The online racing simulator
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SpaceMarineITA
S2 licensed
Quote from wheel4hummer :I don't think it is as simple as that. I think that there is a special "S1 compatibility mode" for S2.

That's interesting:

s1 people could run s1 car and tracks on s2 server, and if the track change they however could be able to spectate.

Demo players no, are not recognizable with a not changeable username, so it will be hard to implement and to block wreckers
SpaceMarineITA
S2 licensed
Quote from Gabkicks :i dont like playing with the wheel visible. is there a way to make the the "real clocks" that appear on the steering wheel just stay static in the same place without turning. sorta like the digital display but in the samme spot as the real one with all the info

Wait guys, i asked that problem (for fv8, but its the same) to scawen and in the U11 thread he said that he is working on it:

Quote from Scawen :
OK I got an idea for this. There could be an extra option, default ON that uses the BF1 / FO8 clocks page in a 2d box at the bottom of the screen (a bit like the virtual mirror but at the bottom instead of the top).

The default for this option would be ON so people who select "don't draw wheel and driver", automatically get a nice looking virtual clocks display, instead of having no clocks at all (note that this is only in the case of BF1 and FO8). I will also make that option a bit hidden (sort of drop-down box) so it doesn't take up extra space on the screen.

SpaceMarineITA
S2 licensed
For me demo racers are welcome, i was a demo racer too 2 months ago so i can understand their "ignorance" about LFS, i had it too.

And however i dont think that crackers or wreckers will post here, probably they dont know that forum at all.


I have to add a thing about S2 racers:

in my first days i didnt notice it because however the phenomen is a lot less diffused then on demo servers, but there are wreckers on S2 too, especially on servers with a lot of people.

And there are people that are not wreckers but dont know THE BASIC RULES for fair racing (for example that u can change only 1 time trajectory when u are under an overtaking manouver), and a lot of people cut u the way and try to crash u on the side walls or getting u out by shooting your front wheel with their rear. Imho LFS not need only and official manual, but need a guide for fair racing too.
Lot of people that are racing bad ignore that they are in wrong, and think that that's the correct way for racing.
Before all the test drive in singleplayer there should be a theory section where are explained basic rules for fair racing.
SpaceMarineITA
S2 licensed
Quote from Vykos69 :Hope dies last GER - ITA: 2-0

ITA - GER: 4-3

SpaceMarineITA
S2 licensed
- WRC car
- '60 (67 non winged or 68/69 winged... or both xD) F1 Car (Definately needed!!! But need some old style track, modern tracks with chicanes are not good for that car)
- Le Mans Prototype car

If i could add the fourth, i choose a Nascar Stock Car, but with more oval tracks.
SpaceMarineITA
S2 licensed
Quote from zeugnimod :Yeah, sure, weve beaten Argentina sleeping.

Lets hope, the Italian coach and players think the same.

But seriously, it will be SOO important, who makes the first goal in that game (ok, thats always important, but in this game even more). If Italy scores the first goal, they will put 2 big walls in their half and it will be very hard for Germany to make a goal.
If Germany scores the 1st goal (which they will do ), Italy has to make the game, which they cant; they only can play defensively IMO. And Germany can make counter goals. (Maybe Odonkor gets his well deserved goal, if he plays)

I don't agree on the fact that we can play only defensive, our lastest matches says the opposite.

However let's see, will be an interesting match for sure

And good luck to portugal too, wasn't my intention to hope that portugal will lose. It's only an opinion, but im neutral between the 2 teams

The important thing is that we will win the final. The rest are only details
lol xD
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
After watching all the quarter of finals im really thinking that we are able to arrive at finals. Didn't thought it at the start of the Cup.

Imho final will be Italy - France (last one was Euro 2000, damn lucky Treseguet )
Germany slept against Argentina and imho Portugal is not at the level of that France. Italy seems to have found a good teamplay, and Buffon is able to do miracles xD .
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
Quote from sgt.flippy :Well, I know a guy that drives a porsche 996 Biturbo, wich resembles a bit to the FZR, I can tell you, it's not a sequential. Most GTR cars have sequential gear boxes, but with porsches (FZ's) they are very expensive. So actually, it's just a matter of how much money a team has. So I think it should be selectable in a GTR, sequential or H.

Leaving FZR with a NON sequential gearbox and making FXR and XRR with sequential one (faster on changing gear then manual one) can be a good way for equilibrating the GTR class, that atm is dominated by FZR.
SpaceMarineITA
S2 licensed
Evostar rulez!!! xD
SpaceMarineITA
S2 licensed
Quote from Vain :The BMW F1.06 only has the displays that are on the wheel. The real car has no other displays.
That's the downside of having a real car in LFS....

Vain

Ok, but this is a game, the devs can modify it has they like.
And the game is full of bf1 with ferrari, mclaren and other f1 team skins...

And however Fv8 isnt a real car.

I mean only something that split the display from the wheel and attack it in the middle of the cockpit when wheel is not visualized.
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
Quote from Scawen :Like this attached picture?

You can already set up a custom view for each car just how you like, and set custom view to be the default view.

