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Woz
S2 licensed
Who else has uninstalled and had to fight to remove GoogleUpdate from there system?
Woz
S2 licensed
Shotglass is right, IE is the real standard because of its install base. As much as developers might hate hacking around its bodges and mistakes its a fact of life.

MS also killed much of the credibility of ISO recently when it managed to purchased an ISO standard for OOXML. At least it looks like they have been forced into ODF which might kill OOXML in the end.

Back to Chrome. At least Google have backed down from the EULA and will release a new one shortly. They are leaving the ability to send whatever you type into the nav bar to google for storage and profile building though, so Chrome is a way to track your every move without the need for deep packet inspection at ISP level. This coupled with their analyitics system and they have covered 100%

That is the final nail for me.

BTW: Their EULA was not worth crap anyway as you can take the source and build without agreement with the EULA. No way they could enforce it IMHO.
Woz
S2 licensed
1.5-2 times is right. You should ALWAYS have pagefile at least equal in size to ram.
Woz
S2 licensed
Quote from Serpentine :The EULA

http://www.google.com/chrome/eula.html

Go to 11.1

11.2 is good as well:

Yep, google trace EVERYTHING you do. So many sites now use google analitics that they can see almost everything you do. Guess Chrome and its EULA mean they have full tracking coverage now.

Also does this mean if I upload anything through Chrome then I grant Google licence to use it? How does that work then?

Then there is this http://blogs.zdnet.com/security/?p=1843. Looks like Chrome is a well put together as the Apple stuff its based on ROTF.

BTW: Does chrome allow plugins? And if so will a company that makes 100% of its cash from adverts allow them to be blocked?
Last edited by Woz, .
Woz
S2 licensed
Installed, open one website then uninstalled. As it stands it is just pointless!

No advert or script blocking!

I can live without some of my other Firefox plugins BUT not those two.

No ad-block = no install

BTW: When you uninstall it leaves GoogleUpdate.exe installed, hooked into the registry and set to run at startup. I just rolled back and no easy way to remove it without a rollback. Nice touch!
Woz
S2 licensed
I have stepped away for a while and am currently playing FPS style games again. My driving room can get cold through the winter which puts me off but now Summer is almost here I will probably get back into LFS

I am also waiting for more content before I really get back into LFS. 5 years around LFS does that though
Woz
S2 licensed
Quote from johnfromsunnymull :Hello there!

I have excellent connection! Graphics is high but why am i still getting low FPS and lag!

Please help!

I also close eveything when i go onto play LFS.

Thanks
John

Machine spec might help as your machine might not be up to running LFS, which is CPU heavy
Woz
S2 licensed
One thing to point out here. Many many people run with VERY long 1st gears and this in itself is the cause of clutch burn. I have managed to do 10+ race starts in GTRs in LFS back to back and NOT burn a clutch out.

Also if you use the Auto clutch I would say its not the actual clutch but the auto clutch as it does appear to slip too often, this has been mentioned as the probably fault before.

I use manual and hence have real control over it so do not burn the clutch ever. Also make sure you put the clutch in the instant you lose control.

As to tyre heat and how F1 drivers do not have same heat issues.... Do you REALLY believe that F1 drivers are as hard on their car as almost all LFS drivers. An F1 driver will never push their cars as far and hard into slip, in fact they try to avoid in ALL situations. Their drive to the cars limit, NOT over it and their EVERY move is checked and they are coached constantly about even the most tiny mistake in their technique when not in a race.

An F1 car is NOT easy to drive right, do not believe that ANYONE here is really a good enough driver to be even able to drive one IRL at the pace required to even keep temp in the brakes and tyres. You will NOT BE however much you might think you are, most overdrive because fear is NOT a factor in LFS! The edge on an F1 is VERY thin. Step over the edge and you are cooking the fragile tyres if you could keep the car from biting and putting you in a wal. Drive too soft and the tyres and brakes will just not be hot enough to even work. Just look at when Hamster tried to drive an F1

Its far better looking at the cars we all have experience in. Use the Road setups from Bob and then look at your replays and compare to driving IRL. Its not 100% as I have said before BUT its not far off.
Woz
S2 licensed
Actually the AI was improved recently but there is still work to do and more work WILL be done before S2 is out of Alpha. AI is one of the items tagged for full S2. They already do react to you if you are in the way but they dont appear to think the speed missmatch will be big.

So if you are far slower in a corner than them they will nudge you. To be fair, this appears to be like far too many humans online
Woz
S2 licensed
Quote from Bluebird B B :Today in Rotterdam there were/are nice shows of race-cars including an F1 car(renault).

