The online racing simulator
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AndRand
S2 licensed
Quote from Chupacabras84 :


Wrong placement of the map. Especially with Antarctica
AndRand
S2 licensed
Quote from Niels Heusinkveld :As always, a 'modding platform' is only as good as the people who mod for it. If you don't know how to create nice textures and lighting, then a better graphics engine won't help. If you don't know how tires or engines work, a better physics engine won't help.

I see you play around with modding in rFactor and many of them can be found on youtube.

I just wonder - if you had proper physics simulation: you put real input data for tyres, wheels, all suspension settings, and so on and you get quite accurate output results, what minimum settings and what range of settings you need to make out of, lets say, XRG any frontengined, RWD 1T-1,5T mass available?
- mass (+-200kg), CoG, rotational (?) inertia (3 axis),
- types of suspensions?
- presets for engine types (torque, mass, inertia in transmission)
what else?
AndRand
S2 licensed
I must say that this mod made downloading rFactor but I still didnt installed it knowing how manay addons I have to install to look for an online race
http://www.livevideo.com/media ... ABBAC46F6ACF0F91B8F3F4537
First time I saw movie from HistorX I couldnt tell it was not a real coverage
AndRand
S2 licensed
Quote from erfrag :have you seen this? its simbin racing so its not that realistic but the idea has been under development.

Because of that I would even think of it as credible. My experience from simbin's Race is rather poor so I didnt even think about looking for it there. Without a sim that has input and output data comparable with real one data it is just a bogus tweaked for output data with no real connection to input data. Therefore driving technique could be incomparable to the real one.

For now I use Race to know the tracks where WTCC is held. I will perceive RTR as another perspective for watching the races.

The good point is !Opener is a company focused on providing real-time data no matter what racing platform is used
http://www.iopenermedia.com/products/iopener-enabled.aspx
Last edited by AndRand, .
AndRand
S2 licensed
Quote from Bose321 :
And stop wining about scrolling, you come here to watch funny pictures.

shut up, I got wifi mouse on battery
AndRand
S2 licensed
Quote from perisoft :
If you do a quick look back and forth here and here, you can see a few other similarities - the use of clamp collars to anchor the tops of the struts, the 'clevis leg' mount point for the strut-to-mount joint, and most remarkably, the stainless steel track, screw-mounted every 10 degrees or so, for the r-axis drive wheel, complete with wear line where the wheels go!

David, sorry to say, but the similarities you described and I can see are very general: using struts and circular turning base for yaw. I wouldnt be surprised if that is the optimal layout - IMO the rest are the differences between producers of the type of products.

btw. I know you got Polish roots, so greetz from Poland. btw2: I was trying to convince Pawel Tomczyk to run an event company for couple (3-4) of FDs but Polish market is too small and not sim-educated for that kind of business
AndRand
S2 licensed
Quote from danowat :No, its not going to happen.

well, I'm wondering why? As I remember, Scawen once said that his interest in LFS model of simulation over the simbin way is that it is open - the car can behave correctly in a way not anticipated in details by developer. It is a kind of surprise for me that Scawen doesnt apply that to LFS business model.

@wsinda: I didnt find in your thread a way to give a frame for the mods except gatekeepers that would assure the quality of the content. The other way is to make default models that have so big settings range that car physics stays in boundary for existing models (as car types) and they just look differently.
Track mods should be always checked and approved by devs, but it is so much effort to make complete race track that, I think devs would be able to pick and approve some.
AndRand
S2 licensed
Quote from col :Thats your idea of a 'next step' for racing sims ? I don't get it.

# You can't 'race with' ghost cars. All you would be doing is hotlapping, so all you need is a time to beat. To 'race with' a car/driver, it needs to react to you and you to it.
# If in the future some hypothetical sim managed to create a perfectly real physics (I know its not possible), then it would be easy for many to beat real life times for two reasons:
1) sim driver can drive in a style and with a setup that would be way too dangerous for a real driver.
2) real laps cost $$$ whereas sim laps are free, so testing and practice would enable sim drivers to get closer to the 'optimum' lap.

col

it would be even easier with tuning the cars specs. But... it could be quite interesting if I could see the race along the grid of cars, watch their racelines, braking points and so on, even if they dont see me and I cant crash them. Also, I could see real cars as ghosts and sim cars as "real" - therefore race here would be just the same as always, there could be negative poitns applied for "collision" with ghosts-cars ("incidents" caused by virtual racers. There are lots of possibilities in such environment.
AndRand
S2 licensed
meh, its simbin, so it is nothing close to ultimate sim goal - to have effective and optimized for average PC simulation giving real life physics results. Scirocco urged this way of development.
The sim closest to that would enable next step: racing with real life ghost-cars from real life races.
AndRand
S2 licensed
Quote from SparkyDave :
What I fail to understand fully is the people who keep saying "lfs is dead" and "other sims are better" why are they still hanging around posting it over and over again for?

SD.

Because some sims are better in some aspects and I dont really dont see why community cannot discuss about things that could be incorporated (and some because of today's LFS model could be even better than those in other sims) and which shouldnt.
AndRand
S2 licensed
Quote from boosterfire :
In fact, maybe it's a sustainable project, but only that, and nothing more. Stagnancy is not something you want a video game to do.

Hiring more people would really be the only way to get out of this in a significant way, but obviously that will not happen.

If I could suggest anything I would say that phisics development and graphical content (cars, graphics, tracks maybe not - it splitters online racers) should be separated so Scawen could concentrate solely on the first and the second could be treated as platform.

