. I want to equalize it so the sound bandwith would have the same bass on low and high revs. When you listen to highreving sport engine (F1, bike) it has so much bass you can feel it with your body. That's why I wanted to turn it down on ambient sounds and give it more on engine
I was even thinking about a sample file that has much more low bandwidth below hearing threshold (although thats not much from 20Hz to 0 ) I dont know exactly how the sound is generated - when usuing samples the pitch is usually raised/lowered by speeding up/slowering down the sample therefore the bandwidth moves along up and down so the high sound looses bass (with long samples blending is used with low, mid and high sample, like in CSR Sound Mixer)