just to hop in with similar question (more or less).
i have APelectric potentiometer brake and cannot manage to reduce force for braking.
if i brake full force, my rig flexes too much. in other sims there is way to modify brake pedal travel and full pressure is not needed.
in g25 profiler changes of brake range and sensitivity does not the trick cause brake is not stock, so only adjustments ingame work.
question: i bought the game on paypal and downloaded 145MB setup (but i will install it this evening on my pc), where is licence code? is it in that setup file or...? cos i didnt receive anything like it on email.
this is my first purchase on paypal, btw....
so actually, if understood correctly, track can be displayed ingame modelled by low density cloud point (or like triangle polygons in trailer), but physics that you feel in car is actually milimeter precise that is stored in another format?
if thats the case, then thats it, you wont be able to see difrence from cockpit, for sure
just curious, how accurately tracks are laser scanned? iracing are in milimetre region, but in video here framework of the track are triangles about half metre large. Or that was just simplification for video?
but generally- CAN'T WAIT!!!!!
and, yes, voice on intro is like from some blockbuster action crap. that's the only thing i found bad about the whole game)))
when i installed the software i cant get it to remember settings when i adjust them (900deg, not combined, 102% ff strength,etc), apply button is greyed out.
and strange thing is everytime when i enter advanced options settings are 200for lock, and all other values 0! then i adjust them, and cant apply them.
pedals and everything works, just i have 200 lock and i cant change settings.
i think that f1 2010 proved the point. in the beginning, no one knew for sure how physics will fare and there was info abut laser scanned tracks. now we know laser is ditched, ofcourse cos thats unnecesary with arcade physics.
graphics and effects are outstanding, but if you want realism under your wheel then.....well there still no one comes close to lfs netkar and iracing (maybe rfactor2,we'll have to wait and see).
iracing is insanely expensive, netkar has great physics IMO but has mini micro community, and rfactor has few great mods, but too many combos to have something like foxjunkies or ironhorseracing whwere you can easily race with 20-30 relatively polite racers anytime....
for all you whiners (you know who you are) no matter how slow is development.....
is there explanation what exactly makes sr go up or down?
im no pro, but nor beginner either
and, yes, when driving in south city if someone has gtr then as soon as i see blue flag i can't even leave corner properly, let alone move aside and that gtr is already in my ass, hitting me more often than not. i believe safety rating drops then....
at ironhorse server my rating went below 80. not that im crasher ofcourse, but anything happens at starts, tight chicanes, lag issues, or just spinning out of track blah blah....
so, what now?
cos this is only server which is full and interesting to drive?
i was at cargame, but was only one with xrg too many times
try netkar pro.
quite good physics (me thinks slightly better than lfs, but shhhhhh), good graphics, quite tricky to handle, but when you get a grip it is very rewarding.
lfs definitely has better handling than rfactor, but rf has countles mods, tracks.....
iracing is killed by price in this comparison
nice. so iracing is then still an option.
im still in opinion that is too damn expensive, but....there is still that fricking but....
those few new tasty tracks (oran park, zandvoort, and if there was suzuka bathurst or of course the ring - buying would be dangerously close) and lotus and uplcoming f1.....make this game increasingly interesting