The online racing simulator
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Born2BSlow
S3 licensed
Can I have my unlocks reset please, I just bought S3 and I used them up without thinking about downloading the patch, I'm such a numpty....thanks.
Born2BSlow
S3 licensed
Release date in Europe May 7th, 8th for the UK and 12th in the US announced today.
Last edited by Born2BSlow, . Reason : Correct dates
Born2BSlow
S3 licensed
They barely write anything, they mostly post videos of themselves, and horror of all horrors they call it realistic and fun. Read them, there's no spin doctoring on Rene Rast's posts, and he has an awesome sim rig. You are as cynical as I am naive so between a half empty glass and a half full one we could have a pint and agree to disagree?
Born2BSlow
S3 licensed
Ollie Webb helped with the BAC Mono handling because he is the BAC company's official development driver. Ben Collins and Nick Hamilton regularly post feedback on car handling and tyre behaviour to allow the devs to tune them. I believe what I see and read on the forums, which is the interaction between dev and driver. Rene Rast signed up to WMD as a Sim racing fan and with his latest YouTube video included his setup for people to try out. Maybe like all other WMD members (well the ones who can be bothered and actually get involved) he just wants to share his love of PCARS, SMS have stated he is not paid to do it. You say PR BS, yes it's good PR but I don't think it's BS.
Born2BSlow
S3 licensed
Well call me clueless and give me a grin! And I like sweet corn. It would be a shame to not try different things and try to enjoy them though. All I want is for people to enjoy PCars, and I believe it merits a "sim" label. That is my opinion and my wish for sim racing world peace. I hope you like it Tristan but you'll forgive me if my world doesn't end if you don't won't you? I'm allowed to love it even if it doesn't meet someone else's high standards. Formula Gulf for open wheel and z4 for GT cars are the most developed I believe. Don't worry that it will be poo, just go try it . All you lose is an hour or so of your time, actually maybe more depending on the time it takes to update if you haven't played for some time.

You won't believe this but I actually know people who don't like Live for Speed...I know crazy right!
Born2BSlow
S3 licensed
Real life WEC racing drivers using PCars to prepare for real world events and posting videos as well as helping the Devs with the physics and tyre modelling. Physics are coming together now, I do hope people give this a fair crack rather than listening to the loud opinions cited as fact previously posted here.

I hope you all enjoy PCars it really is becoming something quite special.
Born2BSlow
S3 licensed
Quote from AtomAnt :Pcars is a game not a sim, come drive with us at Dead Men Racing on LFS, the best and still, multi player sim EVER. AC ( Assetto Corsa) looks great, and everyone is waiting for it to do HALF of what LFS offers at 10 times the price ( cause they will charge yah, like Iracing)

I can't race anywhere at the moment, I've wrecked my PC. SMS are making a Sim, it's a shame so many give it such a hard time. The proof will be in the playing when it's released. Until then there is a lot that can change, and does daily. Sadly everyone judges it as a finished product when it is far from being done. I like pCars, some cars more than others, doesn't mean I have to hate all the other sims, and LFS is still awesome...I don't understand why people who love virtual driving have to be so closed minded, I will buy AC at some point, maybe when it's completed if I can just buy the game, but no way will I get into subscription racing, life's too busy.
Born2BSlow
S3 licensed
Slightly Mad had bills to pay...the game was commissioned and they got paid to do it...pCars is planned for release at the end of the year, they have a detailed project plan which is available for all members to see. Graphics may carry over between projects but the official line is the World of Speed handling/physics is targeted at burnout style arcade racing.

Project Cars is still aiming for full on Simulation, it might not be there yet but I hope you will keep an open mind and try it out, I believe there will be a demo.
Born2BSlow
S3 licensed
Quote from mctav :Hello! Coming back after a long time off. I tried iRacing but just don't like how it 'feels' compared to LFS...I like a bit slip slide for a start (not drifting though) and it makes it almost impossible in that game. Not reaaaaallly that realistic in that respect.

