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Nice lfs drift video, but which is the title of these songs?
SpaceMarineITA
S2 licensed
I have found some days ago on googlevideo this very nice lfs drift video (i repeat, NOT made by me ).

http://video.google.com/videop ... 699533571677556&q=iGP

I would like to know the title of the songs played in the video.

Does anyone know these?
SpaceMarineITA
S2 licensed
I did lot of times 8.65 the only day i played on drag (its my pb on lfsworld), but i saw some people doing 8.62 and 8.61 too. Don't ask me how, dunno.

With fv8 my pb is 9.60, with a selfmade set

However drag is fun just for joking, racing is more fun
SpaceMarineITA
S2 licensed
Quote from kotan :
That all makes sense after a few days racing lol

After exactly my first month in S2 i can only agree to this... lol
SpaceMarineITA
S2 licensed
Damn me, why i didnt saw that thread before, i was interested!!!!
SpaceMarineITA
S2 licensed
I dont think that devs should think something like "we are adding too many cars, we need to choose".
I hope that, if possibile, they could add both a champ car (with overboost) or indycar and a nascar car.

As this game is called "live for speed", those 2 kind of motorsports should be covered.

The problem imho is only that then at least a slow speedway and a superspeedway (if we consider kyoto as a normal speedway) should be added too.
SpaceMarineITA
S2 licensed
Quote from 96 GTS :
while enthusiasts would obviously buy the car in manual transmission form, all of the street cars in LFS save the LX4 and LX6 would be available with an auto.

This is valid of american cars, not european cars.
Here in Europe the 99% of the cars is (luckily) with manual transmission, and u cant find a city car with auto ones. Only some bmw or mercedes or other cars from that high class use auto transmission as optional only.
SpaceMarineITA
S2 licensed
Quote from Harry_NOR :Back up evidence? All i did was express my thoughs about LFS and realism, i compared it with my real life experience driving a few race-cars. netKar PRO is undebatable my first-rate.

Maybe u need to disable all the driver helps in the option menù...
SpaceMarineITA
S2 licensed
No.
I dont drive auto transmission cars in real life (and never will), and i dont agree on simulating these crappy things. (autoclutch is a different thing)
SpaceMarineITA
S2 licensed
Usually when i save my sets i write something like:

so1srt1r1 ... t2 t3 so that the highest one is usually my favourite for that track and car. (so1sr is the track (southcity sprint 1 rev) t1 is setup number and r1 is the revision number. For example t2r1 and t1r1 are 2 completely different setups, t1r2 and t1r1 are 2 different evolutions of the same setup.

However imho there should be the possibility of divide setups in different subfolders.
SpaceMarineITA
S2 licensed
Quote from MyBoss :After S2 Final, the devs have talked about it, but nothing is for shure

Interesting xD
But will be more a "Rally pack" or a "Rallycross pack" ?
Rally in the WRC format does not seems to fit well for multiplayer races.

And this pack will be free for S2 licence owners or will be a semi-separate product?
SpaceMarineITA
S2 licensed
Quote from keiran :Have you seen how low the XFR is and the UFR for that matter ? Just wait and see what the rally pack (if it comes) has in store for us.

Keiran

But this rally pack will be released after s2 final or s3 final?

And is an user fantasy or devs spoke about it?
SpaceMarineITA
S2 licensed
Quote from newage :i like the idea, the "RBX" could look like this "RB4 GTR"
http://www.lfsforum.net/showth ... 100&highlight=rb4+gtr

but then longer tracks need to be maked...


cheers

I have seen screen renders and it seems a track race car, not a rally car.
RBX should be different from the GTR kind of car.
Ideas about Rally cars: RBX and FXX
SpaceMarineITA
S2 licensed
Yesterday i was on a rallycross server and, for fun i tryied to race with Fxr.
At start seemed a bit hard, but after a pair of heavy changes on setup screen, it became much much more faster, and a lot more funny (bl rallycross pb with fxr: 1.03.18). The main problem is only turning on the grass, because slick tyres lose a lot of grip on sideways on grass.

