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RAYfighter
S2 licensed
Stopped playing for like a year, but went back when RL things settled down again.
LFS still delivers the thrill in races or fun in cruises. I am not saying that I'm not worrying about its future, but I am still a huge fan of Scawen, Eric and Victor and I cheer for them!

Here is what made me go back and play again. Now I don't visit that often, I mostly pick race server instead, but still, DIDJAY created amazing game place:
RAYfighter
S2 licensed
For all SCI-FI maniacs out there, something else than your common action-packed Terminator/Alien/Independence Day (lol). This time a romantic movie with scifi theme. Surprisingly works, not so romantic as Love Actually, but you might make your wife/gf actually watch it.

The Time Traveller's Wife (2009)


http://www.imdb.com/title/tt0452694/

Rachel McAdams looks gorgeous and plays believeable. Excellent.
RAYfighter
S2 licensed
Quote from Boekanier :the carpaint is the same as the sant collor of the fxo.
not basic.

made with vrayblendmtl
base flakes
coat: sparkels end laquer

Ah so I didn't see the blend material ... so where is that strong reflection coming from then? Send me a scene maybe?
RAYfighter
S2 licensed
Quote from r4ptor :Great work - I'd love to do work more with post-production, however I have LFS in MY reel

Like I already guessed in other thread, do you use Softimage? What is your typical job then?
RAYfighter
S2 licensed
Quote from r4ptor :Reflection on most surfaces - especially on cars, are heavier on the steep angles. the more parallel the angle gets, the more reflection you will see. It's true for many many things, including something as odd as paper - or something more commonly known like water. You can see the bottom of a shallow lake, but if you look towards the horizon, then you'll see the reflection of the sky.

This is often refered to as Fresnel effect/reflection in 3D. I think maybe in 3ds it's called reflection falloff? You may have some already on your car material, but the "facing" reflection is too strong.


Exactly, fresnel effect is the key to get realistic reflections on almost all kinds of surfaces. (maybe dielectrics, metals, have refl. IOR so high that it is common to cheat here by turning the fresnel off and get nice and supershiny chrome)

Quote from r4ptor :I can't say for sure since I don't use 3DS. I'd guess you need to change the dark one and make it darker. but i could be wrong. Are you still using mental ray? What shader do you have applied?. I use mr a lot, so I can help you out if you use it too, and tell me what shader you are using (if its a mr shader).

Dude who knows everything about 3D deep inside, doesn't use Max, but is an expert in Mental Ray, and says "shader"..... SOFTIMAGE? :cyclops:


Boekanier, I had a look at your V-Ray material, and it seems to be an okay basic car paint, fresnel on, can't see anything which could create that funny unrealistic reflection on your Vectra near the camera... are you sure it is the material we see rendered at your other picture?? I am confused and I think I know V-Ray.
That latest render features V-Ray Dirt? I am not a big fan of it, never got any realistic output. I believe that using some good B/W dirt textures and ofc playing with mapping will bring the effect you want. Instead of this rather computerish gradient which reminds me of Eric's ugly faked GI shadows I so hate on LFS screenshots, lol.
A tip: try Vray blend material for that - it allows you to keep your current materials and easily tune dirt material on top of it.

But please easy on dirting your garage!
I love your steep learning curve, from 1st to last renders I can see a great advance! Some very nice renders mate, keep it up and we become colegues in business one day.
thanks, respect guys!
RAYfighter
S2 licensed
Quote from Lynce :Really an impressive work. I can see pasion in it. PLEASE don't stop making things like that.

I love that kind of things and, maybe, is a good curriculum for you.

Who knows.

Ah thanks Lynce, compliments from you have double weight.
However, I am not sure if I need LFS renders for my showreels.
Here is a result of my latest work:

Official trailer of 2011 IIHF Ice Hockey World Championship, Slovakia - Short version in HD: [url="Official trailer of 2011 IIHF Ice Hockey World Championship, Slovakia - Short version in HD"]http://www.youtube.com/watch?v=cXbun3rYmiM&hd=1[/url]
Official trailer of 2011 IIHF Ice Hockey World Championship, Slovakia - Long version in SD: [url="Official trailer of 2011 IIHF Ice Hockey World Championship, Slovakia - Long version in SD"]http://www.youtube.com/watch?v=e9zAqCetvA4[/url]