Hope there's a decent amount of people on here still playing! Any good sites for leagues and regular racing? I'm based in the UK.

Gentleman Drivers Club races on Sunday evenings around 7pm, every other week normally. Interesting car restrictions and a ballast system to promote clean driving. Www.slowdrivers.net. There are a few of us uk based, good mix of faster and slower drivers and very clean.
Born2BSlow
S3 licensed
Renault had a miserable time in the Jerez testing. The company’s Rob White explains what happened.
“We have not run enough laps, and when we have they have not been run at an acceptable performance level,” he says. “The underlying causes are not straightforward: there isn’t a single component or system that has caused particular trouble. A number of related things have been troublesome, principally concerning the control and operation of the various sub-systems of the Power Unit within the car. For example on the first run day, we had problems with a sub-system within the Energy Store that did not directly concern either the battery nor the operation of the battery – it is an electronic part that was in the same housing as the Energy Store.

“We subsequently had problems with turbocharger and boost control systems with knock-on effects on the associated engine management systems, subsequently provoking mechanical failures.”

“Between days 1 and 2 with the help of Red Bull, we implemented a later level of hardware for the rest of the test to address the problem within the Energy Store. This ran for the remaining days. In parallel to running in Jerez, the team at Viry has run dyno test programs to investigate the trackside problems and to propose solutions. We identified the probable root cause of our main turbo control issues, implemented some workarounds that were first seen at the end of day 3 and deployed in the three cars for day 4. This established a very minimalist baseline from which we could build.”

The engines had done considerable running on the dynos before the test, why were the problems not spotted beforehand.

“We believed our initial configuration was a robust start point for track use but it has not proved to be the case. We have done substantial dyno running in a similar configuration with few issues. We now know that the differences between dyno and car are bigger than we expected, with the consequence that our initial impressions were incomplete and imperfect. L ll?

Our intention was to run the car; we are very frustrated to face this litany of issues that we should have ironed out on the dyno and which have deprived us of a precious learning opportunity.”

But the test did provide useful information?

“Absolutely, and at this stage every kilometre is hugely valuable. We recognize that when the cars have run, they are not running at an acceptable level. We are a long way from the type of operation we had planned and prepared for – largely as a result of the workarounds we have implemented – but all the information is useful. In dealing with the issues we have moved further away from the configuration we were comfortable with, which has resulted in the relatively slow times, but the running has given us a vastly greater understanding of the issues we face. We absolutely expect to have a more definitive solution in place for the next session in Bahrain.”

Did the Renault teams have the same problems?

“Several problems are common to all, as the power unit is the same specification in all the cars except for relatively minor installations differences. Some problems are particular to one installation environment, but it is our responsibility to deal with all of them.

“In general, the individual issues are understood; we have worked with all three teams running this week and despite appearances, have made some useful progress. We have not uncovered any big new fundamental problem, although we must recognize that our limited running makes it impossible to be certain.

“Of course we now have a large job list for Bahrain as a lot of the items we wanted to test in Jerez we have not been able to cover. The next stage is to identify the root causes for the problems we experienced, to develop the solutions to strengthen our validation process so we can be more confident to tackle Bahrain in a more normal way.”

In view of this test, are you still in favour of the new regulations?

“Yes absolutely. The powertrain regulations are a massive challenge but also an opportunity, and are hugely important in placing F1 back at the vanguard of technology. We have the necessary tools and determination to succeed.

“The step we must take to reach an acceptable level of in-car performance is bigger than we would have liked. It is unacceptable that we have not been able to mitigate the problems sufficiently to allow our partners to run at any length. We are working hard to correct this in time for Bahrain and aim to make amends there.”


Oh dear! Not just struggling to get it working but not seeing the performance. Renault customers are going to be unhappy bunnies if they don't get this sorted for Bahrain.
Born2BSlow
S3 licensed
I'm glad to hear you are still testing pCars...there is a glimmer of hope in you after all.

I had a boss who quoted someone, can't remember who. The quote was;

If you always do what you always did, then you'll always get what you always got...

