The online racing simulator
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three_jump
S3 licensed
Happy birthday LFS Smile

Also, sadly no progress report from Vicc regarding to new music...
three_jump
S3 licensed
After thinking sbout it I'd prefer a split approach. One kind of locked update thread and one discussion thread. That would make it easier to get an update on current lfs developments (pun intended) while also allow for some hopefully sensible discussion.

Not sure how sensible this would be overall, maybe it would just be easier to to copy development relevant posts to the locked thread later on (by moderator?). Sometimes it's very hard to keep track on the relevant stuff and searching for Scawen's posts in the forum kinda feels like stalking sometimes Tongue

However, I fear the kind of moderation of this thread would require given previous threads of a similar kind.
three_jump
S3 licensed
I'd say this is rather a currency issue looking at the past few years


https://www.exchangerates.org.uk/GBP-TRY-exchange-rate-history.html#

Also, given that LFS base prices have remained stable for the past decade (12 GBP) it relativly has become cheaper.
three_jump
S3 licensed
Or open the cfg.txt, search for "Language" and set it back to English, start LFS and done Wink
three_jump
S3 licensed
Maybe a bit of a stupid question and late to the party, but since there are now clickable links for Twitch and Youtube... In the example above one of the banners has a discord link. Could / should this be added as clickable link too?
three_jump
S3 licensed
Quote from MandulAA :As far as I know, LFS Leagues section already has this function of accepting and managing signups. For each season, organizers can independently opt in to use this function, or set the signups as "Off-site signup" which can be a link to an other website/form/forum section etc.

If that's already the case then fine. It's been a while since my league racing days Smile
three_jump
S3 licensed
Some quick thoughts
* What happens when I start LFS without internet connection? I guess the whole left side would not be displayed?

* When displaying the start time, I think the main menu should also display the current time somewhere (for lazy people like me)

* Upcoming multiplayer events (nitpicking)
EDIT: does anyone see a danger that new players might think there is no pick-up racing and that they need to wait for events to race online?

* I'm liking the last design very much, but with the ability to do custom backgrounds should the text area have some kind of background?

* Would filters be a good idea? If I have to sign up for a league, or there are no open spots then there would be no need to display it. Unless I'm already signed up for this.

This brings me to my next thought (and probably way beyond the original intention)
I think it would be helpfull if the sign-up process for leagues where to be managed over the lfs sites a bit more.
Currently a league has a sub-forum where all this is done per hand.
If the league section were to be expanded to handle sign-ups then it would help organising / managing the event and automatic reminders/notifications (even in-game)/leaderboards and all sorts of other stuff would be possible to do as well. Maybe even expand the statistics section of LFS World to included "raced leagues, results...)

I know this is far beyond the current scope but somehow related and probably something that needs a lot more thinking down the line. Smile
Last edited by three_jump, . Reason : added general question
three_jump
S3 licensed
As usual it was fun.

Lap 5 needs some reviewing from my point.
* Hairpin into oval section, my fault.
* Hairpin out of the oval section, got a nice bump from behind
* xpablousky's crash, sorry but I had the corner (and held the line). the contact was unlucky.

But as usual, someone less biased than me should have a look Smile

cheers
three_jump
S3 licensed
Quote from Scawen : [...]

You obviously forgot to add sudo in front of the make command Tongue

(couldn't resist)

Anyway: This patch is awesome, some very cool cars around to have fun with.
three_jump
S3 licensed
I guess we'll just have to wait and see. Must be some good stuff when even a teaser (report) gets teased. Looking
Also if the webservers need to be upgraded... expecting more load soon?


However I have come to fear the word "soon" within the context of LFS Razz
So far "soon" covers a timespan starting from 2009. But that is probably something that bugs Scavier as much as the rest of us.
three_jump
S3 licensed
Bit at a loss for word here.

This is surely a sad day for everyone that knew him personally. I fondly remember those meetings (LFS and T7R) and the fun, laughs and beers we shared, as well as the long chats we had via MSN.

I'm glad to got to know him and call him my team mate @T7R and also friend.

