The online racing simulator
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three_jump
S3 licensed
www.jamendo.com

lots of cool FREE music.
three_jump
S3 licensed
XFR_ky2r Z name

So I use trackcode, lfs version (helpfull after physic updates) and a name (either Qual and Race for final sets and v0-X while doing sets)

I'm german...
three_jump
S3 licensed
Rolling Stones - Sympathy for the Devil
three_jump
S3 licensed
It seems that Bourdais gets his deserved 2nd chance: http://www.scuderiatororosso.com/Team/

nothing official yet...
three_jump
S3 licensed
It was much more then the current KB - Stabilized

Quote :Explanation of Recent Keyboard Changes - 21 Feb 2004

Here's an explanation of the reasons for the new keyboard steering systems found in the recent patches.

Explanation of the need for the Keyboard Changes :

The keyboard steering changes were introduced for the benefit of the Live for Speed Community - Keyboard users and Analogue users alike. They are meant to promote better competition and online racing and the LFS developers believe that these changes will achieve this.

Problems with the old system that the changes are designed to tackle :

Because of the extreme, accurate, predictive steering help, the old keyboard steering system automatically corrected skids for the user, in a sense before they even happened, so efficiently that a rear wheel drive car could be kept at full throttle even when a driving wheel was on the grass. This is not possible in real life or in Live for Speed either, due to human reaction time, when using any other control device such as a steering wheel or mouse. The same thing with hitting kerbs at high speed, as in real life, analogue users must be careful about hitting kerbs and release the throttle and attempt to control the car when these situations are unavoidable. Great skill can overcome many of the drawbacks of human reaction time, but never fully, and not to the standard of the computerised automatic steering that was present in the now obsolete keyboard steering system. This introduced 3 clear problems into the Live for Speed competitive environment.

1) Beginner Problem : Beginners found it too easy to drive the cars at high speed, being able to drive the cars very fast while mouse and wheel users at the same level of experience were still learning to control the car on the limit.

2) Hotlapping Problem : Keyboard users were able to refine their lines and take straighter lines through bends and chicanes because of their freedom to use the kerbs and grass edges due to the computer help.

3) Online Racing Problem : Keyboard users had very little fear of crashing and bumping with other cars. The slightest impact is very hard to control with mouse or wheel, as in real life racing, because of the upset balance of the car. A minority of keyboard drivers would use this to their advantage, often ramming their way through the field at turn 1 of a race, giving them an unfair advantage and making the analogue drivers lose the race when it had hardly begun.

...

http://www.lfs.net/?page=kb_explain
FGED GREDG RDFGDR GSFDG