From this I took it that change is the only way forward, and trying something new the only way to get there. There is no ISI engine in pCars as far as I'm aware, and all previous games have been developed under publisher agreements and not always finished the way they wanted them to be.

So stop talking and get testing, you never know you might actually enjoy yourself.
Born2BSlow
S3 licensed
With respect Dawes who knows if the tech preview will be the same as the finished game in AC. It's bizarre you praise it to high heaven when there is so little to go on...I expect it to Be very good too, but I'm not retarded enough to pass judgement just yet.
Born2BSlow
S3 licensed
Quote from tristancliffe :Edit: Hmmm, maybe progress. Carcass heating... Might have to link my account to Steam soon.

Tristan, thank you, all I asked all along was for you guys to give it a chance. Don't expect it to be perfect, but it never will be unless people who know what they're doing get in there and test it. Sadly Dawes has closed the book on it. I'd be interested to hear your thoughts but it would be much better if you posted in the dedicated WMD thread, I can post a link if you want.
Born2BSlow
S3 licensed
This is an extract from one of the latest targeted testing threads:

Quote from Casey Ringley :This test is live now and will close on Thursday, July 25th.

Car physics changes:
  • Rear wing gets a small boost in downforce at small yaw angles.
  • Reduced setup range for tire pressure to 19-25psi
  • Reduced camber setup range to numbers that fit on the car model.
Default Setup changes:
  • Reduced range of anti roll bars and dropped rear default setting by four clicks
  • Brake bias forward to 55%
  • Differential: Reduced accel lock, increased braking lock, increased preload
  • Dropped tire pressure so they run around 27psi when hot.
  • -0.2° change to rear camber
  • Two clicks up on engine braking
Tire changes:
  • Added carcass heating
  • Went halfway back on some changes that induced too much oversteer since last revision
  • Rebalanced the various types of grip to try and reduce the zero-camber setup exploit
  • Enabled performance degradation with wear (needs a good amount of testing)
  • More grip when off the racing surface
  • Disabled a feature that was causing the temperature spikes when locking a wheel under braking
Testing Notes:
Use only the GT Slick - GreenFlash tire. It is applied to the car by default. Please give the default setup a dozen laps or so to get a baseline feedback to report. Weapons free on changing setup after that. Let us know what works, what doesn't and what seems to go against normal logic. Wisconsin tends to be a compromise track; you're as likely to turn a quick lap with a low-downforce setup as medium or even medium-high, so it should be a good testing ground for different setup types. One of the goals this week was to get the tire somewhere between the 505? tire which everyone said understeered too much and the 511? tire which swung the pendulum too far to oversteer. Other things we're interested in, in no particular order:

-How does it feel over the course of a full tank run? Is the performance drop-off/change in balance believable?
-Is temperature management of the tires more easily achieved? What about from a cold start? (let the car sit for 10 minutes to get ambient temperature tires)
-What kind of tire temperatures are you seeing over the course of a few consistent laps? Please include a brief description of your driving style and lap times.
-What is the effect of the usual setup exploits - min/max camber, min tire pressure? And can you find any new setups which appear to be exploits.

Most of all have fun and let us know anything and everything you think about the car+tire+track combination. Starting target time is a 2:08.3 on default setup.

NB: This car runs with TC and ABS in real life. Don't be afraid to use it when testing.

Yeah they hate feedback...get in there and get involved I dare you.
Born2BSlow
S3 licensed
Quote from dawesdust_12 :Well, the evidence is fairly clear to anyone who has access to pCARS. They sold it to all of us as a simulator, when it's quite obviously not and they have no intention to make it that way. They might say it, but when pressed to actually do something about it.. they chicken out and keep it the same.

It's just NFS: Shift 3. No matter how you slice it, that's what it will end up as. Simply because that's the lowest common denominator and that's the way they will make the most money. It's just a shame that they've convinced the masses to think that they're actually making a simulator and that people are eating the shit they're feeding.