(real footage camera tracking, lighting match, done all 3D freezing effects except 1st cut with stone pavement and Bratislava castle- made by my friend. scene with mountain lake featured 23 billions of polygons, in those damn trees, haha. most challenging and kinda popular happened to be the freezing lamp in detail, and ofc also the cherry tree bough. The idea of the whole trailer and directed by my friend Tomas Zavarsky, live shots and studio lighting by Peter Bencik, post production and grading by Tomas Zavarsky, many thanks to my great friend Martin Zembery for his care and help. 3D by HIVE Studio, copyright by Vaculik Advertising)

Now someone give me the 3ds max model of FernBay track. Thanks. :mischievo
Last edited by RAYfighter, . Reason : URL tags don't work properly, added links description
RAYfighter
S2 licensed
Quote from Mysho :Nothing is impossible, impossible for me with my shift + a skills though.

/wowo post no. 500

/wow Bratislava
RAYfighter
S2 licensed
Quote from r4ptor :It's due to Jpeg compression. You can't always avoid it completely (especially with bright colors) even at highest quality. Use formats such as PNG for rendering purposes - if you can.

Cool renders, RAYfighter

thank you!
I see million of problems, biggest would be lowres skin, crappy rims with fugly material, weird color filter on cameras, tacky ground floor model, bad joke instead of a foliage there too... but I still believe that Trisha might like it just as she liked the skin.
RAYfighter
S2 licensed
Quote from leonardo555 :why do u need a skin for XRT if you're a demo user?

Are you some licence police?
She asked for XRT skin 1st, because XRT used to be in demo. Porting over XRG was easy, now both skins are done, waiting for her soon to be purchased S2.
I am not so surprised she picked XRT version for the render.

Anyhow, instead of retarded mentoring, here is some more on topic stuff:



RAYfighter
S2 licensed
Quote from Bob Smith :Nice idea! Not sure how useful it really is (or the "I'm playing now" status in the first place) but everyone is different people can find a use for anything if someone is willing to make it.

People who use MSN will find the use of this right away. Imagine MSN contacts group, containing your LFS friends (teammates etc) - kinda the same functionality as LFSWorld's Alert, but without opening browser window which would cover your working app. MSN is opened all the time, some people probably have it always on top. Makes sense to me.
RAYfighter
S2 licensed
As simple as installing fresh LFS copy at a new folder.
RAYfighter
S2 licensed
Quote from ShawtyTris :Please Render my skin!

LOL hey Tris! Why didn't you ask me straight? I can do it for you.
RAYfighter
S2 licensed
Quote from GreyBull [CHA] :I have no idea. This has been suggested several times, but no devs have made an official statement on this issue so far, AFAIK

They only mentioned that the plan is to make all AutoX objects unified - all objects available for all tracks. Nothing huge, but if you guys want ramps on other tracks, it seems to be coming for you.
RAYfighter
S2 licensed
Quote from Richard22 :Hello
I am Richard.
I am new here and i have serious passion about traveling and I am armature in car racing.
Very excited to exchange our experiences

off road camper
caravans for sale

Welcome to Live for Speed mate. And prepare for dildos who live at LFSforum like zeugnimod! However, people here are mostly cool. See you in the race! cargame.nl S2 for racing, CAD Destruction Derby for, ehm, a bit different racing, JDR Libreville Cruise for cruising and duh I can't drift, sorry no tip here.

Welcome and behave! :nerd:
RAYfighter
S2 licensed
this was my team sig created by c4oz



Skin deleted, I don't need to read this shit.
Last edited by RAYfighter, .
RAYfighter
S2 licensed
Quote from JazzOn :It is wrong to do it, but... he made it public, gives proper credit and he didn't totally screw it up. I wouldn't say it goes great together, but it kinda blends in.

How many J. edit skins massively and claim it as their own!? That's a shame!

