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SpaceMarineITA
S2 licensed
Quote from frokki :Thats obvious, I don't get people who disagree with that.

I've never tried heel an toeing in a computer game, but I know that i'll be slower with it (first couple of months atleast), than with auto blip. Who cares though, it's the immersion that keeps me playing LFS, not podium finish % or anything else.

You can do a sort of heel and toe with 2 pedals too. I use it atm and with RWD and AWD is really usefull.
SpaceMarineITA
S2 licensed
Quote from Jamexing :Well, if there's a "LFS Steering wheel aid fund", then no one would complain about lack of steering wheels and the fact that current examples are still pathetically expensive for their less than realistic feel and function. Alas, this is no charity...

Or our developers may come up with something like the vaunted G25 at under 250AUD, then much more poeple would actually WANT to use proper controls. Alas, that's not happening too.

And no, use of a clutch pedal should not mean that you should be faster. There is no logical reason at all for a "it's seemingly more difficult and thus must be faster" rule. There seems to be an unwritten rule or dogma here that states that if it's more difficult, it must be more sim. This is an urban myth that must be eliminated.

Remeber pre-patch U tyre physics? AMAZING lack of longitudinal grip. It was much more "difficult" (to be honest it was complete lottery) to drive, especially the RWD cars, so it MUST be more sim than it currently is now right? WRONG! An under powered RWD like XR GT struggling with power understeer all the time? Now that's a sick joke.

Driver aids must mean slower? Which millenia are you from anyway? If you can consistantly beat TC equiped RL mdoern F-1 car with another such car with TC off for just 10 laps, THEN I'll agree that driver aids must mean slower. If you can shift faster than an SMG-II equiped car can, THEN I'll agree that driving aids must mean slower because "IT'S MORE SIM/REALISTIC". I can go on forever on this, but that's not the point.

Hyperactive, if you could somehow manage to build quality 3 pedal H-gate and pedal shift steering assemblies that provide unprecedented levels of realism, while still selling this to fellow LFS players at prices no greater than 200AUD, THEN you can say whatever you want without a single thought for so many fellow LFS players who are a bit less fortunate than you are. Otherwise, a touch of thoughtfulness goes a long way to welcoming more people to LFS.

As a final point, as long as quality 3 pedal sets aren't the norm and clutch simulation remains unfinished, there MUST be no changes that force the use of 3 pedal sets to achieve competitive and fun racing. The real problem here isn't the driving aids and the auto-clutch. The real problem here is flat shifting, something that can only be fixed by properly modelling engine and drivetrain damage. Otherwise, this whole thread is absolutely pointless.

About the flatshifting we seems to agree all toghether, but there are a pair of things in your post that i can't agree:

- You are considering real life F1 TC.
If you drive BF1 in lfs, then, quite all the times you need tc and you are faster with it. But this is a CAR FEATURE, not a driving aid.

If you drive FZ50, you will find TC too. That car seems to be faster with TC disable, but in real life that TC has been developed not for being the fastest possible, but for making the car more secure. So is logical that without TC fz50 is a bit faster, but harder to drive.
But this isn't a driving aid too.

A driving aid, in LFS, is an help that the game do to you in a car that does not support it.

If you use throttle help (that isn't TC) in XRT, THAT'S A DRIVING AID.
And imho, that's should be penalized.

Not BF1 tc or fz50 tc. Those are only simulative of real life counterparts.


edit: and however noone is saying here that harder is simulative, im the first one that want to say that this is untrue (it's more simulative GTR2 then GTR1, but GTR1 is harder to drive, and i mean to drive, not to drive at limit).

But we are saying (or at least i am saying) that the actual gearshifting procedure with autoshift and with button clutch is too much simplicistic.

In real life, cars with sequential and auto transmission have autoblip and autolift, so flatshifting in that case is realistic.

But in cars with manual transmission u have to lift the throttle, press the clutch until it disengage the gear, change gear, depress the clutch and return on the throttle.
Here, on these cars, with autoshift u simply press the gearchanging button, with button clutch you click gearchange button for how many times you want to shift and then press clutch for changing the gear to the decided value

This is really unrealistic
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
+1
SpaceMarineITA
S2 licensed
Quote from sinbad :Sorry. Just read the thread.