Now, remembering that there is a need of rally race cars (not regular 4wd) in lfs, i was thinking that an Fxr, a bit modified on the car model and maybe with an engine with a bit modified bhp/torque would be a perfect rally car.
And for not leaving this class alone, making another rb4 with a more rally race car look would be a good idea too.
Imho both these 4WD cars should have 4Valves turbo engines, and the difference should be that Fx rally car would be a bit heavier, more power full, but with less torque then Rb rally car.

About the name, was thinking at FX+X from wrX for example and RB+X.
And because there are some rallycross tracks called RallyX

So FXX and RBX imho would be the best acronims for these cars.
And it create a new X class, that rappresent rally cars like R class rappresent GTR cars (FXR, FZR, etc...)
SpaceMarineITA
S2 licensed
Ok, i will retry, maybe i missed some passage.
I hope that where will not be problems with clutch set up on different controller then brake and throttle.


And the color is right, is like this , didnt see that smile before xD
SpaceMarineITA
S2 licensed
Quote from Glenn67 :After changing the axis for clutch recalibrate them in LFS and invert if need be...

Already tryied, but didnt receive any signal.
SpaceMarineITA
S2 licensed
Quote from XCNuse :pink? the clutch is blue
the pinkish red is brake (which makes sense..)

Throttle is Green
Brake is Red
Pink is the clutch (maybe is not pink in english, but dunno the exact color name, is similar to that color, darker, and yes seems a little to blue too (but is not blue) ====>> )
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
Ok, is interesting this live adjustability

But it must be able to be set on keys or AXIS (for example homemade peripherale based on rotative pots)

Atm brake bal and antiroll live adjustability is pratically impossible to use during racing because the changement are so slow or fast and not precise that is better to leave one value only.

If you notice, in F1, especially Schumacher, use a sort of "manettino" (in italian, dunno the english name) for changing TC or BrakeB.
On this sort of rotative pot, there are 4 5 6 or more presets that before each turn the pilot can choose.

Can we have on lfs the ability to set keys as presets for BB or tc instead of these crappy useless arrow changes?

For example i can bind key A for 55% 45% bb and Key B for 70% 30% bb.
So when i press A brake bal will be immediately set at 55 45, and when i press B i will set at 70 30.
Assigning a third axis to the clutch: no effect =(
SpaceMarineITA
S2 licensed
I play lfs with a logitech dfp. As usually, it as 2 pedals only.
But i have a xbox360 controller too. I'm using it with XBCD drivers that allow to use the 2 analog triggers as separate axis.

The problem is this:
lfs seems to receive all the imputs from all the buttons and axis of both controllers, but when i set one of the axis (anyone, i tryied with throttle and brake pedal too with no effect) to be used as clutch, the pink clutch pressure bar that usually appear on controller setting menu when pressed, does not appear.

I have already set clutch to work as axis and not button, but any axis i have tryied, it does not seems to work.

The menu say that it is assigned to clutch, but the pink bar does not appear.

On the opposite, when i set clutch as button, i can set the clutch on any button and always is operative.

How can i use that clutch thing on an axis? (possibly on joypad axis)


Thks in advance for the answers
SpaceMarineITA
S2 licensed
Quote from Bob Smith :What diff and TC settings were you using?

Was Thinking the same xD

If you follow f1 races, u can notice that sometimes during cameracars u can see the level of throttle and brake pedal pressure and if TC is operative or not.

If u watch well at these things, u will notice that the "TC" signal appear not as often it could seems, and the majority of times for less then one sec.

This, imho, mean that the setups of these cars are thought quite like if TC does not exist, and infact only on certain extreme situations (except start) it became operative.

If u make a TC as u said on LFS you are making a system that do the work already done by differentials (usually is clutchpack LSD on race cars), that allow the inside wheel to turn less then the outside for helping turning. Your idea is a sort of "active differential".

Maybe if u set better your diffs, tc level and gearbox u will not suffer of so high "torque reducing" made by TC.
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
Quote from Blowtus :try doing it for 10 laps in the bf1 and have a listen to the popcorn noises the engine makes...

Lot of times online i have done 10/15 laps with bf1 and no problems like this.
However i will try offline too.
SpaceMarineITA
S2 licensed
Quote from Bluebird B B :"However the first thing that i noticed when i came here from GTR is that during gearshifting with automatic cluch u can continue to use FULL THROTTLE without any problem, because after 1 sec of overrevving (im not using any help, only autoclutch), it automatically lower your throttle level and increase it for allowing the gearshift."