What is most noticable:
Clutches are not that weak in real life
The F1 car can take really high bumps at high speed
Tyres do not severly overheat as fast from severel burn-outs, powerturns etc. They did wear out quick, but the severe overheating and complete loss of grip as what happens in lfs, dit not happen irl.

Same for gtr-like racing cars, doing several 0-100km/h-0 runs for show. Did they kill their clutch and/or tyres? NO!

Last week there was a news article about F1-tyres. Drivers were complaining about it was impossible to get soft-tyres to optimal tempature and were begging bridgestone to give them the super-soft compounds. In lfs, tyres on bf1 are phrone to catching fire just by looking at them.. what a difference with real world..

So now i am even more convinced lfs is very wrong about how weak tyres and clutches are.
I am still hoping it will be fixed soon!

So you PERSONALLY drove these cars did you so you knew what you did with the clutch etc and then took the tyre temps after the run. How do you have ANY idea about what you just spoke about unless you had access to all the data on the cars you probably looked at only?

99% of people that cook the clutch in LFS do so because they are either too lead footed or DO NOT put the clutch in when then spin. IRL if you spin you put the clutch in to protect it. How often do you do that in LFS?

No LFS is not perfect BUT most of the problems reported are still between keyboard and chair in that people DO NOT drive as they would IRL. Too many people push too hard and exploit LFS and its unlimited setups for extra speed instead of just driving the car then wonder why things go wrong
Woz
S2 licensed
Quote from pacesetter :It can't predict when you are going to turn the steering wheel either

If you cant see the difference between guessing when you will move your had to the gearstick to shift compared to turning the wheel you should not be posting.

lol
Woz
S2 licensed
It always looks crap in all games that have it, always lags behind the action and the situation is far far worse when you use an H shifter than when you use flappys to shift.

This has come up again and again and every time there has NOT been a good solution that is not a bodge that means the drivers hand stays on the stick far far too long.
Woz
S2 licensed
Quote from Bandit77 :
Don't I? I totally understand what you mean, if I believe this 90% theory is another thing. Remember that LFS-models have no moving parts except for the suspension, which is probably always the same model with slight adjustments. So I honestly don't BELIEVE the effort is this big.
A day/model/person? No time? Make it a contest!

You have not been around LFS long enough to know what the original LFSTweak was capable of.

You can change the wheel base, wheel size, tyre sizes, engine type configuration and capacity, drive train etc with just a few sliders. Want a monster truck, click click click done.

The key with the LFS engine is that there is just a single physics engine that can do it all. It has probably become a bit more complex now we have different susspension types etc but I am willing to bet all are as east to switch as anything else.

The engine tone would even adjust as you changed from small 4banger to big V etc.

So yes the body (Which includes all the inside bodywork as well is most of the work

HTH
Woz
S2 licensed
Quote from ForceMagic :If he don't do that just for fun. I mean to get a job in the futur, I will suggest him one of the most used language of his choice.

Tiobe Index

Even in the C based languages there are large differences depending on if generics are supported. Generics really change your whole mindset, it is NOT a subtle change
Woz
S2 licensed
Quote from Bandit77 :actually, whenever you change anything in the setup, it's not exactly the same car anymore.

Power to weight and balance remain the same and that is the key. For the car there will still be the single set most use per track

Quote from Bandit77 : and if you want to go "oh yes, it is", then please tell me how far "the same" goes and when "a different" starts.

Drive the 3 different TBO classes cars and then tell me they are the same with different bodies.

sigh

Quote from Bandit77 : show me.

Here is one I found with VERY little effort

http://www.lfsforum.net/showthread.php?t=39817

and another
http://www.lfsforum.net/showthread.php?t=37589

should I go on?


Different body shapes/kits/wings is something that has come up again and again in this forum AND rsc before it. As I said just search.

sigh

Quote from Bandit77 :This reveals a lot. You're afraid of the devs implenting something you don't like before something you desperately want.

It is not that I dont like the idea

sigh again. I will try m o r e s l o w l y

As I said, creating a new body for a car is actuall well over 90% the work require for a NEW car. Is that really so VERY hard to understand. Looks like it is.

So YOU want NEW bodies on OLD cars over NEW CARS because the workload is ALMOST exactly the same!!!!

Shows a lot about you

rotf
Woz
S2 licensed
pointless stupid idea that is a WASTE of dev time. Exactly the same car just looking different brings NOTHING to LFS.