Not a single fact in your opinion here. It's a shame you have decided you know what the future holds and call it fact...the evidence is of a game in development, one with a substantial amount of work still to do, firstly they haven't sold a single copy of a finished game to anyone, members have joined in crowd funded development. Their intention is still to make simulator, just because you don't think it is now doesn't make it a fact that it never will be. How can you say they've changed nothing, they completely restarted the tyre modelling from scratch because it wasn't going the way they hoped, and it's constantly changing, it's called development for a reason. It can't be NFS: Shift3 because EA own the licence and SMS decided to get away from publishers for the good of gamers.

Feeding shit...please grow up. I did try to keep this civil, there is no need for that. I realise you can hide behind the Internet when you want to call a reputable company a fraud because you are of little consequence to them, but do you have to resort to such childish and needless attacks. We were having a fairly adult discussion on the topic, clearly you've lost patience with that. That's t'internet for you. I was hoping to encourage some LFSer's to get involved and help out, but you just want to slag it off because you've made your mind up about it already.

Sadly you have decided you know what the future holds, based on nothing but your own opinion. Rather than try to help make it better, probably because someone didn't jump to it last time you posted about how shit you thought it was, you've decided it's always going to be as shit as you think it will be. None of which is based on fact just your opinion. What a depressing world it would be if we knew what was going to happen all the time.
Born2BSlow
S3 licensed
True, who would want to make solicitors any richer, slightly off topic but some pillock at work signed off an invoice from a solicitors firm. They charged £24 to scan and e-mail a document, the same for replying to an e-mail and attaching requested information, it's no wonder they're so rich.

Your words are not however true, they are your opinion, you said so yourself
Born2BSlow
S3 licensed
Of course, that wasn't the point I was making.
Born2BSlow
S3 licensed
Quote from dawesdust_12 :First off, I don't believe that is their goal anymore. No developer is retarded enough to target consoles, with their extremely high costs to even sell a game on consoles. Nobody is stupid enough to spend (per console, excluding PC) $100,000 on certification, plus $20,000 per patch without dumbing down their product to cater to the masses. It just doesn't make sense financially.

I disagree, with the potential revenue streams from consoles, $100k here and $20k there are drops in the ocean, obviously this depends on customers reaction to your following point...without a publisher raping the spoils SMS can net all but the distribution costs of the selling price.

Quote :The first reviews that would come out would say "this is way too hard", and then nobody would buy it. Then SMS would be out hundreds of thousands of dollars for developing for consoles.

Part of the process of finishing the game is going to be about "quick options" for the console players to click one button and get settings configured to make it easier.

Quote :And yes, they did initially target PC gamers for it to be a "sim", and then proceeded to pull the largest bait-and-switch in history by changing it to a arcade-sim after they had enough money. They managed to have a lot of sim racers very excited about the possibilities of it, but as we've seen, this was all just smoke and mirrors to get our $50 out of our pockets, and into their hands.

Have you heard of libel laws, this is pretty strong stuff to accuse SMS of? The FSA have probed the whole setup diligently, and signed it off with just some legal structure changes. Your opinion of how the game will turn out may be proven wrong, yet you state it as supporting evidence of your accusation. Seriously, think about what you are posting please, for your own sake. I'm not going to sue you but if you write stuff like that regularly, someone will come after you. You are calling a reputable company fraudsters and liars, not recommended in my experience.

Quote :If it is different than what I prophecize then that's great, maybe not for the developers wallets.

The two things don't have to be mutually exclusive, I don't understand why people insist they do? Why can't a great Sim have a great career mode and options to make it accessible and playable to novices, doesn't sound like rocket science to me.

Quote :If it does turn out how I expect it to, we always have Assetto Corsa which arguably looks better than pCARS, and we know already that it does have excellent physics and force feedback from the Tech Preview. Never mind the quality of content that AC has so far is extremely excellent. Laser scanned Spa and others. Extremely high-detail car interiors and quite good sounds.

At this point, the smart money seems to be on AC.