You will be missed Shaun / Fordie.
three_jump
S3 licensed
This thread is for old people only Big grin
The kitchen / home improvement thread will always be my personal favourite though.
three_jump
S3 licensed
As tires will have a larger (performance) impact on (league) racing. I think it would be great if available tire options (for each car) could be managed via the server, something like /car=xfg tire=r1,r3 (so only r1 and r3 available for the xfg).
three_jump
S3 licensed
Quote from Evolution_R :35fps or 35Hz?
Per eye or per two eyes? Big grin

That would make about 140Hz if you wear glasses... seems about right for a decent gaming experience Cool
three_jump
S3 licensed
Scratchmarkings on barriers (similar to skidmarks on tarmac) would be a cool addition at a later point (and maybe even not that difficult, given that contact can already be detected). Not sure if colored markings (car skins) are possible but that would be the cherry on top Big grin

Spectators are not really visible once the racing gets going other than in packed grandstands and on the side. I suspect that this is also one of the easier additions to do that can be done later as it doesn't invalidate / change anything related to the actual track layout. Given that the current spectator models are dated I suspect that at some point they will probably be updated as well.

I'd be interested to hear Eric's thoughts on "environment is too clean" and in general, as track and now apparently city planning(!) is his work.

It would be cool to see some actual editor screenshots as well.
three_jump
S3 licensed
Quote from Scawen :A bit like this: Big grin
https://duckduckgo.com/?q=lockdown+london+streets&iar=images&iax=images&ia=images

I didn't realize you were also working on a lookdown mode Tongue
That might be a surreal mod. Drive in SC after 8pm, get chased by a police car.
three_jump
S3 licensed
On a different note I still have to say SC looks a bit abandoned / too clean. No people, no grafity, evening / night shots feature black windows making it look like nobody is living there. And everything looks brand new.

It might not be a high priority at this point or may not be even an issue at all when racing, but it's a bit of a weird contrast to having position lights on wind turbines and moving (illuminated) clock handles.
three_jump
S3 licensed
Transparent windows for buildings... that seems new Smile
three_jump
S3 licensed
Quote from nikopdr :but we haven't seen anything from the rally pack yet Razz

The infamous rally pack Big grin
three_jump
S3 licensed
It does look really nice, but also a bit empty. No (visible) spectators besides the track or lights in the buildings in the evening / night shots.
Last edited by three_jump, .
three_jump
S3 licensed
I guess you got you cardio done on friday Big grin
Proper punishment would be coming back to IRC...
three_jump
S3 licensed
The only possibility I can see would be heavy moderation. All threads / content would have to be reviewed by a moderator before it would go public. At least that would introduce some kind of checking.

But generally this is something where clear rules of what can be posted here / what is allowed are needed and those need to be respected by the modders. Post the stuff that meets the requirements here and the other stuff can be found as it is now.

edit:
Would it be possible to have some kind of terms of agreement for new threads in that section?
So you have to manually click a checkbox before you can upload your content.

Anyway, as already mentioned above, some legal advise might be useful here.
Last edited by three_jump, .
three_jump
S3 licensed
I have never driven a GT3 Porsche in Long Beach, so doing it in a simulator / game is as much fiction to me as driving a XRR in Fern Bay. I don't know if the bump 50 m after turn X is accurate (or maybe the track has been resurfaced?), or how the car would behave in reality.

The appeal to me (LFS and more or less any racing game) has always been close driving and trying to nail that corner.
three_jump
S3 licensed
Quote from delis :I know this thread is about the graphics updates and all around them.

I just wanted to know, how's the progress about the tire physics? What's already been achieved? What's still missing?

Remember Eric said than the new physics already are better than the current ones. So what are the actual changes achieved? I would like to know the current situation with those just as well as the graphics ones.

I suspect that tire physics are nice to drive and physics not going bananas in some cases is the issue here. It has to work under all situations, not just the average ones.
In terms of progress I think Scawen has been busy with the graphical side doing things that Eric might need to improve his workflow / general overhaul (switch to DX10). Also the Day/Night stuff wasn't planned (afaik) but as usual with LFS one thing leads to another and so on. Tires are probably the last thing Scawen will need to do for any kind of public release.

But then again, I'd also be interested in a (little) physics update.
three_jump
S3 licensed
Quote from Yisc[NL] :People looking at this in a negative way, will say that it's slowing things down, etc. etc. while those that are liking a journey like this, are fully enjoying the ride and are patiently waiting for the outcome of all of this.

Just to be clear, my comment was I no way intended to be negative (or come across that way). My point was that this experiment ended up becoming a bigger project than probably anticipated. It's something completly unexpected but very much welcome.

LFS has this "here is something that we like for you to enjoy" approach to me and that is something I wouldn't change for the world.
FGED GREDG RDFGDR GSFDG