The online racing simulator
Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
Quote from Boris Lozac :Is there a 'legal' package of rF1 and some good mod with real feel applied, with some easy to install option?

But let's just make something clear, when you say FF, is it JUST the ff that is good, or the whole physics package? FF in my book is not just the 'effects', but the connection with the road, the physics, the handling..

FFB is better. Not effects. I turn all effects off that are not physics-based. But the direct physical feedback is just overall better quality in rf1 and 2.

Physics not imho but good rf1 mods are still amazing to drive. Well I don't really have that much in-depth info about the rf1 physics from the modding side of things but I consider myself pretty knowledgeable about ac. And what I know about rf1 is that it allows to create a car with tons more detail. Whereas in ac the whole suspension setup is basically 20 lines in rf1 it is closer to 100 lines. But as far as hotlapping goes ac wins for me. For a complete sim ac is still pretty dire but that's separate issue.

If you want a package download rf1 lite and install the historix mod on top that. It (historix) comes with a thorough pdf that explains pretty much everything. Or just get the nsx for rf.

Quote from Töki (HUN) :I'm not against modding at all. But when the mods (good ones) are 100x better done than the stock content, that's quite awkward.

Why is it awkward to you? I'd imagine it could be akward for ISI but why should the end user care at all? If a modder made a good mod for lfs that drove better than anything else why should it be awkward for lfs player?

Quote from dawesdust_12 :Telling Hyperactive to buy a better wheel is like telling the Queen she's a peasant.

Hyperactive already has a very expensive sim setup IIRC.

Fanatec 911 turbo s + csp v1 pedals.
Basically it is somewhere between tr500 and g25.
Quote from Hyperactive :
Quote from Töki (HUN) :I'm not against modding at all. But when the mods (good ones) are 100x better done than the stock content, that's quite awkward.

Why is it awkward to you? I'd imagine it could be akward for ISI but why should the end user care at all? If a modder made a good mod for lfs that drove better than anything else why should it be awkward for lfs player

Yes, I meant the developers. Users are rather happy about that.
Quote from Boris Lozac :
Quote from dawesdust_12 :Telling Hyperactive to buy a better wheel is like telling the Queen she's a peasant.

Hyperactive already has a very expensive sim setup IIRC.

So is better then AC Dustin? I always 'found myself' in yours and Tristan's posts when it comes to physics and force feedback.. we seem to have similiar taste in that stuff, if you can call it like that.

I don't really have a great base of knowledge about rFactor. I did buy rFactor 2, tried it out for a week, thought the FFB felt absolutely terrible (no concept of having grip or not) so I took up their money back offer. It wasn't inspiring at all, and none of the mods I installed felt any better.

I never did buy rF1 though. For some unknown reason, It never interested me to buy it.

That said, I thought Hyperactive had a different setup than he did.. Although I could be getting him confused with Matrixi. All finns look the same after all.
Matrixi some time ago did onboard drifting vid, with the famous Niels NSX, Hi said physics was good, but not as good as AC
The people working on a physics engine and the people working on content are two different groups.

To make a physics engine right, you need to know the common vehicle dynamics models used to simulate different aspects of vehicle behaviour, and make software implementations that are both technically right and computing-wise effective, hopefully using up most of the performance on the target hardware but no more.

To make content that's physically right, you need to understand the black magic of reverse engineering and on a high level mathematical optimization for complex non-linear models.

The two groups do share dynamics theory in common but skill sets required are quite different.


The ISI physics engine devs don't have to feel bad for anything as long as one mod in this world is known to be good. Even if 99% of the data going into the software is carp and therefore creating crappy results, it's not their fault. A software developer can not stop bad data from going into the code. GIGO.

The content guys working for ISI, however, are a totally different story.


As for whether it's reasonable for software vendors to distribute good engine with poor data and enjoy the money, it is. They did the physics engine. If this task was easy good mod builders would come up with their own systems instead, which is not happening. Even if the product doesn't work well out of the box, what they offer has value. (I agree it's bad business practice though.)


BTW, in case someone didn't know:
1. ISI make their engine for industrial use first and they get tons of money from selling DATA to industrial clients. I guess the company doesn't really care about feeding top-quality data to something we pay $40 for.
2. Some official ISI content is out sourced.
Always when someone mentions rf or gmotor this forum seems to explode.
Quote from NotAnIllusion :...
- M235i is probably the easiest racing car to drive, in the history of ever. It's a car that immediately made me think "I could easily do 24h in this."
...

oh yes, this is so true ! I am finally able to finish a lap around the green hell without spinning or ending into a wall !
Looks like arcade mode turned on Big grin , but at least for a noob like myself (let's be honest, I have not played AC so much and I got my G27 for only few days ... discovering ffb, etc ...), I will find it pleasant.
I would have prefer having fun in the alfa and its 4wd, but I am truely disconnected from the car compared to LFS ... The car is out of my control too quickly ^^ ... and we are talking about a 4wd car with slick tires !!
... and I am not speaking of when at 30km/h I am able to loose the car control too ... Let's suppose I am lacking of reflex.

BTW, the Nordschleife is quite (very in fact) beautiful (AC is top on this part) ! Clearly something to be done by Eric for LFS Big grin
Holy F... I love this car!

cool gif
Blue flames?
Thx!
Really loving the M235, only a few seconds of the WR at the endurance layout, a lot of fun to drive
He called pCARS a sim.

Instantly shit video.
help - how do i get the ffb to feel right with a g27? fiddled with it for a while, yet to no avail. :/
Try my settings for g27, feels awesome (for me)
profiler
100/0/0/0
AC

*on some mod cars you need to lower the ffb gain, but I do that in car setup menu, if needed
I swear every time i load it up, the feeling is different :/ I have no idea what's going on, sometimes i'm immersed as 'if i'm there', sometimes it just doesn't feel right whatever car i'm in.
For me some cars feel nice, others feel awful, and that has always been the case with AC. I refuse to believe the Alfa 155 has such a disconnected feeling steering setup. I sometimes wonder if I have steering input lag, because that's the sort of vagueness I feel.
I'd like to care, but this all I see when I click the link:
Attached images
Zwischenablage01.jpg
Just grabbed the WR on RSR in the M235 at the ring

7:26.113
Quote from ACCAkut :I'd like to care, but this all I see when I click the link:

Try using a proper browser.

Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
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