Ok, just found and watched the replays.

The problem is that, with manual clutch, you simply flatshifted too.
That's not realistic, in a real car you will never press full throttle during a gear changing, and that's the thing that i mean:

the velocity of the autoclutch should be REDONE considering that with a manual one you should not be able to flatshift without lifting the throttle.

I don't think it's a wrong point of view.
SpaceMarineITA
S2 licensed
Quote from sinbad :
And yes, I used my brake pedal as the clutch!! That was the whole point!!

Oh, now you have been more specific.
Can you link here the replays? Are spr?
SpaceMarineITA
S2 licensed
Quote from sinbad :
I've shown already that a manual clutch can accelerate a car much faster than auto-clutch. Who would we use as a benchmark for "levelling out" the playing field? A complete ham-fisted noob who loses 3 seconds a lap and complains like hell, or (oh god forbid) someone that actually got faster with a manual clutch?
(IMHO)

Where have u done the test with manual and auto clutch with BF1 or fv8?
Have you used a CLUTCH PEDAL for that test?
Or do you think that a clutch button is realistic???

And however, be more modest, you are not the only one that is fast here!
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
Why ESL euro is pratically nonexistant?
It is doing nothing atm.

ESL euro should be prefered to single nation section.
SpaceMarineITA
S2 licensed
In game i can see ctrl f8 wr's, but lfsw is yet not accessible from browser.

Patch incoming??? illepall
SpaceMarineITA
S2 licensed
About of the risk of people cheating, we should not block ourselves on improving the game because we are scared of the (rarely) possible cheating.

We should do the game in the way WE want (or better, devs should do the game in the way they want lol ), and then, if there are possibilities of cheating and exploiting something, find a solution for blocking these without blocking the improvement of the main game concept.

Imho xD
SpaceMarineITA
S2 licensed
I agree with these facts:

- clutch button should be removed from the game, or at least make it slow like 1.2 1.3 sec time for pressing and depressing clutch completely (similar to the rfactor one, but with no ability of changing the velocity)

- ALL THE DRIVING HELPS should be penalized, made slower then those are now. Ok, someone could say that not all people have a wheel or a joy, but that's not our problem. This is a driving simulator, and when u drive u use at least 2 progressive pedals and 1 wheel. If people want to use mouse, well, they should be free of using it, but they must not have any braking help or throttle help that modulate the pedal for them like a quite good racer.

- all the gearshifting procedure should be redone, with the introduction of sequential transmission on race cars, that does not use clutch (bf1, fv8, fxr, xrr, maybe fox too). This is a good way for balancing GTR class too, by leaving only the FZR with manual clutch, after having done the clutch slower

- we NEED engine damage on heavy overrevving.
It's ridicolous that people are able to do with button clutch 6 3 or 6 2 without damaging the engine (or damaging it very very little).
This will obligate people with pedal clutch and H shifter on making realistic gearshifting too.

- no more "gear saving"
atm, lot of uf1 drivers use the feature that i call "gear saving", the fact that when u have button clutch u can press 2 or 3 time downshift button and save the sequence to be executed when u will press only one time the clutch button. This should be absolutely removed too.

For the rest, atm heel toe is already usefull with RWD and AWD cars, at least because it improve braking ability a lot. With FWD i havent feel it usefull, but i dunno if it is with them on real. If it is, it should be done in that way.

Atm these are the only things that came in my mind about these topic, if i will have any other idea i will post (im not saying that im saying all these things for the first time eh, i know that these has been repeated lot of times before, but the fact that are not yet in game mean we should continue to repeat them).
SpaceMarineITA
S2 licensed
Quote :
Basically LFS should be capable to simulate everything that has wheels.

I want rollerblades simulated in game... illepall
SpaceMarineITA
S2 licensed
I have had similar problems too this afternoon.
SpaceMarineITA
S2 licensed
Quote from Honey : in real life racers have the thing that bring tyres on temperature...why having it in lfs would be unrealistic? ...some people like to do useless laps and do averything by themself? let it be an option!

