The online racing simulator
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SpaceMarineITA
S2 licensed
i had 24% at start, 22.x when i pitted

I needed in total 29% from start for finishing the race
Pitcrew forgot to refuel at pit
SpaceMarineITA
S2 licensed
Obviously i have no pitcrew in my lfs u20, but there is a "maybe" annoying bug.

I dunno if this has already been written here, but some people online seemed to already know about it.

Pratically, when i stopped on pitlane for refuelling and damage repairing, i didnt receive any fuel percentage (i had it set a 5%), but the message "pit stop finito" (pit done in english) appeared the same.

I know that only devs can solve that, but there is some thing that can be done for avoiding that problem?

It happened to me 3 times in a day, on south city classic and classic rev configs, with xfg, xrg and lx4.
SpaceMarineITA
S2 licensed
Quote from thisnameistaken :I voted leave it, because I think enough time and effort has been put into Aston for now.

I completely agree:

too many aston config, and imho most of them are boring unless u run them with bf1 and fastest gtr's.

I would really like to see new fernbay, southcity and westhill tracks, because these are the most fun in lfs atm.

But, maybe for the difficulty, those are the less played too
SpaceMarineITA
S2 licensed
Imho you should not force her on learning how to drive a racing sim.
This is a genre of game that need a bit more of maturity then the others, and for maturity i mean that people enjoy it better when they are older then in the other games. There are exceptions too, but barely you will find player with less of 17 years online.

Imho if she does not want to hear your suggestions, simply let her do what her want within the game.
It's a game, if people are foced to play in a way they don't like it has no more fun
SpaceMarineITA
S2 licensed
Quote :but not Nurburgring length, which would be awful for 99.9% of racing in LFS. We've got people here moaning that they have to spend 30 seconds warming tyres, so I can't imagine that doing a 15 minute hotlap will go down well.

Imho hotlappers are a very little part of lfs community, so, who care?
If they will not like nordschleife simply will not run on it, the others will run!
SpaceMarineITA
S2 licensed
Damn

Requiescat in pacem
SpaceMarineITA
S2 licensed
I would prefer one on lines of nordschleife, however each new track will have a +1 from me
SpaceMarineITA
S2 licensed
I hope devs will not ban me for making them working more lool
SpaceMarineITA
S2 licensed
Quote from ajp71 :http://www.rfactorcentral.com/ ... 3%2Ejpg&credit=Hawker :doh:

I somewhat can't see that happening IRL.

Mod physics can be wrong, they does not have access to real datas.


I have had the luck of trying betas of 2 mods that will exit soon, and these will be amazing imho, however de gustibus non est disputandum, so don't play it if you don't like
SpaceMarineITA
S2 licensed
Quote from wheel4hummer :I imagined that HDR is always over-exaturated. I suppose it is possible to make it a more slight effect.

Obviously i was thinking at a realistic implementation of hdr, lfs is a racing sim, so it need a good light simulation too. Arcades can remain with their arcadish lights

Imho just actual cars and tracks will look more realistic if a sort of shader would be implemented. LFS colors are already now very well choosed and realistic. I dont think that lfs will be oversaturated or too much flashy with HDR, the devs will remain the same.
SpaceMarineITA
S2 licensed
Quote from Gimpster :Oblivion is a good example. One interesting not is that HRD also disables AA and AF, which at first i though was odd but with HDR the light sources and shadows are in constant flux based on the point of view of the camera and the worlds movment. In effect it blends in such a dynamic sceen that you don't even see that there are jaggies because they are always moving and changing shape.

And however the fact that hdr disable aa and af is only on nvidia and only for now. I think that for the time that s3 will be out we will be able to run aa 8x af 16x and at least hdr shader 3.0 without many problems.
SpaceMarineITA
S2 licensed
Maybe is better if during the track loading we could see the wr too and our pb.

Something like:

Aston club xx km
Track Record: 1.xxxxx by blabla
SpaceMarineITA
S2 licensed
Quote from El_TaxMaN :+9999....!

+1
SpaceMarineITA
S2 licensed
Quote from NetDemon01 :The picture's aren't very impressive. It just looks like one has the contrast turned up.

Screenshots does not show well a thing developed for moving environments

You should play a game with and without hdr for understanding well the difference. However is absolutely not just contrast, but a different way of calculate lights and reflections in the screen
SpaceMarineITA
S2 licensed
Quote from i30i3i3y :+1

I definitely think surround sound is more important than eye candy.

In S3 better sound and better graphics will be both needed

I would like a sound like this too:

http://www.youtube.com/watch?v=4iOJ4vRCy1Y&NR
SpaceMarineITA
S2 licensed
Quote from Jakg :because i remember Scawen saying that their would be...

link?
SpaceMarineITA
S2 licensed
Quote from Jakg :well then your wrong, as there WILL be a (small) beta phase

How can you be so sure?
SpaceMarineITA
S2 licensed
Quote from ORION :Almost all trailers are faked and post-processed in a way, so you never know whats real and whats fake.

Is that a fake?

http://www.youtube.com/watch?v ... ;mode=related&search=

illepall

and that?

http://video.google.it/videopl ... 297076438368634&q=ps3
SpaceMarineITA
S2 licensed
Quote from Jakg :
Plus i like to know that i can take LFS into school and run it on an IGP, and at home it can still look good with aa and custom textures

i don't thing that lfs s3 should be limited because you want to go to school to play lfs instead of studying... go to a racing school then lol
SpaceMarineITA
S2 licensed
Quote from Jakg :
PS - LFS is ALPHA, how can you expect S2 Full by christmas?

After S2Z Alpha i don't think that there will be a S2A Beta, but Final

S1 was final at S1H6 version
SpaceMarineITA
S2 licensed
Quote from Jakg :ah, but are those pictures or renders? i'm willing to bet its the latter masquerading as screenshots

videos, not pictures or renders.
People playing those on tv screens

However imho s2 final willl be out for christmas (after U there aren't many letters lol), so imho an S3A for christmas 2007 is realistic.
SpaceMarineITA
S2 licensed
Quote from Bawbag :No, "Racer" it's another game.

oh lol ops, i have readed again the post, i missed some parts lol

Too late here, time to bed
SpaceMarineITA
S2 licensed
Quote from Bawbag :Another person who doesn't read posts, I was talking about "Racer" as I said at the end of teh paragraph...

For racers you have to find forums of well estabilisted championship and you will find greger huttu too
SpaceMarineITA
S2 licensed
Last thing about RF:

after 1.150 patch, rf evolved a lot from hallen point of view in the last page.

FF is now better, and cars are more comunicative.
In a certain sense it seems less permissive on errors, infact when i play rf and then return to lfs i feel to drive a bit more clean, quite less aggressive (not faster eh).

However if u are a good driver on rf or lfs you are good on the other too.
Only thing that you need a lot more on rf then lfs is a good setup making experience
FGED GREDG RDFGDR GSFDG