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Fetzo
S2 licensed
i rarely checked the forums for updates the last years, but this copy/paste job is just a joke. at least they could have spent a little more time/efford in pretending that they do something.

maybe some new licenses can be sold by this. good for drivers who are still active.

it's sad that the energy and spirit of the beginning years just vanished. This game had insane potential. it's very disappointing.

after this i don't feel like checking for updates, because i just don't trust "the news" anymore.
Fetzo
S2 licensed
Quote from ATHome :

Such a classic livery on such a classic car

the bergmeister tt! awesome car. hope to see some nsu tts in the next year at hill climbs.
Fetzo
S2 licensed
real feel is only good if the suspension of the cars in a mod are build in the right way.

for example, the rallycross2 mod is terrible with realfeel (i use the normal ffb there), the historic gt mod is awesome .

haven't tried the Formula Armaroli mod, because i not a big fan of formula cars, but i guess its really good.
Fetzo
S2 licensed
i am taking no sides in this discussion because both sides have valid arguments. it shouldnt matter very much how others race lfs (900°,360°, H-Shifter, Clutch etc.) but in fact i think a does matter.

i just want to add a thought:
i am not talking about advantages in laptimes here, but how the setup has an influence on the attitude/"way of racing" of each driver.

i am not racing lfs anymore, but i tried to switch to "900°, h-shifter, 3-Pedals" in rfactor. after practicing a lot offline, i was confident to try it online. i tried it for one hour and switched back to "540°, no clutch". while i was pretty competitive in laptimes, i had no chance while battleing for positions. in the infight the little nudges i received from my opponents (which i didn't consider unfair in any way) caused a lot of trouble for me.

with the easier setup, i corrected the resulting slides relaxed with a smile on my face. with the more realistic setup i was struggling so much, i couldn't stand it anymore.

what i want to say: if anyone on the server would be using such a realistic setup, the fights for positions wouldn't be that aggressive (and maybe more realistic(?)), because everyone had the same trouble as me. catching a slide is so different on a realistic setup, i really can understand why someone who is using an easier setup can't understand why the guy in front of him that he had slighty touched at the rear of his car suddenly has so much trouble.

for me it's more about perspective than laptimes.
Fetzo
S2 licensed
Quote from GianniC :Not LFS, Devs or game faults, but your fault. Maybe you race on the wrong hours ? Hang out with the wrong people ? Find a (better) team ? Participate in more leagues ?

I'm having no problem at all to find good (occasional) racing

it's his fault, that he lives in another timezone, on another continent than you?
Fetzo
S2 licensed
Quote from R3DMAN :bob you misunderstand..

i think they are great additions to the game..

but i was more directing it on to the 'THIS YEAR' bit


bob was quicker , he deleted his post.

i thought he was implying that rockingham and the two new cars would be released this year. dangerous post
Fetzo
S2 licensed
i am not a big fan of jokerlaps in reallife, too. especially at the estering there is a lot of overtaking. by building a jokerlap, the overtaking is mostly done by tactical driving (taking the jokerlap in the right lap). A little bit like pitstops. there is less real overtaking with the jokerlaps.

on the other hand, there are some race tracks which definately need a jokerlap, because there are that few overtaking possibilities.

lydden hill and the estering don't need that.
Fetzo
S2 licensed
has anyone tried niels and some1s supra mod yet? the comments and the pictures on virtualr.net are really looking nice!

http://www.virtualr.net/toyota ... kiv-10-released/#comments

i will try it this evening.
Audi V8
Fetzo
S2 licensed
Fetzo
S2 licensed
anyone tried out World Sportscar 1970 yet? I really looking forward to drive these cars, but i just don't have the time this week to do that. i love the era.

http://www.virtualr.net/world-sportscar-1970-10-released/

seems like many are complaining about the models while the developers claim that the models are low poly on purpose (understandable with 130 cars in this mod / over 30 models)
Fetzo
S2 licensed
it's nice to see, that there will be an update of cadwell. it's a great track, but the current rfactor version is a little aged imho.

http://www.virtualr.net/cadwell-park-2009-first-previews/

do you race at deadmen racing on particular weekdays? because i would like to join. I can't see any schedule in the forum-link you posted, moose. unfortunately i do have very little time to race and often i see no historix server with enough racers to join in the lobby.

edit:
lol, sueyside was faster
Last edited by Fetzo, .
Fetzo
S2 licensed
it's quiet difficult for a european soccer team to get into the cup, because their is such a competition. the last world cup has shown the dominance of european teams. the only reason europe won't get more qualifier spots for the world cup is that they could rename it to eurocup + argentinia/brazil.

on topic:
of course a football player is fitter than a racing driver!
Fetzo
S2 licensed
Quote from ajp71 :http://www.youtube.com/watch?v ... kSneU&feature=channel

I can't wait

interesting! do you have more info about that mod? is it only the mclaren or more canam cars?
Fetzo
S2 licensed
throwing glasses, insulting mums, killing people!?!? what?!!? who?!
Fetzo
S2 licensed
i haven't yet, but maybe you should try the corvette c6 mod (http://www.rfactorcentral.com/ ... Chevrolet%20Corvette%20C6)
a lot of users are pleased, especially with the physics.

but maybe you have enough to race with the historic gt mod .

