The last one with XRR is awesome. But, I think your brake calipers are placed wrongly. It looks like you just made one wheel and then copy/pasted to the back etc.
I think the brake calipers should be either both inside, or both outside. But I'm not sure about, anyway, nice one.
Are the wheels on XRR, public? They look nice, I want to try them.
Just slowly building my first scene in Blender, had the problems with bright spots that someone else had (see first pic) changed shader on skin from 'Wardlso' to 'Phong' (bottom pic) and it looks much nicer IMO.
However, does anyone knoe how to scale textures on an object? That background is a cube with a brick wall textue on it, at the moment each brick is 12 foot long! Tried everything I can see that may change it, help please!!
I know everything else still needs work too, still experimenting...
1. Yes "Wardlso" is completely wrong for a car material. (I use "Minnaert" and phong" because it gives me prittey nice results[attatchment 3 shows with "phong" and attetchment 2 with "Wardlso"])
2. I don´t realy know what you mean with "scale textures on an object". I gues your texture is one brick stone or whatever and streched all over the wall. In that case you have to play with the "Xrepeat" settings (attatchment 1)
well.... actually except toon and wardlso there isnt any real difference (in the attatchment i tryed every option and well with some material tweaking all except toon and wardlso would look the same lol)