Nowadays settings allow treating the cars as types (ie. small front engined FWD, middle-engined RWD and so on). So if there were type specific settings limitations (ie. CoG placement or race regulations like: weight, capacity, suspesions availability) cars made by community would be not much diversed than they are today (settings range are very wide), they would just look differently (well, I think collision model uses the same mesh for body...)

There is a feature of limited setups to be introduced, especially with Scirocco. Therefore there would be no danger of rF model with bunch of completely insane designs if the type settings limits were picked sensibly. And the setting limits could be applied not only for the type server-side but to the new models by their creators also. It would require skin-like management, with possibility to approve them from lfsworld, so model not found would use default model.

Therefore Scawen wouldnt be moaned for new content (which would be created in dispersed model) and could tune physics made only by him.
Last edited by AndRand, .
AndRand
S2 licensed
Quote from OmniMoAK :It was in engadget

http://www.engadget.com/2010/0 ... ake-your-retirement-fund/

and ForceDynamics beat them to it
http://www.force-dynamics.com/

Though this site has some nice stuff, better motion than frex at less cost
http://www.simxperience.com/

it looks that LFS comes with all three
AndRand
S2 licensed
Quote from diNOSaur :I just hope i get this wrong or you heve mistaken...

please read more than one sentence
AndRand
S2 licensed
Quote from Scawen :
Unfortunately the slow progress with the physics does delay the release of the Scirocco and Rockingham, but it can't really be helped.

Why not releasing them separately?
AndRand
S2 licensed
Quote from AndroidXP :Sorry for OT, but have you actually tried it? Its physics are horrible

actually not, just saw car configuration screenshots

edit: actually I just did... and can say nothing I know my comp is not modern but I didnt think it is such a crap. It goes quite well for high graphics and full grid in LFS and in x-motor was such a crap - 1 car, graaphics on lowest and just few fps... pfff
Last edited by AndRand, .
AndRand
S2 licensed
Quote from Intrepid :If your so smart and business acute won't don't you start your own racing simulator?

these people did http://www.xmotorracing.com/
it looks that they can achieve something similar to rFactor model with more advanced phisics
AndRand
S2 licensed
Quote from GreyBull [CHA] :
Also, real life racers are also totally ignored, while they should be a pride and a force for LFS. I'm not even sure that 10% of the licensed players are aware that the Williams F1 test driver used to play LFS and used to drive in leagues that you and me can join. Here again, LFS.net is the answer.

Great post Greybull and you have serious points here.

IMO LFS guided racings sims just up to the level when they became acceptable by real racers community what they treated before as "playstation games". I was hoping then that those communities would interfere and sims would even become a playground area for future real racers. However LFS progress slowed down, some flaws are to be fixed now, and iRacing went over that point and became such a platform that gives opportunity for a lot of people to race with real life racers.

I would blame contradictory objectives that devs have - first, the very important point of LFS was to have best phisics best optimized for online play that gives respect for the sim.
Second, I reckon, and I seriously and undoubtely do not know why, that popularity of demo servers, mostly populated by kids, is something regarded by devs as rewarding. Graphics and new content is something appauling to gameplayers, therefore I also dont understand why devs dont give props to third parties creating such content that would be appreciated by gameplayers. Well they did, some of them where included in several patches I think.

So I see as as a challenge is to find good equilibrium or rather solutions to those objectives.

I also agree that this forum is known for the community so any new content that would promote LFS and its capabilities on the official site would be welcomed.
Last edited by AndRand, .
AndRand
S2 licensed
Quote from macsy :Thank you very much, fellas!
@Hahmo: The reflection is actually pretty easy to make, just use the LFSviewer to do a rough 'reflection', paste it into photoshop, flip it vertically and erase any unnecessary parts. Lower the opacity, add a gradient mask and maybe a distort filter. The water effect on the tarmac is custom brushes.

that is why you can see in reflection top side of the front spoiler with camera on the ground level...
AndRand
S2 licensed
Quote from shaun463 :My epic fail has arrived!

why is it all blurred? no focus, no motion blur

damn, it's a bump :doh:
Last edited by AndRand, .
AndRand
S2 licensed
I didnt find all the posts and I thought you would publish it partially. Please do it in the first post of the thread so all updated addons would be easy to find.
AndRand
S2 licensed
Quote from manneF1 :Where I can download it?

here...
http://revolutionpack.wordpress.com/
...somewhere

I cant find it either
AndRand
S2 licensed
Quote from Lynce :
About the time, I know perfectly how I can make a good planning by objectives to make this current Pack for that date (Well, almost sure). July 1st.


I just assume it is time-consumming and I admire you make sso many things with so much quality

Quote :
Note. Another important question is. What happens if I want edit the new reflections and Skies. What is the posible result?

I was thinking about something else - the reflection textures are in static .dds so no changing of advertisements around tracks are possible?
AndRand
S2 licensed
Quote from Bose321 :
I think the reflection doesn't look good on this one, its all stretched it seems, especially on the top of the door. Sorry to make you feel bad or whatever, and I do understand your not done with it, I'm just pointing it out.

IMO stretched reflections look better than stretched too little - there are usually very small angles so the reflections are usually stretched ie:

AndRand
S2 licensed
Quote from Lynce :@Mysho. Thank you.

Real time reflections. Is not a shader. Is only a dds file. The idea is to reflect important elements of the scenario in dds.

You can comment.

:bowdown:


How come you have time to develop such amazing things in so many projects?
FGED GREDG RDFGDR GSFDG