I'm probably going to get all of them, obviously I've backed pCars so I want it to be the daddy, whatever happens the next 12 months is looking as though virtual racing is coming back to the fore as a genre. Call it Sim, Simcade, Arcade whatever label you want to put on the games (which regardless of label is what they will all be), I'm looking forward to a great year.
Last edited by Born2BSlow, .
Born2BSlow
S3 licensed
Previously publishers dictated how games were made, men in suits reading marketing gubbins to decide how to maximise their income...so we had EA saying cockpit view is going right? Only 5% play cockpit so f*** it.

SMS is a developer, not a publisher, they want to make the best racing SIM they can, and their funding has largely come from the pockets of those who love SIM racing on PC... everyone who helped fund it gets a say in how it's made, gets to watch it being made (rather than screen shots every few weeks).

Fine if you don't believe the guys trying to rescue us from the greedy suits. Yes they want to maximise their income, so when the game is done it will be available on consoles. The console version will be incompatible with the PC version and there will be hardware constraints, but they'll do the best they can. The PC version will be the one for the petrol heads. That's not selling out, that's common sense.

I really hope you are wrong about pCars and SMS, not for some personal points or kudos, but because if you are, then we will get one awesome SIM that looks as beautiful as it drives, with car and track configurations to make your shorts moist. Please don't take that personally. If you are right then I'll probably still enjoy playing it even if you don't, again nothing personal, I'm enjoying the multiplayer side of it already, not very successfully but enjoyable nonetheless.
Born2BSlow
S3 licensed
I never questioned Tristan's credentials, I just stated that I didn't know his background. I'm old school so googling people feels like stalking to me. I also remember when googling required whites, a cricket ball and impressive wrist action, although I'm sure the modern meaning sometimes requires the latter, or so I've heard.

@dawesdust I'm not ready to give up hope just yet, and as far as I know games develop all the way up to the point they are released, it's just clever maths at the end of the day, unless you can point out how wrong I am if you have as impressive credentials in games development as Tristan does in car behaviour?

I'm an eternal optimist I warn you.

Also if the sim community won't get behind a company trying to give them the opportunity to give them the Sim what they want, well, then the sim community won't get it, I just see that as a missed opportunity is all.
Born2BSlow
S3 licensed
For the record, I politely asked Tristan to explain further. I'm genuinely happy for Tristan that he gets to do that. I genuinely wish I could, but for the talent and the money who knows.

There is at least a year of development left, please by all means post the link to your post where you tried to report something. I'm not trying to say it's perfect now. I'm trying to say this is the only (you say simcade, I say potential Sim) where you have the chance to be involved in the development. If you give up because someone disagrees after one post, well that's not much conviction or discussion. You won't get the opportunity anywhere else, so why not get stuck in.

You have views that your entitled to, I only post here because in my view LFSers have a lot to contribute, because they/we drive a Sim that is very good and if the best bits of LFS can make it into pCars, well that wouldn't be a bad thing now would it?

I just want those not involved, not to be put off by the negative comments and try the demo when the game is released. You never know, they might like it!
Born2BSlow
S3 licensed
Quote from Eclipsed :Which is not a problem as you can plug 2 devices in PC. Assuming that the G27 still functions enough to be able to use pedals and shifter.

Ah clever thinking
Born2BSlow
S3 licensed
I had a DFGT before my G27, still have but gave it my son. Wheel is fine but not as smooth as G27 and is a little noisier. I think you can use G27 pedals but not shifter as there is no socket for it on the wheel, there may be a USB conversion you can do if you read around. Nice wheel will do you proud, enjoy!
Born2BSlow
S3 licensed
I'm won't buy anything unless it's at least 75% off. It's a bit like playing chicken...I have spent about £20 so far but have got an autumn/winter collection that will keep me out of trouble.
Born2BSlow
S3 licensed
Quote from tristancliffe :In my experience, if tyres lose grip they impart less rotation on the car, not more.

I was thinking more about momentum of the car causing the rotation, and the lack of lateral grip allowing it. The rotation caused by the angle of entry into the corner and steering angle before the car goes light.
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