I am also iracing subscriber and i agree that the physics and ffb are better there. i just think that it's too harsh to call all rfactors mods "crap". the multiplayer part of most racers beside lfs or the sound of the lfs engines deserve that word though.


p.s.:
about gpl-cars. point taken, but those tyres are really something different to the slicks in historic gt
Fetzo
S2 licensed
when i switched from lfs to rfactor, i also had problems with the snappy oversteer behaviour of rfactor.

it was very frustrating and is still terrible in many mods. but on the other hand i think that the slicked cars in lfs are way too easy to drive. that's why it's so difficult to adjust to lfs.

i think the historix mod is already very accurate physicswise. don't forget, these are really old race cars .

there are a lot great mods out there, historic gt is not the only one and i don't think that setting up rfactor is that difficult. on the other hand, i am used to adapt to cars/simulations/setups rather then adjust cars/simulations/setups to my driving style.
Fetzo
S2 licensed
i think it isn't the need for the scirocco but for anything new in lfs.
Fetzo
S2 licensed
oh, i really thought, you just wanted to post something negative about rfactor/this video in a sarcastic way as a flamebait.

glad i was wrong .
Fetzo
S2 licensed
the video uses the same features and elements most lfs vids use to spice up the action.

no, you don't need to import cars from other games to get good cars for rfactor. historic gt is just one of many great mods in rfactor.

the collisions physics might not be the best, but still more convincing than in lfs.
Fetzo
S2 licensed
Quote from Shadowww :Very nice review. I was going to try iRacing for month after I will get new wheel, but I decided I better get some high-res skin downloads

Sorry for my bad english.

weird, in the other thread you said that you actually tried iRacing.......

Quote from Shadowww :iRacing is going be most expensive "sim" ever.

I tried iRacing, but it feels like I am controlling Flinstones car

you should stick to one story.


http://www.lfsforum.net/showthread.php?p=1118237#post1118237
Fetzo
S2 licensed
i would reinstall TA-Spring (opensource total annihilation successor, that is much better than supreme commander)

imho the best RTS-Game out there.

but first i have to play some ps3 games i bought, but never had the time to play them.
Fetzo
S2 licensed
Quote from dontpannic :Lol, they are the things I know we're getting. I wouldn't be expecting a Scirocco GT - they don't even exist in real life yet and I doubt that VW are counting on LFS to design it!

hmmm, the scirocco gt won it's class in the 24h race (nordschleife), so i guess it exists in real life.

http://images.paultan.org/imag ... en_Scirocco_GT24_Post.jpg
touring car legends
Fetzo
S2 licensed
i don't like the sound on most of the cars, but it's a nice mod, i think. physics are fine and i like old touring cars!
Fetzo
S2 licensed
Quote from Speed Soro :1) How do you point that folder to the new installation?

2) Does it need to unlock every new instalation?

thanks

1.) i am not at home, but i found an instruction on the USF1racing.com-website here it is:

Quote :I have multi RF instals Tintop's & open wheel mods and others but with that comes a bunch of tracks MB of space. Having every circuit install in each Rfactor instal takes up a ton of space plus Rfactor loads much slower. So here is a small tweak to allow you to have every track for each install and take up very limted space in one copy. In your main Rfactor install The directory should look like this X:\program files\rfactor\gamedata\locations put all your tracks in this rfactor install. In the additional rfactor installs look for the config.ini file in serach for a line that says TracksDir=GAMEDATA\LOCATIONS\ now edit this file to say TracksDir=X:\PROGRAM FILES\RFACTOR\GAMEDATA\LOCATIONS\ or the correct directory where you put all your tracks. now just save and close the config file and you have now saved a ton of space you can delete all tracks in the location folder of all the other Rfactor installs.



As it is said above, you only have to edit the TracksDir-Parameter. You should use an absolute path not a relative one to avoid confusion.

2.)If you already have an unlocked rfactor on your system, you can have many other installs without having to unlock them. at least i think so. i never had to unlock my new installs.
Last edited by Fetzo, .
Fetzo
S2 licensed
i never had any problem installing a mod in rfactor, but on the other hand...

1. i read the readme
2. i use a fresh install of rfactor lite for almost every mod i like to race. it does not use much diskspace and i simply copy my profile/realfeel to the new install. voila, the mod is installed! that way i can easily delete mods without having nasty sideeffects on other mods. also the loadtime of rfactor is quicker.
my rfactor tracks are stored seperately, every rfactorinstall uses this folder.

right now i have a these rfactorinstalls:
VLN2005mod (185 cars, with 76 different carphysics, 29 Basemodels, definately worth a new rfinstall)
Historic GT (47 different models and 250 liveries, worth a new rfinstall)
Bockbierbude (automatically updated with the bockbierbude-app for use of many different car-mods on a bockbierbudeserver, over 50 different models)
TestRF (to test new stuff, with lots of mods, if its broken, delete and reinstall)

I think many users make the mistake of installing too many mods on a single rfactor installation.

i understand that a package system would make it all easier, but it's pretty easy as it is, if you are careful. Just don't install too much in one RF-installation (i know it's possible to install many mods on one installation without having trouble, but once you got a problem with conflicting mods, it's a mess).
Last edited by Fetzo, .
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