In reality the time taken for different models is 95%+ of the work required to create a new car in LFS, just look at tweak. Come on people, THINK about it before you post this sort of IDEA and also........ search. It has come up LOADS of time before with EXACTLY the same responses.
Woz
S2 licensed
The Number 23.

Normally I hate the dickhead that is Jim Carey but this is such a good dark film with him playing a serious role for once and doing well.
Woz
S2 licensed
Quote from Titonic :but i get 2 codes for 2 computers so its possible so my brother have to wait untill to morrow with signing up
(srry for bad english):bananalla

You will initially be able to unlock LFS S2 or later versions 3 times. This allows you to unlock on two computers and keep one spare unlock. is it only 2 computers or 2 accounts?

Only ONE of you will be able to play online at the same time and both will have the same stats online. If your brother gets you banned from servers you will not be able to join them even though you did not get the ban.
Woz
S2 licensed
Quote from TheChad :this would be how I would do it



[SIZE=2][COLOR=#0000ff]public [/COLOR][/SIZE][SIZE=2][COLOR=#0000ff]class [/COLOR][/SIZE][SIZE=2][COLOR=#2b91af]Person[/COLOR][/SIZE][SIZE=2] : [/SIZE][SIZE=2][COLOR=#2b91af]IComparable[/COLOR][/SIZE][SIZE=2]<[/SIZE][SIZE=2][COLOR=#2b91af]Person[/COLOR][/SIZE][SIZE=2]>[/SIZE]
[SIZE=2]{[/SIZE]
[SIZE=2][COLOR=#0000ff] public [/COLOR][/SIZE][SIZE=2][COLOR=#0000ff]int[/COLOR][/SIZE][SIZE=2] age;[/SIZE]
[SIZE=2][COLOR=#0000ff] public [/COLOR][/SIZE][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][SIZE=2] name;[/SIZE]
[SIZE=2][COLOR=#0000ff] public [/COLOR][/SIZE][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][SIZE=2] city;[/SIZE]
[SIZE=2][COLOR=#0000ff] public[/COLOR][/SIZE][SIZE=2] Person([/SIZE][SIZE=2][COLOR=#0000ff]int[/COLOR][/SIZE][SIZE=2] age, [/SIZE][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][SIZE=2] name, [/SIZE][SIZE=2][COLOR=#0000ff]string[/COLOR][/SIZE][SIZE=2] city)[/SIZE]
[SIZE=2] {[/SIZE]
[SIZE=2][COLOR=#0000ff] this[/COLOR][/SIZE][SIZE=2].age = age;[/SIZE]
[SIZE=2][COLOR=#0000ff] this[/COLOR][/SIZE][SIZE=2].name = name;[/SIZE]
[SIZE=2][COLOR=#0000ff] this[/COLOR][/SIZE][SIZE=2].city = city;[/SIZE]
[SIZE=2] }[/SIZE]
[SIZE=2][COLOR=#0000ff] public [/COLOR][/SIZE][SIZE=2][COLOR=#0000ff]int[/COLOR][/SIZE][SIZE=2] CompareTo([/SIZE][SIZE=2][COLOR=#2b91af]Person[/COLOR][/SIZE][SIZE=2] other)[/SIZE]
[SIZE=2] {[/SIZE]
[SIZE=2][COLOR=#0000ff] int[/COLOR][/SIZE][SIZE=2] nameSort = [/SIZE][SIZE=2][COLOR=#0000ff]this[/COLOR][/SIZE][SIZE=2].name.CompareTo(other.name);[/SIZE]
[SIZE=2][COLOR=#0000ff] int[/COLOR][/SIZE][SIZE=2] ageSort = [/SIZE][SIZE=2][COLOR=#0000ff]this[/COLOR][/SIZE][SIZE=2].age.CompareTo(other.age);[/SIZE]
[SIZE=2][COLOR=#0000ff] if[/COLOR][/SIZE][SIZE=2] (nameSort == 0)[/SIZE]
[SIZE=2] {[/SIZE]
[SIZE=2][COLOR=#0000ff] return[/COLOR][/SIZE][SIZE=2] ageSort;[/SIZE]
[SIZE=2] }[/SIZE]
[SIZE=2][COLOR=#0000ff] else[/COLOR][/SIZE]
[SIZE=2] {[/SIZE]
[SIZE=2][COLOR=#0000ff] return[/COLOR][/SIZE][SIZE=2] nameSort;[/SIZE]
[SIZE=2] }[/SIZE]
[SIZE=2] }[/SIZE]
[SIZE=2]}[/SIZE]