You already have it, u start with different R types of tires at 65, 80 or 100 degree, not at ambient temperature

In real life they have the things that warm the tires, yes, but these temps are far from optimal, they have to heat up tires during launch lap too.
SpaceMarineITA
S2 licensed
Use teamspeak for ingame voice chat
SpaceMarineITA
S2 licensed
Oh lol, now it can connect, and i can enter the server too.

Too scared for nothing lol
Unable to connect to master server
SpaceMarineITA
S2 licensed
10 minutes ago i was racing on a public server (so town with xfg)

At a certain moment the one that was first, at about 3 metres from me, disappeared for lag. After 5 seconds i saw him in mirrors crashing against a wall, and after 2 secs i lost the connection from the server.

Now i cant connect to master server, but browse for speed and mutil can see servers without any problem.

What happened?


P.S: i hope that it wasn't any auto ban script for crashing, because i have never received a ban before, and i pratically never have crashed on people (some can happen for errors, but if it happens, rarely, i usually make people pass).
SpaceMarineITA
S2 licensed
wait a sec, shouldn't i change insim and outsim port from the cfg.txt too?

If no, can u send me your insim and outsim port line from cfg?
I edited these and don't remember default values
SpaceMarineITA
S2 licensed
I have similar problems to carmaniac, never used before an insim or outsim program.

Exactly, which ports i should set in the cfg.txt and in lfscompanion?

Pls paste the exact lines if possible (pls dont say any port u want, i know it, use example ports instead )
SpaceMarineITA
S2 licensed
ok thks, thought was only the percentage to add to the actual one
SpaceMarineITA
S2 licensed
wait wait

so are u saying that:
- if i start with a certain percentage (for example 20%)
- i need 35 from start for finish the race
- pit at 15% yet in the tank
- i dont have to set it at +15% but at 30 so it do 30-15=15% and add it in the fuel tank???


Is that what have u said?
SpaceMarineITA
S2 licensed
i had 24% at start, 22.x when i pitted

I needed in total 29% from start for finishing the race
Pitcrew forgot to refuel at pit
SpaceMarineITA
S2 licensed
Obviously i have no pitcrew in my lfs u20, but there is a "maybe" annoying bug.

I dunno if this has already been written here, but some people online seemed to already know about it.

Pratically, when i stopped on pitlane for refuelling and damage repairing, i didnt receive any fuel percentage (i had it set a 5%), but the message "pit stop finito" (pit done in english) appeared the same.

I know that only devs can solve that, but there is some thing that can be done for avoiding that problem?

It happened to me 3 times in a day, on south city classic and classic rev configs, with xfg, xrg and lx4.
SpaceMarineITA
S2 licensed
Quote from thisnameistaken :I voted leave it, because I think enough time and effort has been put into Aston for now.

I completely agree:

too many aston config, and imho most of them are boring unless u run them with bf1 and fastest gtr's.

I would really like to see new fernbay, southcity and westhill tracks, because these are the most fun in lfs atm.

But, maybe for the difficulty, those are the less played too
SpaceMarineITA
S2 licensed
Imho you should not force her on learning how to drive a racing sim.
This is a genre of game that need a bit more of maturity then the others, and for maturity i mean that people enjoy it better when they are older then in the other games. There are exceptions too, but barely you will find player with less of 17 years online.

Imho if she does not want to hear your suggestions, simply let her do what her want within the game.
It's a game, if people are foced to play in a way they don't like it has no more fun
SpaceMarineITA
S2 licensed
Quote :but not Nurburgring length, which would be awful for 99.9% of racing in LFS. We've got people here moaning that they have to spend 30 seconds warming tyres, so I can't imagine that doing a 15 minute hotlap will go down well.

Imho hotlappers are a very little part of lfs community, so, who care?
If they will not like nordschleife simply will not run on it, the others will run!
FGED GREDG RDFGDR GSFDG