If the skin is fan-made, and as long as it's not distributed as part of the game, there's no problem and nothing the original owner of the livery can do.
The only thing that would make it a problem would be if someone was to try selling that skin for profit, for example, including it in the game's installation, or starting a e-commerce website that sold custom skins. That's when the lawyers start to turn up...
It has been quite a while since I've skinned (outside of team skins). However, here I am again. I was first making this as a request for a friend, but a public release is a no-brainer. I present the FIA Formula One World Championship winning 1999 McLaren-Mercedes MP4/4. Both driver editions - #1 Mika Häkkinen and #2 David Coulthard - are available for download!
Livery of the 1999 McLaren-Mercedes MP4/4, MH & DC editions.
By the way, the skins are already on LFS World, so you do not need to upload them.
This skin is free for public use, but please do not edit it, do not rename it, and stuffs.
The PRIZE for the winning design will be 2 x VIP Hospitality tickets with our team to Silverstone where your livery will make its debut, plus MAJOR kudos for you!
Is that a livery or dazzle camo?! Anyway, yeah, it's fairly easy to make the texture or textures separately and paste them onto the skin as you want. Just remember to paste them, rotate them first then adjust for stretching.
Well it is not a huge issue to me.
But for example this skin for Raceabout:
As .png it is 114 kb
As .jpg with 100% qualy it is 433 kb
The jpg is 3.7 times larger.
(Not a big problem: saved with 98% or 99% and it goes under the 400 kb limit.)
For previewing I always "trick" the Skinviewer by renaming the exported .png files (from Inkscape) to XFG_mySkin.png.jpp
Works for LFS.exe too.
It is just bit strange that I have to convert files to make them bigger.
Quality wise there is not much difference, not sure how much traffic or storage matter.
I noticed several times that my skins as png were smaller than the jpg versions.y
jpg and png compress different, so it depends on image content what is better.
This livery might work better as png:
-clear lines
-large areas with one shade of color
This livery might work better as jpg:
-no large areas of same color
-color gradients
That might be cool too. Skin templates have some empty areas that could be used.
But not sure how compability with jpg would work and many current skins paint into the "empty" areas. Main use would be flag/number/name which could be in driver profile, like license plate. But goes bit offtopic now..
I'm requesting a skin to be made for the BF1. It's my favourite team on the F1 2015 season grid (I know, I always fall for the backmarkers!)
The team is Manor F1 and their 2015 car the MR03b. I wanted this because no one else has made it and it'll be a pretty unique skin that I'm sure other people would want.
Could the creator put the No. 17 on it in the same colour/font as the real livery? It's my racing number and to honour one of Marussia's best and most notable drivers, Jules Bianchi. Hope he is recovering swiftly!
Here are some pictures:
If you'd be able to make Jules Bianchi's helmet as well, that would amazing!