It takes them 1 year to create a real life track from scratch, at least the Tokyo track did, due to the detail levels required. So unless you want to wait a few more years then be happy with what you get
If it has 20+ real tracks, that's a good number as is. Many games have that as a total, and certainly more real tracks than any other GT game. GT4 only had 8 real circuits, 40 total. Well 9 if you count the Monaco (Côte d'Azur)
I find most the fantasy tracks a better drive anyway...
As long as Tsukuba is in, I'm happy
I realize that in Gran Turismo 5 will a lot of beatiful details and hopefully physics as well. But what I see in Gran Turismo 5, is crash model. I really don't like it. It's unrealistic what I have seen in trailers. I don't know actually what to expect in Gran Turismo 5 case though.
I read this old interview, and contrary to what people think, Kaz is aware of Forza and what it has, but they're not trying to compete with it feature set wise. Quite a good read, lots of stuff I was not aware of actually
Looks like Prologue changed a lot from this interview's pics to what we have http://archive.videogamesdaily ... zyamauchi_iv_oct07_p1.asp
Ooo! I remember that, I found a glitch and got them stuck halfway
I think that the windows should come down (for road cars) if you're racing in a sunny environment, then when it starts to rain they come back up (with nice electric window sounds, yeah![bzzzzz]). That's if it's even in the game