I never noticed this behaviour of throttle. Are you using throttlehelp? Also keeping the throttle at full during up shifting in corners will destabliize your car which is realistic I think. Also upshifting with full throttle without throttlecut will damage the engine on several cars but not all.

Some engines are very strong in lfs and some get destroyed fast, just as in real live Only part missing, engines being blown up, which happens a lot of times in lower race classes as lx4 and lx6 because amateur racers do make shift errors

U completely missed my point.
I'm not using any help, (except autoclutch as i said), but i can (i dont do however, i dont like it) and i have seen other people do downshifting from 5 to 2 with fox for example during braking with enormous overrevving not damaging their engines.

And however u are speaking of another thing:
Quote :Also keeping the throttle at full during up shifting in corners will destabliize your car which is realistic I think

This depend on your settings of clutchpack and of Bf1 tractioncontrol, is not the thing that i intended.

I mean this:
Quote :
Also upshifting with full throttle without throttlecut will damage the engine on several cars but not all.

Try it with fox, v8, bf1, xfr... all these car does not damage at all.
Which car suffer of overrevving damage?
SpaceMarineITA
S2 licensed
Good to hear, hope will get fixed soon, this aspect is a big problem imho, is not at the level of the rest of the game (except sound )
SpaceMarineITA
S2 licensed
I would really like to see on lfs one of these car:

Lancia Delta HF Integrale Evoluzione (car winner of 1992 world rally championship) - 2000cc turbo, about 340bhp, 4wd, thorsen diff, mcpherson scheme suspensions

Lancia Delta S4, the most powerfull group B rally car ever made - 1986 - about 600 bhp, biturbo (1 turbo between 1500 and 3000 rpm, the second from 3000 rpm to rev limit, for limiting turbo lag), 4wd.
During tests this car did some lap on barcellona circuit. The best lap time was able to qualify that car on the 6th position on the F1 barcellona race of that year. (obiously only in theory, it's not a f1 car xD)
It's rally car...

It would be fun to have one (or both ) these car, especially if lfs is really going to have a rally or rallycross expansion. It would compensate the absence of a real 4wd rally race car (Fxr is not a rally car).
Last edited by SpaceMarineITA, .
Modify on automatic clutch on lfs
SpaceMarineITA
S2 licensed
Lot of people use autoclutch on lfs.
This is common on other sims too, because usually wheels have 2 pedals.

However the first thing that i noticed when i came here from GTR is that during gearshifting with automatic cluch u can continue to use FULL THROTTLE without any problem, because after 1 sec of overrevving (im not using any help, only autoclutch), it automatically lower your throttle level and increase it for allowing the gearshift.

In GTR, that use autoclutch too, you need to leave the throttle for a sec during gearshift, and this is much more realistic, because protect the engine from overrevving and in case of a third pedal u would use this time for press the pedal clutch.

Why don't lfs implement this kind of autoclutch? It will be much more realistic then continuosly press the throttle, and it will obbligate people on not extremely overrevving during braking, but making only a correct sized blip, as done in real race car that use sequential gearboxes, if want to use engine braking.
SpaceMarineITA
S2 licensed
Quote from lalathegreat :Everyone Seems to hate Strategy

In real races, people dont pit when the length is usually lower then 60 minutes.
So this "not pitting phenomenon", imho, is realistical.

On the other side, maybe it's not fun, and this is true, i admit it.


Imho the problem is in the kind of tyres.

I will take as exemplum XFR and kyn, because i have made a tourney race just 2 days ago here.

With XFR on kyn, u can use R2, R3 and R4 tyres.
The problem is that R2 became useless after 5 laps (8 minutes), but r3 became useless after 50 minutes.
Don't consider r4...

This is the problem: there arent tyres specs in the middle, that for example can burn out after 30 minutes, with the max of the grip during the 20th one.
After this changing of the tyre phisics, imho is needed a recalibration of the tyres specs, for filling this empty spaces on tyres autonomy.
FGED GREDG RDFGDR GSFDG