No, maybe i explained bad.

I mean real datas, like the one on the steering wheel, but locked on the cockpit and not on the wheel. Something like the FOX without the steering wheel.

I have never used virtual ones. I don't like it. :/
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
Quote from SpaceMarineITA :I dont know if this is possible mantaining the retrocompatibility with patch U, but it would be very usefull for all the people that like me have disabled the Steering wheel visualization in lfs if on Fv8 and Bf1 the incar Hud would be visualized without the wheel too (something like the AIM in netkarpro)

Atm each time i use fv8 and bf1 i have to reactivate steering wheel and pilot, losing time and playing not as i would like, because no steering wheel becamed an habit.

Scawen, what do u think about that?
Is possible to implement it in future versions?
SpaceMarineITA
S2 licensed
I dont know if this is possible mantaining the retrocompatibility with patch U, but it would be very usefull for all the people that like me have disabled the Steering wheel visualization in lfs if on Fv8 and Bf1 the incar Hud would be visualized without the wheel too (something like the AIM in netkarpro)

Atm each time i use fv8 and bf1 i have to reactivate steering wheel and pilot, losing time and playing not as i would like, because no steering wheel becamed an habit.
SpaceMarineITA
S2 licensed
When will be released the new version of this that support bf1?


I have noticed that are not much the servers that support insim relay.
Why scawen does not force all the server hosts to automatically activate it?
(without a separate subscription i mean, something in the dedicated server)
SpaceMarineITA
S2 licensed
How have u modded ur dfp in that way?

Seems very nice, lets explain something


P.S: Nice avatar xD
SpaceMarineITA
S2 licensed
If we ipotize that it could be possible, devs could try to create a specific domain for that use.
Something like:

liveforspeednetwork.net

So they can assign here subdomains if people want, and its a separate domain from the main one.


But it's very complicated and will cost lot of moneys to them, so i dont think its a usable way if it will be free.
hotlap classifications on website:
SpaceMarineITA
S2 licensed
I have seen that there are some websites that use an hotlap classification, where users add their hotlaps, and those appear in the page (probably sql based)( http://lfsfrance.servergamers.com/ for example )

Where i can find some scripts used for doing this (for s1 and or s2)?

Many thanks in advance
SpaceMarineITA
S2 licensed
Quote from Kajojek(PL) :Hmmmm maybe I should join you too. Everybody write SMS's to Th84!!! heheheh

Ok, at least i will use those free messages... lol
SpaceMarineITA
S2 licensed
Quote from Chris_Kerry :Your life has just begun.

Or maybe is real life is just finished... lol


History of lfs: any site?
SpaceMarineITA
S2 licensed
I would like to know if there is a site that describe the history of lfs (when was started developing, first improvements, and so on)

Exist?
SpaceMarineITA
S2 licensed
I cant imagine a player that is good rbr and gpl that cant play lfs.
I have both too and both are really really hard.

Are you sure that u have set your wheel in lfs correctly?
How much degree u use on the profiler for lfs?
Are u using self made setups or any specific set? Or default one?



P.S: (OT) Did u try rbr-online 2.0? xD
SpaceMarineITA
S2 licensed
Quote from Ryanry64 :I believe he used :

1) Fraps to capture, Adobe Premiere Pro to edit
2) View > custom in LFS.
3) We locked him in a box for days
4) Feeder - Shatter


lol

About fraps, on my pc (a64 3200+ 939 E6 + x800gto2 16pipes) usually lfs goes at 120 130 fps. But when i start capture with fraps it slow down at 30 and less fps. How can be that video so fluid?
SpaceMarineITA
S2 licensed
That video is fantastic!!
And these 2 too (i have found these in your list xD):
http://video.google.com/videoplay?docid=2601865237104756043
http://video.google.com/videoplay?docid=8107121352607142761


How did u make these?
Which capture and editing video programs did u use?
And how did u used custom cameras?
How much time did u spend for making it?
And which is the name of the intro soundtrack?


I repeat, very very good video!!!
SpaceMarineITA
S2 licensed
Quote from Alex_Tiger :dude!! i ment the lights coming from the lightbulb! and the car's head lights coming up...can adobe make such animation or maybe it could be flash? i use sony vegas...is it comparable with adobe at lest? :P

yeah, i mean the lights too.
If u see the cam is not moving here, so if they applied a filter as a sort of semitrasparent black image with white exactly under the lightbulbs it should be able to appear as it appeared.

Dunno nothing about sony vegas, but i know that adobe premiere has been used for mounting parts of real films too.
SpaceMarineITA
S2 licensed
Thks all for the infos about soundtracks

About the animation, i think that lot of the camera views was made with fixed and locked cameras and then used only in a part as 70 80% so that he could do the lateral and up and down movement of the camera without rotating it, as on 2d, like on some japanese cartoon. Maybe done with adobe Premiere

The night section was been probably made with the lfs night mod.
Or maybe with some sort of filter applied on the original video. Infact in all the night parts the camera view is simply like blocked.
The rest, just driving skill
Last edited by SpaceMarineITA, .
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