Then just compare like you have


[SIZE=2][COLOR=#2b91af]Console[/COLOR][/SIZE][SIZE=2].WriteLine([/SIZE][SIZE=2][COLOR=#a31515]"Sorting by age"[/COLOR][/SIZE][SIZE=2]);[/SIZE]
[SIZE=2]lstPersons.Sort([/SIZE][SIZE=2][COLOR=#0000ff]delegate[/COLOR][/SIZE][SIZE=2]([/SIZE][SIZE=2][COLOR=#2b91af]Person[/COLOR][/SIZE][SIZE=2] p1, [/SIZE][SIZE=2][COLOR=#2b91af]Person[/COLOR][/SIZE][SIZE=2] p2) { [/SIZE][SIZE=2][COLOR=#0000ff]return[/COLOR][/SIZE][SIZE=2] p1.CompareTo(p2); });[/SIZE]
[SIZE=2][COLOR=#0000ff]foreach[/COLOR][/SIZE][SIZE=2] ([/SIZE][SIZE=2][COLOR=#2b91af]Person[/COLOR][/SIZE][SIZE=2] p [/SIZE][SIZE=2][COLOR=#0000ff]in[/COLOR][/SIZE][SIZE=2] lstPersons)[/SIZE]
[SIZE=2][COLOR=#2b91af] Console[/COLOR][/SIZE][SIZE=2].WriteLine([/SIZE][SIZE=2][COLOR=#a31515]"Name: {0} - Age: {1} - City: {2}"[/COLOR][/SIZE][SIZE=2], p.name, p.age, p.city);[/SIZE]


Yep, nice and clean
Woz
S2 licensed
Quote from Shotglass :i though of that one too woz but you dont have to pad the name becuase unless theyre exaclty the same the age doesnt matter for sorting

True but you also have the issues with names that have numbers. Years of protecting against user stupidity have made me a very defensive programmer. So I automtically look for problems now if any of the data can come from end users

We have a term for GUI at work... Gross User Incompetence

You would not believe some of the bug reports that come down the line at work
Woz
S2 licensed
Here is a solution where name is not fixed length but will cost a lot if the array is too large


public class Person
{
public int age;
public string name;
public string city;

public Person(int age, string name, string city)
{
this.age = age;
this.name = name;
this.city = city;
}


public static void SortNameAge(List<Person> listToSort)
{
if (listToSort.Count == 0)
{
// Bail if nothing to sort
return;
}

// Get max name length
int maxNameLength = 0;
foreach (Person person in listToSort)
{
if (person.name.Length > maxNameLength)
{
maxNameLength = person.name.Length;
}
}

listToSort.Sort(delegate(Person p1, Person p2)
{
string key1 = p1.name.PadRight(maxNameLength) + p1.age.ToString().PadLeft(5, '0');
string key2 = p2.name.PadRight(maxNameLength) + p2.age.ToString().PadLeft(5, '0');
return key1.CompareTo(key2);
});
}
}

Woz
S2 licensed
What GFX card.

Quad core means NOTHING to LFS as it only uses a single core. So if you have integrated GFX you system is no better than a P4 of similar clock speed with integrated.

If you have good GFX card get latest drivers.
Woz
S2 licensed
If you have a fixed max length on your name fields the quickest and safest way is to space extend the name and then for the ages 0 pad the age based on max age.

This sort of stuff comes up a lot and you either have to start building collections of collections etc or make a key. A key/hash is always fastest BUT you make to make sure your data is constrained.

So if name is 10 chars max and age is 150 max given the following data.

Bill age 20
Tom age 30
Jill Smith age 5

you would do the following keys

Bill 020
Tom 030
Jill Smith005

Your sort will now ALWAYS be correct eben if the names have numbers etc. Without the zero padding on the ages you get all sorts of crap where 20 < 5 because it would character compare 2 and 5 etc.

HTH
Woz
S2 licensed
Quote from nncjimbo :true but if 2 cars are equal down a straight for instance the best driver will learn to outbrake the other drive or slipstream to gain advantage rather than just out pacing him

There is also the fact the better driver will carry faster speed through the corner and hence get better exit speed and hence more speed down the straight.

The more time you spend with LFS the more you will learn that setup is no replacement for pure skill. As LFS is an accurate (mostly) sim it is VERY punishing on mistakes. The smallest stupid mistake can cost loads of time as it would IRL.

Try setupfield or inforno as they are the setups most people actually use TBH

But, yep... fixed setups has come up again and again and there is support for it. I think when it does come in many will realise that the alien drivers are still alien
FGED GREDG RDFGDR GSFDG