On a side note, i find the name hilarious.. there are at least Absolute no skinning skills, if they have to adit public skins :P

On the edit, Rayfighter, the lights look good, but maybe to bright for the enviroment lighting. Or have some of the little mirrors still visible.

my2cents

I can make skins, but I got a job and didn't want to put more than about a hour into this (some random dood comes to you with "cool skins Ray, make my team skin!). Same goes to screenie, posted here since their forum doesn't allow attachments.
Nevertheless, I want to highlight the level of your reply (over others) and admit it. Thanks for opinion. Agree with everything, including the whopper team name
RAYfighter
S2 licensed
Quote from Töki (HUN) :I would never edit someone else's skin without permission. :rolleyes:

Author is not reachable. He was my teammate in Design Dudes. I put credit for him at the skin and filename, and saying everyone it's his skin edited by me.
(I am with you guys btw, I said no I won't do it without his permission, but AS leader just didn't stop bugging...)
RAYfighter
S2 licensed
Quote from 5tag :You would need to render each part of the wireframe from the exact side, front, back or top (zero degrees field of view). You would then use the map info files (to be found in the CMX Viewer files) to resize and position the rendered frames. Of course for rendering the front you would have to leave out everything that does not belong to the front.

I'm not familiar with 3D editing or rendering, only skinning but I think that alone finding out which polygon of a bumper is mapped from the front and which from the side unless you want to use the MSz kits as a reference.

I don't know if you can render a scene with a transparent background so you'd get a transparent .png or whatever format to work with. If that is not possible render it on a black background, then in your image editing program choose the layer option "multiply negative".


I don't really know why you would want to do this or how much you know about the programs you would have to use so I'm not sure if this post is of any help.

This post made me laugh, sorry, no help
RAYfighter
S2 licensed
Quote from 5tag :

It was not a risk to take, it was just something wrong to do.

:thumbsdow

what would you do in my situation? I am all ear dear teacher.
RAYfighter
S2 licensed
Guys from AS team picked C4OZ' public skin and asked me to turn it to their team skin. Never really reached C4OZ to get his OK, but since it's Design Dudes material and I was a member too, I took the risk and here it is, with full credits to our allmighty Design Dude, the one and only C4OZ!
RAYfighter
S2 licensed
Just wanted to say WOW, amazing work EQWorry!

Rozmyslal si niekedy ako to spenazit?
RAYfighter
S2 licensed
Hey guys, let's all join! We will call Stig "OH THE ONWER" or DA BOSS or even Teh SYSOP! and I am sure we will make his day. Or two. 3rd day will be the last.
Real Life Gamers... :doh:
RAYfighter
S2 licensed
I work in 3D business, but not as a programmer, so my knowledge here is only remote. Anyway, since nobody replied yet, and since I am 99% sure you are missing some fundament info here, I will try:

I think that it is never done like you described it, all 3D engines, even some really creative ones (in optimising or faking real effects), render reflection in last pass. The way you can affect it is either bump or normal mapping, when you distort the reflection (waving water), or reflection/specular masking, which I think is directX feature. Mask is additional, grayscale texture, which defines the intensity of reflections (white = full reflection, black = no ref). The very same map then can be used to add any dirt texture over the car paint.

Visual damage, such as scratches and dent, which is what you have probably meant (no new models/faces/moving of vertices), use to have very questionable impact IMHO, exactly because the game mostly ignores the kind of crash or damage or kind of object you just hit, and so after sliding along the concrete wall you see the same damage as after side hit from another car. See latest NFS series...


But I like the idea in general, I think that we all would love to see a damage in this way. I just never got NFS when they said that when you got your car scratched, damaged and stickytaped all around it, you are the man. LOL? I believe that you are a loser in that case.
RAYfighter
S2 licensed
Quote from beefyman666 :The reason I declined my offer of joining Design Dudes. My renders (although scenes are made my Ian.H) are my renders so they get my name. If I joined Design Dudes I'd have their name and not mine all over my renders. All in all, I'd rather keep my work with my name on it.

Sorry guys, offtopic again but I couldn't resist to laff at this post... yeah yours renders are so far from just picking Ian's (or whoever elses in that matter) template and hit render, creativeness in its shining beauty.
RAYfighter
S2 licensed
Quote from ColeusRattus :This thread is about as useful as this one: http://www.lfsforum.net/showthread.php?t=42461

And IMHO it should suffer the same fate. Honestly, how important is the number of cruise servers for the developement of LfS?

Your post is about as useful as this one:
Quote from frokki :If you ask me, the more racers the better. Amount of non-racing players just irritates me. Like you were on a club full of sexy busy/reserved/married (whatever it is in english, lol) women you can't play with.

This simple guy needs more racing players and believes it can happen by shutting drift and cruise down.

And this my post is exactly the same stupidity shining bright, by the way. I guess I have just self-owned myself, sigh...
FGED GREDG RDFGDR GSFDG